// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_SOCKET_SOCKS_CLIENT_SOCKET_H_ #define NET_SOCKET_SOCKS_CLIENT_SOCKET_H_ #include #include #include #include #include "base/gtest_prod_util.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "net/base/address_list.h" #include "net/base/completion_once_callback.h" #include "net/base/net_errors.h" #include "net/base/net_export.h" #include "net/dns/host_resolver.h" #include "net/log/net_log_with_source.h" #include "net/socket/stream_socket.h" #include "net/traffic_annotation/network_traffic_annotation.h" namespace net { class ClientSocketHandle; // The SOCKS client socket implementation class NET_EXPORT_PRIVATE SOCKSClientSocket : public StreamSocket { public: // |req_info| contains the hostname and port to which the socket above will // communicate to via the socks layer. For testing the referrer is optional. SOCKSClientSocket(std::unique_ptr transport_socket, const HostResolver::RequestInfo& req_info, RequestPriority priority, HostResolver* host_resolver, const NetworkTrafficAnnotationTag& traffic_annotation); // On destruction Disconnect() is called. ~SOCKSClientSocket() override; // StreamSocket implementation. // Does the SOCKS handshake and completes the protocol. int Connect(CompletionOnceCallback callback) override; void Disconnect() override; bool IsConnected() const override; bool IsConnectedAndIdle() const override; const NetLogWithSource& NetLog() const override; bool WasEverUsed() const override; bool WasAlpnNegotiated() const override; NextProto GetNegotiatedProtocol() const override; bool GetSSLInfo(SSLInfo* ssl_info) override; void GetConnectionAttempts(ConnectionAttempts* out) const override; void ClearConnectionAttempts() override {} void AddConnectionAttempts(const ConnectionAttempts& attempts) override {} int64_t GetTotalReceivedBytes() const override; void ApplySocketTag(const SocketTag& tag) override; // Socket implementation. int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback) override; int Write(IOBuffer* buf, int buf_len, CompletionOnceCallback callback, const NetworkTrafficAnnotationTag& traffic_annotation) override; int SetReceiveBufferSize(int32_t size) override; int SetSendBufferSize(int32_t size) override; int GetPeerAddress(IPEndPoint* address) const override; int GetLocalAddress(IPEndPoint* address) const override; private: FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, CompleteHandshake); FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AFailedDNS); FRIEND_TEST_ALL_PREFIXES(SOCKSClientSocketTest, SOCKS4AIfDomainInIPv6); enum State { STATE_RESOLVE_HOST, STATE_RESOLVE_HOST_COMPLETE, STATE_HANDSHAKE_WRITE, STATE_HANDSHAKE_WRITE_COMPLETE, STATE_HANDSHAKE_READ, STATE_HANDSHAKE_READ_COMPLETE, STATE_NONE, }; void DoCallback(int result); void OnIOComplete(int result); void OnReadWriteComplete(CompletionOnceCallback callback, int result); int DoLoop(int last_io_result); int DoResolveHost(); int DoResolveHostComplete(int result); int DoHandshakeRead(); int DoHandshakeReadComplete(int result); int DoHandshakeWrite(); int DoHandshakeWriteComplete(int result); const std::string BuildHandshakeWriteBuffer() const; // Stores the underlying socket. std::unique_ptr transport_; State next_state_; // Stores the callbacks to the layer above, called on completing Connect(). CompletionOnceCallback user_callback_; // This IOBuffer is used by the class to read and write // SOCKS handshake data. The length contains the expected size to // read or write. scoped_refptr handshake_buf_; // While writing, this buffer stores the complete write handshake data. // While reading, it stores the handshake information received so far. std::string buffer_; // This becomes true when the SOCKS handshake has completed and the // overlying connection is free to communicate. bool completed_handshake_; // These contain the bytes sent / received by the SOCKS handshake. size_t bytes_sent_; size_t bytes_received_; // This becomes true when the socket is used to send or receive data. bool was_ever_used_; // Used to resolve the hostname to which the SOCKS proxy will connect. HostResolver* host_resolver_; std::unique_ptr request_; AddressList addresses_; HostResolver::RequestInfo host_request_info_; RequestPriority priority_; NetLogWithSource net_log_; // Traffic annotation for socket control. NetworkTrafficAnnotationTag traffic_annotation_; DISALLOW_COPY_AND_ASSIGN(SOCKSClientSocket); }; } // namespace net #endif // NET_SOCKET_SOCKS_CLIENT_SOCKET_H_