// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/server/http_server.h" #include #include "base/bind.h" #include "base/compiler_specific.h" #include "base/location.h" #include "base/logging.h" #include "base/single_thread_task_runner.h" #include "base/strings/string_number_conversions.h" #include "base/strings/string_util.h" #include "base/sys_byteorder.h" #include "base/threading/thread_task_runner_handle.h" #include "build/build_config.h" #include "net/base/net_errors.h" #include "net/server/http_connection.h" #include "net/server/http_server_request_info.h" #include "net/server/http_server_response_info.h" #include "net/server/web_socket.h" #include "net/socket/server_socket.h" #include "net/socket/stream_socket.h" #include "net/socket/tcp_server_socket.h" namespace net { HttpServer::HttpServer(std::unique_ptr server_socket, HttpServer::Delegate* delegate) : server_socket_(std::move(server_socket)), delegate_(delegate), last_id_(0), weak_ptr_factory_(this) { DCHECK(server_socket_); // Start accepting connections in next run loop in case when delegate is not // ready to get callbacks. base::ThreadTaskRunnerHandle::Get()->PostTask( FROM_HERE, base::Bind(&HttpServer::DoAcceptLoop, weak_ptr_factory_.GetWeakPtr())); } HttpServer::~HttpServer() = default; void HttpServer::AcceptWebSocket( int connection_id, const HttpServerRequestInfo& request) { HttpConnection* connection = FindConnection(connection_id); if (connection == NULL) return; DCHECK(connection->web_socket()); connection->web_socket()->Accept(request); } void HttpServer::SendOverWebSocket(int connection_id, const std::string& data) { HttpConnection* connection = FindConnection(connection_id); if (connection == NULL) return; DCHECK(connection->web_socket()); connection->web_socket()->Send(data); } void HttpServer::SendRaw(int connection_id, const std::string& data) { HttpConnection* connection = FindConnection(connection_id); if (connection == NULL) return; bool writing_in_progress = !connection->write_buf()->IsEmpty(); if (connection->write_buf()->Append(data) && !writing_in_progress) DoWriteLoop(connection); } void HttpServer::SendResponse(int connection_id, const HttpServerResponseInfo& response) { SendRaw(connection_id, response.Serialize()); } void HttpServer::Send(int connection_id, HttpStatusCode status_code, const std::string& data, const std::string& content_type) { HttpServerResponseInfo response(status_code); response.SetContentHeaders(data.size(), content_type); SendResponse(connection_id, response); SendRaw(connection_id, data); } void HttpServer::Send200(int connection_id, const std::string& data, const std::string& content_type) { Send(connection_id, HTTP_OK, data, content_type); } void HttpServer::Send404(int connection_id) { SendResponse(connection_id, HttpServerResponseInfo::CreateFor404()); } void HttpServer::Send500(int connection_id, const std::string& message) { SendResponse(connection_id, HttpServerResponseInfo::CreateFor500(message)); } void HttpServer::Close(int connection_id) { auto it = id_to_connection_.find(connection_id); if (it == id_to_connection_.end()) return; std::unique_ptr connection = std::move(it->second); id_to_connection_.erase(it); delegate_->OnClose(connection_id); // The call stack might have callbacks which still have the pointer of // connection. Instead of referencing connection with ID all the time, // destroys the connection in next run loop to make sure any pending // callbacks in the call stack return. base::ThreadTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE, connection.release()); } int HttpServer::GetLocalAddress(IPEndPoint* address) { return server_socket_->GetLocalAddress(address); } void HttpServer::SetReceiveBufferSize(int connection_id, int32_t size) { HttpConnection* connection = FindConnection(connection_id); if (connection) connection->read_buf()->set_max_buffer_size(size); } void HttpServer::SetSendBufferSize(int connection_id, int32_t size) { HttpConnection* connection = FindConnection(connection_id); if (connection) connection->write_buf()->set_max_buffer_size(size); } void HttpServer::DoAcceptLoop() { int rv; do { rv = server_socket_->Accept(&accepted_socket_, base::Bind(&HttpServer::OnAcceptCompleted, weak_ptr_factory_.GetWeakPtr())); if (rv == ERR_IO_PENDING) return; rv = HandleAcceptResult(rv); } while (rv == OK); } void HttpServer::OnAcceptCompleted(int rv) { if (HandleAcceptResult(rv) == OK) DoAcceptLoop(); } int HttpServer::HandleAcceptResult(int rv) { if (rv < 0) { LOG(ERROR) << "Accept error: rv=" << rv; return rv; } std::unique_ptr connection_ptr = std::make_unique(++last_id_, std::move(accepted_socket_)); HttpConnection* connection = connection_ptr.get(); id_to_connection_[connection->id()] = std::move(connection_ptr); delegate_->OnConnect(connection->id()); if (!HasClosedConnection(connection)) DoReadLoop(connection); return OK; } void HttpServer::DoReadLoop(HttpConnection* connection) { int rv; do { HttpConnection::ReadIOBuffer* read_buf = connection->read_buf(); // Increases read buffer size if necessary. if (read_buf->RemainingCapacity() == 0 && !read_buf->IncreaseCapacity()) { Close(connection->id()); return; } rv = connection->socket()->Read( read_buf, read_buf->RemainingCapacity(), base::Bind(&HttpServer::OnReadCompleted, weak_ptr_factory_.GetWeakPtr(), connection->id())); if (rv == ERR_IO_PENDING) return; rv = HandleReadResult(connection, rv); } while (rv == OK); } void HttpServer::OnReadCompleted(int connection_id, int rv) { HttpConnection* connection = FindConnection(connection_id); if (!connection) // It might be closed right before by write error. return; if (HandleReadResult(connection, rv) == OK) DoReadLoop(connection); } int HttpServer::HandleReadResult(HttpConnection* connection, int rv) { if (rv <= 0) { Close(connection->id()); return rv == 0 ? ERR_CONNECTION_CLOSED : rv; } HttpConnection::ReadIOBuffer* read_buf = connection->read_buf(); read_buf->DidRead(rv); // Handles http requests or websocket messages. while (read_buf->GetSize() > 0) { if (connection->web_socket()) { std::string message; WebSocket::ParseResult result = connection->web_socket()->Read(&message); if (result == WebSocket::FRAME_INCOMPLETE) break; if (result == WebSocket::FRAME_CLOSE || result == WebSocket::FRAME_ERROR) { Close(connection->id()); return ERR_CONNECTION_CLOSED; } delegate_->OnWebSocketMessage(connection->id(), message); if (HasClosedConnection(connection)) return ERR_CONNECTION_CLOSED; continue; } HttpServerRequestInfo request; size_t pos = 0; if (!ParseHeaders(read_buf->StartOfBuffer(), read_buf->GetSize(), &request, &pos)) { // An error has occured. Close the connection. Close(connection->id()); return ERR_CONNECTION_CLOSED; } else if (!pos) { // If pos is 0, all the data in read_buf has been consumed, but the // headers have not been fully parsed yet. Continue parsing when more data // rolls in. break; } // Sets peer address if exists. connection->socket()->GetPeerAddress(&request.peer); if (request.HasHeaderValue("connection", "upgrade")) { connection->SetWebSocket(std::make_unique(this, connection)); read_buf->DidConsume(pos); delegate_->OnWebSocketRequest(connection->id(), request); if (HasClosedConnection(connection)) return ERR_CONNECTION_CLOSED; continue; } const char kContentLength[] = "content-length"; if (request.headers.count(kContentLength) > 0) { size_t content_length = 0; const size_t kMaxBodySize = 100 << 20; if (!base::StringToSizeT(request.GetHeaderValue(kContentLength), &content_length) || content_length > kMaxBodySize) { SendResponse(connection->id(), HttpServerResponseInfo::CreateFor500( "request content-length too big or unknown: " + request.GetHeaderValue(kContentLength))); Close(connection->id()); return ERR_CONNECTION_CLOSED; } if (read_buf->GetSize() - pos < content_length) break; // Not enough data was received yet. request.data.assign(read_buf->StartOfBuffer() + pos, content_length); pos += content_length; } read_buf->DidConsume(pos); delegate_->OnHttpRequest(connection->id(), request); if (HasClosedConnection(connection)) return ERR_CONNECTION_CLOSED; } return OK; } void HttpServer::DoWriteLoop(HttpConnection* connection) { int rv = OK; HttpConnection::QueuedWriteIOBuffer* write_buf = connection->write_buf(); while (rv == OK && write_buf->GetSizeToWrite() > 0) { rv = connection->socket()->Write( write_buf, write_buf->GetSizeToWrite(), base::Bind(&HttpServer::OnWriteCompleted, weak_ptr_factory_.GetWeakPtr(), connection->id())); if (rv == ERR_IO_PENDING || rv == OK) return; rv = HandleWriteResult(connection, rv); } } void HttpServer::OnWriteCompleted(int connection_id, int rv) { HttpConnection* connection = FindConnection(connection_id); if (!connection) // It might be closed right before by read error. return; if (HandleWriteResult(connection, rv) == OK) DoWriteLoop(connection); } int