// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "net/base/network_change_notifier_win.h" #include #include #include "base/bind.h" #include "base/location.h" #include "base/logging.h" #include "base/macros.h" #include "base/message_loop/message_loop.h" #include "base/metrics/histogram_macros.h" #include "base/single_thread_task_runner.h" #include "base/task_runner_util.h" #include "base/threading/thread.h" #include "base/threading/thread_task_runner_handle.h" #include "base/time/time.h" #include "net/base/winsock_init.h" #include "net/base/winsock_util.h" #include "net/dns/dns_config_service.h" namespace net { namespace { // Time between NotifyAddrChange retries, on failure. const int kWatchForAddressChangeRetryIntervalMs = 500; } // namespace // Thread on which we can run DnsConfigService, which requires AssertIOAllowed // to open registry keys and to handle FilePathWatcher updates. class NetworkChangeNotifierWin::DnsConfigServiceThread : public base::Thread { public: DnsConfigServiceThread() : base::Thread("DnsConfigService") {} ~DnsConfigServiceThread() override { Stop(); } void Init() override { service_ = DnsConfigService::CreateSystemService(); service_->WatchConfig(base::Bind(&NetworkChangeNotifier::SetDnsConfig)); } void CleanUp() override { service_.reset(); } private: std::unique_ptr service_; DISALLOW_COPY_AND_ASSIGN(DnsConfigServiceThread); }; NetworkChangeNotifierWin::NetworkChangeNotifierWin() : NetworkChangeNotifier(NetworkChangeCalculatorParamsWin()), is_watching_(false), sequential_failures_(0), dns_config_service_thread_(new DnsConfigServiceThread()), last_computed_connection_type_(RecomputeCurrentConnectionType()), last_announced_offline_(last_computed_connection_type_ == CONNECTION_NONE), weak_factory_(this) { memset(&addr_overlapped_, 0, sizeof addr_overlapped_); addr_overlapped_.hEvent = WSACreateEvent(); } NetworkChangeNotifierWin::~NetworkChangeNotifierWin() { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); if (is_watching_) { CancelIPChangeNotify(&addr_overlapped_); addr_watcher_.StopWatching(); } WSACloseEvent(addr_overlapped_.hEvent); } // static NetworkChangeNotifier::NetworkChangeCalculatorParams NetworkChangeNotifierWin::NetworkChangeCalculatorParamsWin() { NetworkChangeCalculatorParams params; // Delay values arrived at by simple experimentation and adjusted so as to // produce a single signal when switching between network connections. params.ip_address_offline_delay_ = base::TimeDelta::FromMilliseconds(1500); params.ip_address_online_delay_ = base::TimeDelta::FromMilliseconds(1500); params.connection_type_offline_delay_ = base::TimeDelta::FromMilliseconds(1500); params.connection_type_online_delay_ = base::TimeDelta::FromMilliseconds(500); return params; } // This implementation does not return the actual connection type but merely // determines if the user is "online" (in which case it returns // CONNECTION_UNKNOWN) or "offline" (and then it returns CONNECTION_NONE). // This is challenging since the only thing we can test with certainty is // whether a *particular* host is reachable. // // While we can't conclusively determine when a user is "online", we can at // least reliably recognize some of the situtations when they are clearly // "offline". For example, if the user's laptop is not plugged into an ethernet // network and is not connected to any wireless networks, it must be offline. // // There are a number of different ways to implement this on Windows, each with // their pros and cons. Here is a comparison of various techniques considered: // // (1) Use InternetGetConnectedState (wininet.dll). This function is really easy // to use (literally a one-liner), and runs quickly. The drawback is it adds a // dependency on the wininet DLL. // // (2) Enumerate all of the network interfaces using GetAdaptersAddresses // (iphlpapi.dll), and assume we are "online" if there is at least one interface // that is connected, and that interface is not a loopback or tunnel. // // Safari on Windows has a fairly simple implementation that does this: // http://trac.webkit.org/browser/trunk/WebCore/platform/network/win/NetworkStateNotifierWin.cpp. // // Mozilla similarly uses this approach: // http://mxr.mozilla.org/mozilla1.9.2/source/netwerk/system/win32/nsNotifyAddrListener.cpp // // The biggest