socket: Force tunneling for all sockets

In the socket system, only WebSocket sockets are allowed to tunnel
through HTTP/1 proxies. "Raw" sockets in the normal socket pool don't
have it, and their CONNECT headers are not sent, instead the raw
payload is sent as-is to the HTTP/1 proxy, breaking the proxying.

The socket system works like this:

- HTTP sockets via HTTP/1 proxies: normal pool, no tunneling.
- HTTPS sockets via HTTP/1 proxies: normal pool, no tunneling,
  but does its own proxy encapsulation.
- WS sockets via HTTP/1 proxies: WS pool, tunneling.

In Naive, we need the normal pool because the WS pool has some extra
restrictions but we also need tunneling to produce a client socket
with proxy tunneling built in.

Therefore force tunneling for all sockets and have them always send
CONNECT headers. This will otherwise break regular HTTP client sockets
via HTTP/1 proxies, but as we don't use this combination, it is ok.
This commit is contained in:
klzgrad 2019-06-09 15:19:03 +00:00
parent 3c48a78a04
commit 6fe5dc1012

View File

@ -85,8 +85,8 @@ ClientSocketPool* ClientSocketPoolManagerImpl::GetSocketPool(
new_pool = std::make_unique<TransportClientSocketPool>(
sockets_per_proxy_server, sockets_per_group,
unused_idle_socket_timeout(pool_type_), proxy_server,
pool_type_ == HttpNetworkSession::WEBSOCKET_SOCKET_POOL,
&common_connect_job_params_, cleanup_on_ip_address_change_);
/*force_tunnel=*/true, &common_connect_job_params_,
cleanup_on_ip_address_change_);
}
std::pair<SocketPoolMap::iterator, bool> ret =