HttpServer::HandleWriteResult(HttpConnection* connection, int rv) { if (rv < 0) { Close(connection->id()); return rv; } connection->write_buf()->DidConsume(rv); return OK; } namespace { // // HTTP Request Parser // This HTTP request parser uses a simple state machine to quickly parse // through the headers. The parser is not 100% complete, as it is designed // for use in this simple test driver. // // Known issues: // - does not handle whitespace on first HTTP line correctly. Expects // a single space between the method/url and url/protocol. // Input character types. enum header_parse_inputs { INPUT_LWS, INPUT_CR, INPUT_LF, INPUT_COLON, INPUT_DEFAULT, MAX_INPUTS, }; // Parser states. enum header_parse_states { ST_METHOD, // Receiving the method ST_URL, // Receiving the URL ST_PROTO, // Receiving the protocol ST_HEADER, // Starting a Request Header ST_NAME, // Receiving a request header name ST_SEPARATOR, // Receiving the separator between header name and value ST_VALUE, // Receiving a request header value ST_DONE, // Parsing is complete and successful ST_ERR, // Parsing encountered invalid syntax. MAX_STATES }; // State transition table const int parser_state[MAX_STATES][MAX_INPUTS] = { /* METHOD */ {ST_URL, ST_ERR, ST_ERR, ST_ERR, ST_METHOD}, /* URL */ {ST_PROTO, ST_ERR, ST_ERR, ST_URL, ST_URL}, /* PROTOCOL */ {ST_ERR, ST_HEADER, ST_NAME, ST_ERR, ST_PROTO}, /* HEADER */ {ST_ERR, ST_ERR, ST_NAME, ST_ERR, ST_ERR}, /* NAME */ {ST_SEPARATOR, ST_DONE, ST_ERR, ST_VALUE, ST_NAME}, /* SEPARATOR */ {ST_SEPARATOR, ST_ERR, ST_ERR, ST_VALUE, ST_ERR}, /* VALUE */ {ST_VALUE, ST_HEADER, ST_NAME, ST_VALUE, ST_VALUE}, /* DONE */ {ST_DONE, ST_DONE, ST_DONE, ST_DONE, ST_DONE}, /* ERR */ {ST_ERR, ST_ERR, ST_ERR, ST_ERR, ST_ERR}}; // Convert an input character to the parser's input token. int charToInput(char ch) { switch (ch) { case ' ': case '\t': return INPUT_LWS; case '\r': return INPUT_CR; case '\n': return INPUT_LF; case ':': return INPUT_COLON; } return INPUT_DEFAULT; } } // namespace bool HttpServer::ParseHeaders(const char* data, size_t data_len, HttpServerRequestInfo* info, size_t* ppos) { size_t& pos = *ppos; int state = ST_METHOD; std::string buffer; std::string header_name; std::string header_value; while (pos < data_len) { char ch = data[pos++]; int input = charToInput(ch); int next_state = parser_state[state][input]; bool transition = (next_state != state); HttpServerRequestInfo::HeadersMap::iterator it; if (transition) { // Do any actions based on state transitions. switch (state) { case ST_METHOD: info->method = buffer; buffer.clear(); break; case ST_URL: info->path = buffer; buffer.clear(); break; case ST_PROTO: if (buffer != "HTTP/1.1") { LOG(ERROR) << "Cannot handle request with protocol: " << buffer; next_state = ST_ERR; } buffer.clear(); break; case ST_NAME: header_name = base::ToLowerASCII(buffer); buffer.clear(); break; case ST_VALUE: base::TrimWhitespaceASCII(buffer, base::TRIM_LEADING, &header_value); it = info->headers.find(header_name); // See the second paragraph ("A sender MUST NOT generate multiple // header fields...") of tools.ietf.org/html/rfc7230#section-3.2.2. if (it == info->headers.end()) { info->headers[header_name] = header_value; } else { it->second.append(","); it->second.append(header_value); } buffer.clear(); break; case ST_SEPARATOR: break; } state = next_state; } else { // Do any actions based on current state switch (state) { case ST_METHOD: case ST_URL: case ST_PROTO: case ST_VALUE: case ST_NAME: buffer.append(&ch, 1); break; case ST_DONE: // We got CR to get this far, also need the LF return (input == INPUT_LF); case ST_ERR: return false; } } } // No more characters, but we haven't finished parsing yet. Signal this to // the caller by setting |pos| to zero. pos = 0; return true; } HttpConnection* HttpServer::FindConnection(int connection_id) { auto it = id_to_connection_.find(connection_id); if (it == id_to_connection_.end()) return nullptr; return it->second.get(); } // This is called after any delegate callbacks are called to check if Close() // has been called during callback processing. Using the pointer of connection, // |connection| is safe here because Close() deletes the connection in next run // loop. bool HttpServer::HasClosedConnection(HttpConnection* connection) { return FindConnection(connection->id()) != connection; } } // namespace net