drawback to this approach is it is quite complicated. // WebKit's implementation for example doesn't seem to test for ICS gateways // (internet connection sharing), whereas Mozilla's implementation has extra // code to guess that. // // (3) The method used in this file comes from google talk, and is similar to // method (2). The main difference is it enumerates the winsock namespace // providers rather than the actual adapters. // // I ran some benchmarks comparing the performance of each on my Windows 7 // workstation. Here is what I found: // * Approach (1) was pretty much zero-cost after the initial call. // * Approach (2) took an average of 3.25 milliseconds to enumerate the // adapters. // * Approach (3) took an average of 0.8 ms to enumerate the providers. // // In terms of correctness, all three approaches were comparable for the simple // experiments I ran... However none of them correctly returned "offline" when // executing 'ipconfig /release'. // NetworkChangeNotifier::ConnectionType NetworkChangeNotifierWin::RecomputeCurrentConnectionType() const { EnsureWinsockInit(); // The following code was adapted from: // http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/net/notifier/base/win/async_network_alive_win32.cc?view=markup&pathrev=47343 // The main difference is we only call WSALookupServiceNext once, whereas // the earlier code would traverse the entire list and pass LUP_FLUSHPREVIOUS // to skip past the large results. HANDLE ws_handle; WSAQUERYSET query_set = {0}; query_set.dwSize = sizeof(WSAQUERYSET); query_set.dwNameSpace = NS_NLA; // Initiate a client query to iterate through the // currently connected networks. if (0 != WSALookupServiceBegin(&query_set, LUP_RETURN_ALL, &ws_handle)) { LOG(ERROR) << "WSALookupServiceBegin failed with: " << WSAGetLastError(); return NetworkChangeNotifier::CONNECTION_UNKNOWN; } bool found_connection = false; // Retrieve the first available network. In this function, we only // need to know whether or not there is network connection. // Allocate 256 bytes for name, it should be enough for most cases. // If the name is longer, it is OK as we will check the code returned and // set correct network status. char result_buffer[sizeof(WSAQUERYSET) + 256] = {0}; DWORD length = sizeof(result_buffer); reinterpret_cast(&result_buffer[0])->dwSize = sizeof(WSAQUERYSET); int result = WSALookupServiceNext( ws_handle, LUP_RETURN_NAME, &length, reinterpret_cast(&result_buffer[0])); if (result == 0) { // Found a connection! found_connection = true; } else { DCHECK_EQ(SOCKET_ERROR, result); result = WSAGetLastError(); // Error code WSAEFAULT means there is a network connection but the // result_buffer size is too small to contain the results. The // variable "length" returned from WSALookupServiceNext is the minimum // number of bytes required. We do not need to retrieve detail info, // it is enough knowing there was a connection. if (result == WSAEFAULT) { found_connection = true; } else if (result == WSA_E_NO_MORE || result == WSAENOMORE) { // There was nothing to iterate over! } else { LOG(WARNING) << "WSALookupServiceNext() failed with:" << result; } } result = WSALookupServiceEnd(ws_handle); LOG_IF(ERROR, result != 0) << "WSALookupServiceEnd() failed with: " << result; // TODO(droger): Return something more detailed than CONNECTION_UNKNOWN. return found_connection ? ConnectionTypeFromInterfaces() : NetworkChangeNotifier::CONNECTION_NONE; } void NetworkChangeNotifierWin::RecomputeCurrentConnectionTypeOnDnsThread( base::Callback reply_callback) const { // Unretained is safe in this call because this object owns the thread and the // thread is stopped in this object's destructor. base::PostTaskAndReplyWithResult( dns_config_service_thread_->message_loop()->task_runner().get(), FROM_HERE, base::Bind(&NetworkChangeNotifierWin::RecomputeCurrentConnectionType, base::Unretained(this)), reply_callback); } NetworkChangeNotifier::ConnectionType NetworkChangeNotifierWin::GetCurrentConnectionType() const { base::AutoLock auto_lock(last_computed_connection_type_lock_); return last_computed_connection_type_; } void NetworkChangeNotifierWin::SetCurrentConnectionType( ConnectionType connection_type) { base::AutoLock auto_lock(last_computed_connection_type_lock_); last_computed_connection_type_ = connection_type; } void