// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/synchronization/waitable_event_watcher.h" #include #include "base/bind.h" #include "base/logging.h" #include "base/synchronization/lock.h" #include "base/threading/sequenced_task_runner_handle.h" namespace base { // ----------------------------------------------------------------------------- // WaitableEventWatcher (async waits). // // The basic design is that we add an AsyncWaiter to the wait-list of the event. // That AsyncWaiter has a pointer to SequencedTaskRunner, and a Task to be // posted to it. The task ends up calling the callback when it runs on the // sequence. // // Since the wait can be canceled, we have a thread-safe Flag object which is // set when the wait has been canceled. At each stage in the above, we check the // flag before going onto the next stage. Since the wait may only be canceled in // the sequence which runs the Task, we are assured that the callback cannot be // called after canceling... // ----------------------------------------------------------------------------- // A thread-safe, reference-counted, write-once flag. // ----------------------------------------------------------------------------- class Flag : public RefCountedThreadSafe { public: Flag() { flag_ = false; } void Set() { AutoLock locked(lock_); flag_ = true; } bool value() const { AutoLock locked(lock_); return flag_; } private: friend class RefCountedThreadSafe; ~Flag() {} mutable Lock lock_; bool flag_; DISALLOW_COPY_AND_ASSIGN(Flag); }; // ----------------------------------------------------------------------------- // This is an asynchronous waiter which posts a task to a SequencedTaskRunner // when fired. An AsyncWaiter may only be in a single wait-list. // ----------------------------------------------------------------------------- class AsyncWaiter : public WaitableEvent::Waiter { public: AsyncWaiter(scoped_refptr task_runner, base::OnceClosure callback, Flag* flag) : task_runner_(std::move(task_runner)), callback_(std::move(callback)), flag_(flag) {} bool Fire(WaitableEvent* event) override { // Post the callback if we haven't been cancelled. if (!flag_->value()) task_runner_->PostTask(FROM_HERE, std::move(callback_)); // We are removed from the wait-list by the WaitableEvent itself. It only // remains to delete ourselves. delete this; // We can always return true because an AsyncWaiter is never in two // different wait-lists at the same time. return true; } // See StopWatching for discussion bool Compare(void* tag) override { return tag == flag_.get(); } private: const scoped_refptr task_runner_; base::OnceClosure callback_; const scoped_refptr flag_; }; // ----------------------------------------------------------------------------- // For async waits we need to run a callback on a sequence. We do this by // posting an AsyncCallbackHelper task, which calls the callback and keeps track // of when the event is canceled. // ----------------------------------------------------------------------------- void AsyncCallbackHelper(Flag* flag, WaitableEventWatcher::EventCallback callback, WaitableEvent* event) { // Runs on the sequence that called StartWatching(). if (!flag->value()) { // This is to let the WaitableEventWatcher know that the event has occured. flag->Set(); std::move(callback).Run(event); } } WaitableEventWatcher::WaitableEventWatcher() { sequence_checker_.DetachFromSequence(); } WaitableEventWatcher::~WaitableEventWatcher() { // The destructor may be called from a different sequence than StartWatching() // when there is no active watch. To avoid triggering a DCHECK in // StopWatching(), do not call it when there is no active watch. if (cancel_flag_ && !cancel_flag_->value()) StopWatching(); } // ----------------------------------------------------------------------------- // The Handle is how the user cancels a wait. After deleting the Handle we // insure that the delegate cannot be called. // ----------------------------------------------------------------------------- bool WaitableEventWatcher::StartWatching(WaitableEvent* event, EventCallback callback) { DCHECK(sequence_checker_.CalledOnValidSequence()); DCHECK(SequencedTaskRunnerHandle::Get()); // A user may call StartWatching from within the callback function. In this // case, we won't know that we have finished watching, expect that the Flag // will have been set in AsyncCallbackHelper(). if (cancel_flag_.get() && cancel_flag_->value()) cancel_flag_ = nullptr; DCHECK(!cancel_flag_) << "StartWatching called while still watching"; cancel_flag_ = new Flag; OnceClosure internal_callback = base::BindOnce(&AsyncCallbackHelper, base::RetainedRef(cancel_flag_), std::move(callback), event); WaitableEvent::WaitableEventKernel* kernel = event->kernel_.get(); AutoLock locked(kernel->lock_); if (kernel->signaled_) { if (!kernel->manual_reset_) kernel->signaled_ = false; // No hairpinning - we can't call the delegate directly here. We have to // post a task to the SequencedTaskRunnerHandle as usual. SequencedTaskRunnerHandle::Get()->PostTask(FROM_HERE, std::move(internal_callback)); return true; } kernel_ = kernel; waiter_ = new AsyncWaiter(SequencedTaskRunnerHandle::Get(), std::move(internal_callback), cancel_flag_.get()); event->Enqueue(waiter_); return true; } void WaitableEventWatcher::StopWatching() { DCHECK(sequence_checker_.CalledOnValidSequence()); if (!cancel_flag_.get()) // if not currently watching... return; if (cancel_flag_->value()) { // In this case, the event has fired, but we haven't figured that out yet. // The WaitableEvent may have been deleted too. cancel_flag_ = NULL; return; } if (!kernel_.get()) { // We have no kernel. This means that we never enqueued a Waiter on an // event because the event was already signaled when StartWatching was // called. // // In this case, a task was enqueued on the MessageLoop and will run. // We set the flag in case the task hasn't yet run. The flag will stop the // delegate getting called. If the task has run then we have the last // reference to the flag and it will be deleted immedately after. cancel_flag_->Set(); cancel_flag_ = NULL; return; } AutoLock locked(kernel_->lock_); // We have a lock on the kernel. No one else can signal the event while we // have it. // We have a possible ABA issue here. If Dequeue was to compare only the // pointer values then it's possible that the AsyncWaiter could have been // fired, freed and the memory reused for a different Waiter which was // enqueued in the same wait-list. We would think that that waiter was our // AsyncWaiter and remove it. // // To stop this, Dequeue also takes a tag argument which is passed to the // virtual Compare function before the two are considered a match. So we need // a tag which is good for the lifetime of this handle: the Flag. Since we // have a reference to the Flag, its memory cannot be reused while this object // still exists. So if we find a waiter with the correct pointer value, and // which shares a Flag pointer, we have a real match. if (kernel_->Dequeue(waiter_, cancel_flag_.get())) { // Case 2: the waiter hasn't been signaled yet; it was still on the wait // list. We've removed it, thus we can delete it and the task (which cannot // have been enqueued with the MessageLoop because the waiter was never // signaled) delete waiter_; cancel_flag_ = NULL; return; } // Case 3: the waiter isn't on the wait-list, thus it was signaled. It may not // have run yet, so we set the flag to tell it not to bother enqueuing the // task on the SequencedTaskRunner, but to delete it instead. The Waiter // deletes itself once run. cancel_flag_->Set(); cancel_flag_ = NULL; // If the waiter has already run then the task has been enqueued. If the Task // hasn't yet run, the flag will stop the delegate from getting called. (This // is thread safe because one may only delete a Handle from the sequence that // called StartWatching()). // // If the delegate has already been called then we have nothing to do. The // task has been deleted by the MessageLoop. } } // namespace base