// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TOOLS_GN_VISUAL_STUDIO_WRITER_H_ #define TOOLS_GN_VISUAL_STUDIO_WRITER_H_ #include #include #include #include #include "base/gtest_prod_util.h" #include "base/macros.h" #include "tools/gn/path_output.h" namespace base { class FilePath; } class Builder; class BuildSettings; class Err; class SourceFile; class Target; class VisualStudioWriter { public: enum Version { Vs2013 = 1, // Visual Studio 2013 Vs2015, // Visual Studio 2015 Vs2017 // Visual Studio 2017 }; // Writes Visual Studio project and solution files. |sln_name| is the optional // solution file name ("all" is used if not specified). |filters| is optional // semicolon-separated list of label patterns used to limit the set of // generated projects. Only matching targets and their dependencies (unless // |no_deps| is true) will be included to the solution. On failure will // populate |err| and will return false. |win_sdk| is the Windows SDK version // which will be used by Visual Studio IntelliSense. static bool RunAndWriteFiles(const BuildSettings* build_settings, const Builder& builder, Version version, const std::string& sln_name, const std::string& filters, const std::string& win_sdk, const std::string& ninja_extra_args, bool no_deps, Err* err); private: FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders); FRIEND_TEST_ALL_PREFIXES(VisualStudioWriterTest, ResolveSolutionFolders_AbsPath); // Solution project or folder. struct SolutionEntry { SolutionEntry(const std::string& name, const std::string& path, const std::string& guid); virtual ~SolutionEntry(); // Entry name. For projects must be unique in the solution. std::string name; // Absolute project file or folder directory path. std::string path; // GUID-like string. std::string guid; // Pointer to parent folder. nullptr if entry has no parent. SolutionEntry* parent_folder; }; struct SolutionProject : public SolutionEntry { SolutionProject(const std::string& name, const std::string& path, const std::string& guid, const std::string& label_dir_path, const std::string& config_platform); ~SolutionProject() override; // Absolute label dir path. std::string label_dir_path; // Configuration platform. May be different than solution config platform. std::string config_platform; }; struct SourceFileCompileTypePair { SourceFileCompileTypePair(const SourceFile* file, const char* compile_type); ~SourceFileCompileTypePair(); // Source file. const SourceFile* file; // Compile type string. const char* compile_type; }; using SolutionProjects = std::vector>; using SolutionFolders = std::vector>; using SourceFileCompileTypePairs = std::vector; VisualStudioWriter(const BuildSettings* build_settings, const char* config_platform, Version version, const std::string& win_kit); ~VisualStudioWriter(); bool WriteProjectFiles(const Target* target, const std::string& ninja_extra_args, Err* err); bool WriteProjectFileContents(std::ostream& out, const SolutionProject& solution_project, const Target* target, const std::string& ninja_extra_args, SourceFileCompileTypePairs* source_types, Err* err); void WriteFiltersFileContents(std::ostream& out, const Target* target, const SourceFileCompileTypePairs& source_types); bool WriteSolutionFile(const std::string& sln_name, Err* err); void WriteSolutionFileContents(std::ostream& out, const base::FilePath& solution_dir_path); // Resolves all solution folders (parent folders for projects) into |folders_| // and updates |root_folder_dir_|. Also sets |parent_folder| for |projects_|. void ResolveSolutionFolders(); std::string GetNinjaTarget(const Target* target); const BuildSettings* build_settings_; // Toolset version. const char* toolset_version_; // Project version. const char* project_version_; // Visual Studio version string. const char* version_string_; // Platform for solution configuration (Win32, x64). Some projects may be // configured for different platform. const char* config_platform_; // All projects contained by solution. SolutionProjects projects_; // Absolute root solution folder path. std::string root_folder_path_; // Folders for all solution projects. SolutionFolders folders_; // Semicolon-separated Windows SDK include directories. std::string windows_kits_include_dirs_; // Path formatter for ninja targets. PathOutput ninja_path_output_; // Windows 10 SDK version string (e.g. 10.0.14393.0) std::string windows_sdk_version_; DISALLOW_COPY_AND_ASSIGN(VisualStudioWriter); }; #endif // TOOLS_GN_VISUAL_STUDIO_WRITER_H_