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Check for null callbacks
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5b4411571c
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a3099ab7a1
@ -72,9 +72,10 @@ int NaiveClientConnection::Connect(const CompletionCallback& callback) {
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void NaiveClientConnection::Disconnect() {
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full_duplex_ = false;
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client_socket_->Disconnect();
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// Closes server side first because latency is higher.
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if (server_socket_handle_->socket())
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server_socket_handle_->socket()->Disconnect();
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client_socket_->Disconnect();
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next_state_ = STATE_NONE;
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connect_callback_.Reset();
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@ -221,8 +222,13 @@ void NaiveClientConnection::Push(StreamSocket* from,
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}
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void NaiveClientConnection::OnIOError(StreamSocket* socket, int error) {
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// Avoids running run_callback_ again.
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if (client_error_ < 0 || server_error_ < 0)
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return;
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if (socket == client_socket_.get()) {
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if (client_error_ == OK) {
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DCHECK(run_callback_);
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base::ResetAndReturn(&run_callback_).Run(error);
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}
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client_error_ = error;
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@ -230,6 +236,7 @@ void NaiveClientConnection::OnIOError(StreamSocket* socket, int error) {
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}
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if (socket == server_socket_handle_->socket()) {
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if (server_error_ == OK) {
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DCHECK(run_callback_);
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base::ResetAndReturn(&run_callback_).Run(error);
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}
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server_error_ = error;
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