From b777252ebdbf6984d02d0f5a8295afc4b5ab7350 Mon Sep 17 00:00:00 2001 From: klzgrad Date: Sun, 9 Jun 2019 15:19:03 +0000 Subject: [PATCH] socket: Force tunneling for all sockets In the socket system, only WebSocket sockets are allowed to tunnel through HTTP/1 proxies. "Raw" sockets in the normal socket pool don't have it, and their CONNECT headers are not sent, instead the raw payload is sent as-is to the HTTP/1 proxy, breaking the proxying. The socket system works like this: - HTTP sockets via HTTP/1 proxies: normal pool, no tunneling. - HTTPS sockets via HTTP/1 proxies: normal pool, no tunneling, but does its own proxy encapsulation. - WS sockets via HTTP/1 proxies: WS pool, tunneling. In Naive, we need the normal pool because the WS pool has some extra restrictions but we also need tunneling to produce a client socket with proxy tunneling built in. Therefore force tunneling for all sockets and have them always send CONNECT headers. This will otherwise break regular HTTP client sockets via HTTP/1 proxies, but as we don't use this combination, it is ok. --- src/net/socket/client_socket_pool_manager_impl.cc | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/src/net/socket/client_socket_pool_manager_impl.cc b/src/net/socket/client_socket_pool_manager_impl.cc index ed80c339cc..b1f5811c3e 100644 --- a/src/net/socket/client_socket_pool_manager_impl.cc +++ b/src/net/socket/client_socket_pool_manager_impl.cc @@ -83,8 +83,7 @@ ClientSocketPool* ClientSocketPoolManagerImpl::GetSocketPool( new_pool = std::make_unique( sockets_per_proxy_server, sockets_per_group, unused_idle_socket_timeout(pool_type_), proxy_server, - pool_type_ == HttpNetworkSession::WEBSOCKET_SOCKET_POOL, - &common_connect_job_params_); + /*force_tunnel=*/true, &common_connect_job_params_); } std::pair ret =