// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_THREADING_THREAD_CHECKER_H_ #define BASE_THREADING_THREAD_CHECKER_H_ #include "base/compiler_specific.h" #include "base/logging.h" #include "base/threading/thread_checker_impl.h" // ThreadChecker is a helper class used to help verify that some methods of a // class are called from the same thread (for thread-affinity). // // Use the macros below instead of the ThreadChecker directly so that the unused // member doesn't result in an extra byte (four when padded) per instance in // production. // // Usage of this class should be *rare* as most classes require thread-safety // but not thread-affinity. Prefer base::SequenceChecker to verify thread-safe // access. // // Thread-affinity checks should only be required in classes that use thread- // local-storage or a third-party API that does. // // Prefer to encode the minimum requirements of each class instead of the // environment it happens to run in today. e.g. if a class requires thread- // safety but not thread-affinity, use a SequenceChecker even if it happens to // run on a SingleThreadTaskRunner today. That makes it easier to understand // what would need to change to turn that SingleThreadTaskRunner into a // SequencedTaskRunner for ease of scheduling as well as minimizes side-effects // if that change is made. // // Usage: // class MyClass { // public: // MyClass() { // // It's sometimes useful to detach on construction for objects that are // // constructed in one place and forever after used from another // // thread. // DETACH_FROM_THREAD(my_thread_checker_); // } // // ~MyClass() { // // ThreadChecker doesn't automatically check it's destroyed on origin // // thread for the same reason it's sometimes detached in the // // constructor. It's okay to destroy off thread if the owner otherwise // // knows usage on the associated thread is done. If you're not // // detaching in the constructor, you probably want to explicitly check // // in the destructor. // DCHECK_CALLED_ON_VALID_THREAD(my_thread_checker_); // } // // void MyMethod() { // DCHECK_CALLED_ON_VALID_THREAD(my_thread_checker_); // ... (do stuff) ... // } // // private: // THREAD_CHECKER(my_thread_checker_); // } #if DCHECK_IS_ON() #define THREAD_CHECKER(name) base::ThreadChecker name #define DCHECK_CALLED_ON_VALID_THREAD(name) DCHECK((name).CalledOnValidThread()) #define DETACH_FROM_THREAD(name) (name).DetachFromThread() #else // DCHECK_IS_ON() #define THREAD_CHECKER(name) #define DCHECK_CALLED_ON_VALID_THREAD(name) #define DETACH_FROM_THREAD(name) #endif // DCHECK_IS_ON() namespace base { // Do nothing implementation, for use in release mode. // // Note: You should almost always use the ThreadChecker class (through the above // macros) to get the right version for your build configuration. class ThreadCheckerDoNothing { public: ThreadCheckerDoNothing() = default; bool CalledOnValidThread() const WARN_UNUSED_RESULT { return true; } void DetachFromThread() {} private: DISALLOW_COPY_AND_ASSIGN(ThreadCheckerDoNothing); }; // Note that ThreadCheckerImpl::CalledOnValidThread() returns false when called // from tasks posted to SingleThreadTaskRunners bound to different sequences, // even if the tasks happen to run on the same thread (e.g. two independent // SingleThreadTaskRunners on the TaskScheduler that happen to share a thread). #if DCHECK_IS_ON() class ThreadChecker : public ThreadCheckerImpl { }; #else class ThreadChecker : public ThreadCheckerDoNothing { }; #endif // DCHECK_IS_ON() } // namespace base #endif // BASE_THREADING_THREAD_CHECKER_H_