// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_SEQUENCE_CHECKER_H_ #define BASE_SEQUENCE_CHECKER_H_ #include "base/compiler_specific.h" #include "base/logging.h" #include "base/sequence_checker_impl.h" // SequenceChecker is a helper class used to help verify that some methods of a // class are called sequentially (for thread-safety). // // Use the macros below instead of the SequenceChecker directly so that the // unused member doesn't result in an extra byte (four when padded) per // instance in production. // // This class is much prefered to ThreadChecker for thread-safety checks. // ThreadChecker should only be used for classes that are truly thread-affine // (use thread-local-storage or a third-party API that does). // // Usage: // class MyClass { // public: // MyClass() { // // It's sometimes useful to detach on construction for objects that are // // constructed in one place and forever after used from another // // sequence. // DETACH_FROM_SEQUENCE(my_sequence_checker_); // } // // ~MyClass() { // // SequenceChecker doesn't automatically check it's destroyed on origin // // sequence for the same reason it's sometimes detached in the // // constructor. It's okay to destroy off sequence if the owner // // otherwise knows usage on the associated sequence is done. If you're // // not detaching in the constructor, you probably want to explicitly // // check in the destructor. // DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_); // } // void MyMethod() { // DCHECK_CALLED_ON_VALID_SEQUENCE(my_sequence_checker_); // ... (do stuff) ... // } // // private: // SEQUENCE_CHECKER(my_sequence_checker_); // } #if DCHECK_IS_ON() #define SEQUENCE_CHECKER(name) base::SequenceChecker name #define DCHECK_CALLED_ON_VALID_SEQUENCE(name) \ DCHECK((name).CalledOnValidSequence()) #define DETACH_FROM_SEQUENCE(name) (name).DetachFromSequence() #else // DCHECK_IS_ON() #define SEQUENCE_CHECKER(name) #define DCHECK_CALLED_ON_VALID_SEQUENCE(name) EAT_STREAM_PARAMETERS #define DETACH_FROM_SEQUENCE(name) #endif // DCHECK_IS_ON() namespace base { // Do nothing implementation, for use in release mode. // // Note: You should almost always use the SequenceChecker class (through the // above macros) to get the right version for your build configuration. class SequenceCheckerDoNothing { public: SequenceCheckerDoNothing() = default; bool CalledOnValidSequence() const WARN_UNUSED_RESULT { return true; } void DetachFromSequence() {} private: DISALLOW_COPY_AND_ASSIGN(SequenceCheckerDoNothing); }; #if DCHECK_IS_ON() class SequenceChecker : public SequenceCheckerImpl { }; #else class SequenceChecker : public SequenceCheckerDoNothing { }; #endif // DCHECK_IS_ON() } // namespace base #endif // BASE_SEQUENCE_CHECKER_H_