// Copyright 2017 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/synchronization/waitable_event_watcher.h" #include "base/bind.h" #include "base/callback.h" #include "base/threading/sequenced_task_runner_handle.h" namespace base { WaitableEventWatcher::WaitableEventWatcher() : weak_ptr_factory_(this) {} WaitableEventWatcher::~WaitableEventWatcher() { StopWatching(); } bool WaitableEventWatcher::StartWatching(WaitableEvent* event, EventCallback callback) { DCHECK(!source_ || dispatch_source_testcancel(source_)); // Keep a reference to the receive right, so that if the event is deleted // out from under the watcher, a signal can still be observed. receive_right_ = event->receive_right_; callback_ = BindOnce(std::move(callback), event); // Locals for capture by the block. Accessing anything through the |this| or // |event| pointers is not safe, since either may have been deleted by the // time the handler block is invoked. scoped_refptr task_runner = SequencedTaskRunnerHandle::Get(); WeakPtr weak_this = weak_ptr_factory_.GetWeakPtr(); const bool auto_reset = event->policy_ == WaitableEvent::ResetPolicy::AUTOMATIC; // Auto-reset events always use a dispatch source. Manual-reset events // only do so if dispatch provides reliable delivery, otherwise a manual // watcher list is used. if (!WaitableEvent::UseSlowWatchList(event->policy_)) { // Use the global concurrent queue here, since it is only used to thunk // to the real callback on the target task runner. source_.reset(dispatch_source_create( DISPATCH_SOURCE_TYPE_MACH_RECV, receive_right_->Name(), 0, dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0))); // Additional locals for block capture. dispatch_source_t source = source_.get(); mach_port_t name = receive_right_->Name(); dispatch_source_set_event_handler(source_, ^{ // For automatic-reset events, only fire the callback if this watcher // can claim/dequeue the event. For manual-reset events, all watchers can // be called back. if (auto_reset && !WaitableEvent::PeekPort(name, true)) { return; } // The event has been consumed. A watcher is one-shot, so cancel the // source to prevent receiving future event signals. dispatch_source_cancel(source); task_runner->PostTask( FROM_HERE, BindOnce(&WaitableEventWatcher::InvokeCallback, weak_this)); }); dispatch_resume(source_); } else { // The |event->watch_list_| closures can be run from any thread, so bind // the callback as an invocation of PostTask. OnceClosure watcher = BindOnce(IgnoreResult(&TaskRunner::PostTask), task_runner, FROM_HERE, BindOnce(&WaitableEventWatcher::InvokeCallback, weak_this)); // Hold an additional reference to the ReceiveRight, in case |watcher| // runs and deletes the event while the lock is held. // Hold the lock for the duration of IsSignaled() so that if Signal() // is called by another thread, it waits for this to be added to the // watch list. scoped_refptr receive_right(receive_right_); AutoLock lock(receive_right->SlowWatchList()->lock); if (event->IsSignaled()) { std::move(watcher).Run(); return true; } receive_right_->SlowWatchList()->list.push_back(std::move(watcher)); } return true; } void WaitableEventWatcher::StopWatching() { callback_.Reset(); receive_right_ = nullptr; if (source_) { dispatch_source_cancel(source_); source_.reset(); } } void WaitableEventWatcher::InvokeCallback() { // The callback can be null if StopWatching() is called between signaling // and the |callback_| getting run on the target task runner. if (callback_.is_null()) return; source_.reset(); receive_right_ = nullptr; std::move(callback_).Run(); } } // namespace base