socket: Force tunneling for all sockets

After the upstream large refactor, now only WebSocket sockets
have tunneling via HTTP/1 proxies. "Raw" sockets in the normal
socket pool don't have tunneling via HTTP/1 proxies, i.e.
CONNECT headers are not sent, instead the raw payload is sent
as-is to the HTTP/1 proxy, which makes it not work.

For the reference the official code does this:

- HTTP sockets via HTTP/1 proxies: normal pool, no tunneling.
- HTTPS sockets via HTTP/1 proxies: normal pool, no tunneling
  but does its own proxy encapsulation.
- WS sockets via HTTP/1 proxies: WS pool, tunneling.

We want the normal pool because the WS pool has some extra
restrictions but we also want tunneling to expose a client socket
with the proxy built in.

Therefore we can force tunneling for all sockets. This will always
send CONNECT headers first and thus break HTTP client sockets via
HTTP/1 proxies, but since we don't use this combination this is ok.
This commit is contained in:
klzgrad 2019-06-09 15:19:03 +00:00
parent 75ec605723
commit 2453de8be8

View File

@ -82,8 +82,7 @@ ClientSocketPool* ClientSocketPoolManagerImpl::GetSocketPool(
new_pool = std::make_unique<TransportClientSocketPool>(
sockets_per_proxy_server, sockets_per_group,
unused_idle_socket_timeout(pool_type_), proxy_server,
pool_type_ == HttpNetworkSession::WEBSOCKET_SOCKET_POOL,
&common_connect_job_params_);
/*force_tunnel=*/true, &common_connect_job_params_);
}
std::pair<SocketPoolMap::iterator, bool> ret =