// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_HTTP_HTTP_PROXY_CLIENT_SOCKET_H_ #define NET_HTTP_HTTP_PROXY_CLIENT_SOCKET_H_ #include #include #include #include "base/macros.h" #include "base/memory/ref_counted.h" #include "net/base/completion_callback.h" #include "net/base/host_port_pair.h" #include "net/base/load_timing_info.h" #include "net/base/net_export.h" #include "net/http/http_auth_controller.h" #include "net/http/http_request_headers.h" #include "net/http/http_request_info.h" #include "net/http/http_response_info.h" #include "net/http/proxy_client_socket.h" #include "net/log/net_log_with_source.h" #include "net/socket/ssl_client_socket.h" namespace net { class ClientSocketHandle; class GrowableIOBuffer; class HttpStream; class HttpStreamParser; class IOBuffer; class ProxyDelegate; class NET_EXPORT_PRIVATE HttpProxyClientSocket : public ProxyClientSocket { public: // Takes ownership of |transport_socket|, which should already be connected // by the time Connect() is called. If tunnel is true then on Connect() // this socket will establish an Http tunnel. HttpProxyClientSocket(ClientSocketHandle* transport_socket, const std::string& user_agent, const HostPortPair& endpoint, const HostPortPair& proxy_server, HttpAuthController* http_auth_controller, bool tunnel, bool using_spdy, NextProto negotiated_protocol, ProxyDelegate* proxy_delegate, bool is_https_proxy); // On destruction Disconnect() is called. ~HttpProxyClientSocket() override; // ProxyClientSocket implementation. const HttpResponseInfo* GetConnectResponseInfo() const override; std::unique_ptr CreateConnectResponseStream() override; int RestartWithAuth(const CompletionCallback& callback) override; const scoped_refptr& GetAuthController() const override; bool IsUsingSpdy() const override; NextProto GetProxyNegotiatedProtocol() const override; // StreamSocket implementation. int Connect(const CompletionCallback& callback) override; void Disconnect() override; bool IsConnected() const override; bool IsConnectedAndIdle() const override; const NetLogWithSource& NetLog() const override; void SetSubresourceSpeculation() override; void SetOmniboxSpeculation() override; bool WasEverUsed() const override; bool WasAlpnNegotiated() const override; NextProto GetNegotiatedProtocol() const override; bool GetSSLInfo(SSLInfo* ssl_info) override; void GetConnectionAttempts(ConnectionAttempts* out) const override; void ClearConnectionAttempts() override {} void AddConnectionAttempts(const ConnectionAttempts& attempts) override {} int64_t GetTotalReceivedBytes() const override; // Socket implementation. int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override; int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback) override; int SetReceiveBufferSize(int32_t size) override; int SetSendBufferSize(int32_t size) override; int GetPeerAddress(IPEndPoint* address) const override; int GetLocalAddress(IPEndPoint* address) const override; private: enum State { STATE_NONE, STATE_GENERATE_AUTH_TOKEN, STATE_GENERATE_AUTH_TOKEN_COMPLETE, STATE_SEND_REQUEST, STATE_SEND_REQUEST_COMPLETE, STATE_READ_HEADERS, STATE_READ_HEADERS_COMPLETE, STATE_DRAIN_BODY, STATE_DRAIN_BODY_COMPLETE, STATE_DONE, }; // The size in bytes of the buffer we use to drain the response body that // we want to throw away. The response body is typically a small error // page just a few hundred bytes long. static const int kDrainBodyBufferSize = 1024; int PrepareForAuthRestart(); int DidDrainBodyForAuthRestart(); void LogBlockedTunnelResponse() const; void DoCallback(int result); void OnIOComplete(int result); int DoLoop(int last_io_result); int DoGenerateAuthToken(); int DoGenerateAuthTokenComplete(int result); int DoSendRequest(); int DoSendRequestComplete(int result); int DoReadHeaders(); int DoReadHeadersComplete(int result); int DoDrainBody(); int DoDrainBodyComplete(int result); CompletionCallback io_callback_; State next_state_; // Stores the callback to the layer above, called on completing Connect(). CompletionCallback user_callback_; HttpRequestInfo request_; HttpResponseInfo response_; scoped_refptr parser_buf_; std::unique_ptr http_stream_parser_; scoped_refptr drain_buf_; // Stores the underlying socket. std::unique_ptr transport_; // The hostname and port of the endpoint. This is not necessarily the one // specified by the URL, due to Alternate-Protocol or fixed testing ports. const HostPortPair endpoint_; scoped_refptr auth_; const bool tunnel_; // If true, then the connection to the proxy is a SPDY connection. const bool using_spdy_; // Protocol negotiated with the server. NextProto negotiated_protocol_; // If true, then SSL is used to communicate with this proxy const bool is_https_proxy_; std::string request_line_; HttpRequestHeaders request_headers_; // Used only for redirects. bool redirect_has_load_timing_info_; LoadTimingInfo redirect_load_timing_info_; const HostPortPair proxy_server_; // This delegate must outlive this proxy client socket. ProxyDelegate* proxy_delegate_; const NetLogWithSource net_log_; DISALLOW_COPY_AND_ASSIGN(HttpProxyClientSocket); }; } // namespace net #endif // NET_HTTP_HTTP_PROXY_CLIENT_SOCKET_H_