NetworkChangeNotifierWin::OnObjectSignaled(HANDLE object) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK(is_watching_); is_watching_ = false; // Start watching for the next address change. WatchForAddressChange(); RecomputeCurrentConnectionTypeOnDnsThread(base::Bind( &NetworkChangeNotifierWin::NotifyObservers, weak_factory_.GetWeakPtr())); } void NetworkChangeNotifierWin::NotifyObservers(ConnectionType connection_type) { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); SetCurrentConnectionType(connection_type); NotifyObserversOfIPAddressChange(); // Calling GetConnectionType() at this very moment is likely to give // the wrong result, so we delay that until a little bit later. // // The one second delay chosen here was determined experimentally // by adamk on Windows 7. // If after one second we determine we are still offline, we will // delay again. offline_polls_ = 0; timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this, &NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange); } void NetworkChangeNotifierWin::WatchForAddressChange() { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); DCHECK(!is_watching_); // NotifyAddrChange occasionally fails with ERROR_OPEN_FAILED for unknown // reasons. More rarely, it's also been observed failing with // ERROR_NO_SYSTEM_RESOURCES. When either of these happens, we retry later. if (!WatchForAddressChangeInternal()) { ++sequential_failures_; // TODO(mmenke): If the UMA histograms indicate that this fixes // http://crbug.com/69198, remove this histogram and consider reducing the // retry interval. if (sequential_failures_ == 2000) { UMA_HISTOGRAM_COUNTS_10000("Net.NotifyAddrChangeFailures", sequential_failures_); } base::ThreadTaskRunnerHandle::Get()->PostDelayedTask( FROM_HERE, base::Bind(&NetworkChangeNotifierWin::WatchForAddressChange, weak_factory_.GetWeakPtr()), base::TimeDelta::FromMilliseconds( kWatchForAddressChangeRetryIntervalMs)); return; } // Treat the transition from NotifyAddrChange failing to succeeding as a // network change event, since network changes were not being observed in // that interval. if (sequential_failures_ > 0) { RecomputeCurrentConnectionTypeOnDnsThread( base::Bind(&NetworkChangeNotifierWin::NotifyObservers, weak_factory_.GetWeakPtr())); } if (sequential_failures_ < 2000) { UMA_HISTOGRAM_COUNTS_10000("Net.NotifyAddrChangeFailures", sequential_failures_); } is_watching_ = true; sequential_failures_ = 0; } bool NetworkChangeNotifierWin::WatchForAddressChangeInternal() { DCHECK_CALLED_ON_VALID_THREAD(thread_checker_); if (!dns_config_service_thread_->IsRunning()) { dns_config_service_thread_->StartWithOptions( base::Thread::Options(base::MessageLoop::TYPE_IO, 0)); } ResetEventIfSignaled(addr_overlapped_.hEvent); HANDLE handle = NULL; DWORD ret = NotifyAddrChange(&handle, &addr_overlapped_); if (ret != ERROR_IO_PENDING) return false; addr_watcher_.StartWatchingOnce(addr_overlapped_.hEvent, this); return true; } void NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange() { RecomputeCurrentConnectionTypeOnDnsThread(base::Bind( &NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChangeImpl, weak_factory_.GetWeakPtr())); } void NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChangeImpl( ConnectionType connection_type) { SetCurrentConnectionType(connection_type); bool current_offline = IsOffline(); offline_polls_++; // If we continue to appear offline, delay sending out the notification in // case we appear to go online within 20 seconds. UMA histogram data shows // we may not detect the transition to online state after 1 second but within // 20 seconds we generally do. if (last_announced_offline_ && current_offline && offline_polls_ <= 20) { timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this, &NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange); return; } if (last_announced_offline_) UMA_HISTOGRAM_CUSTOM_COUNTS("NCN.OfflinePolls", offline_polls_, 1, 50, 50); last_announced_offline_ = current_offline; NotifyObserversOfConnectionTypeChange(); double max_bandwidth_mbps = 0.0; ConnectionType max_connection_type = CONNECTION_NONE; GetCurrentMaxBandwidthAndConnectionType(&max_bandwidth_mbps, &max_connection_type); NotifyObserversOfMaxBandwidthChange(max_bandwidth_mbps, max_connection_type); } } // namespace net