mirror of
https://github.com/klzgrad/naiveproxy.git
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net: Allow HTTP/2 CONNECT fast open
SpdyProxyClientSocket waits for 200 OK before returning OK for Connect. Change that behavior to returning OK immediately after CONNECT header.
This commit is contained in:
parent
426bbe31d5
commit
1ad9649508
@ -45,6 +45,10 @@ SpdyProxyClientSocket::SpdyProxyClientSocket(
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write_buffer_len_(0),
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was_ever_used_(false),
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redirect_has_load_timing_info_(false),
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// This is a hack to avoid messing up higher APIs.
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// Should be false by default officially.
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use_fastopen_(true),
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read_headers_pending_(false),
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net_log_(NetLogWithSource::Make(spdy_stream->net_log().net_log(),
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NetLogSourceType::PROXY_CLIENT_SOCKET)),
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source_dependency_(source_net_log.source()),
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@ -314,6 +318,20 @@ int SpdyProxyClientSocket::DoLoop(int last_io_result) {
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rv = DoReadReplyComplete(rv);
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net_log_.EndEventWithNetErrorCode(
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NetLogEventType::HTTP_TRANSACTION_TUNNEL_READ_HEADERS, rv);
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if (use_fastopen_ && read_headers_pending_) {
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read_headers_pending_ = false;
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if (rv < 0) {
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// read_callback_ cannot be called.
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if (!read_callback_)
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rv = ERR_IO_PENDING;
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// read_callback_ will be called with this error and be reset.
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// Further data after that will be ignored.
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next_state_ = STATE_DISCONNECTED;
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} else {
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// Does not call read_callback_ from here if headers are OK.
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rv = ERR_IO_PENDING;
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}
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}
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break;
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default:
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NOTREACHED() << "bad state";
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@ -371,6 +389,32 @@ int SpdyProxyClientSocket::DoSendRequestComplete(int result) {
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if (result < 0)
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return result;
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// This is better than TCP Fast Open style fake Connect().
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//
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// Fast Open should not be used for preconnects as preconnects need actual
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// connections set up. Hence there is a need to check the incoming socket for
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// available bytes and configure whether a socket should be Fast Open. But
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// fake Connect() make it difficult to check the incoming socket because it
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// immediately returns and there is not enough time to get the first read
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// from the incoming socket.
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//
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// The other (wrong) way that pushes the read of incoming socket as late as
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// possible is to pass in an early read callback and call it and then send
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// available bytes here. This way is wrong because it does not work with late
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// binding, which causes sockets opened in this way to be potentially bound
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// to the wrong socket requests.
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//
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// The current approach is to return OK in Connect() before
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// STATE_READ_REPLY_COMPLETE, which is completed later. If it is completed
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// during a Read and there is an error, the error is returned to the callback
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// of the Read; otherwise the error is ignored and subsequent Read/Write
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// should discover STATE_DISCONNECTED.
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if (use_fastopen_) {
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read_headers_pending_ = true;
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next_state_ = STATE_OPEN;
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return OK;
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}
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// Wait for HEADERS frame from the server
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next_state_ = STATE_READ_REPLY_COMPLETE;
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return ERR_IO_PENDING;
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@ -438,6 +482,10 @@ void SpdyProxyClientSocket::OnHeadersSent() {
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void SpdyProxyClientSocket::OnHeadersReceived(
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const SpdyHeaderBlock& response_headers) {
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if (use_fastopen_ && read_headers_pending_ && next_state_ == STATE_OPEN) {
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next_state_ = STATE_READ_REPLY_COMPLETE;
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}
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// If we've already received the reply, existing headers are too late.
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// TODO(mbelshe): figure out a way to make HEADERS frames useful after the
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// initial response.
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@ -170,6 +170,9 @@ class NET_EXPORT_PRIVATE SpdyProxyClientSocket : public ProxyClientSocket,
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bool redirect_has_load_timing_info_;
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LoadTimingInfo redirect_load_timing_info_;
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bool use_fastopen_;
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bool read_headers_pending_;
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const NetLogWithSource net_log_;
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const NetLogSource source_dependency_;
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