naiveproxy/net/tools/naive/socks5_server_socket.h

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// Copyright 2018 The Chromium Authors. All rights reserved.
// Copyright 2018 klzgrad <kizdiv@gmail.com>. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_TOOLS_NAIVE_SOCKS5_SERVER_SOCKET_H_
#define NET_TOOLS_NAIVE_SOCKS5_SERVER_SOCKET_H_
#include <cstddef>
#include <cstdint>
#include <memory>
#include <string>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "net/base/completion_callback.h"
#include "net/base/completion_repeating_callback.h"
#include "net/base/host_port_pair.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/connection_attempts.h"
#include "net/socket/next_proto.h"
#include "net/socket/stream_socket.h"
#include "net/ssl/ssl_info.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
// This StreamSocket is used to setup a SOCKSv5 handshake with a socks client.
// Currently no SOCKSv5 authentication is supported.
class Socks5ServerSocket : public StreamSocket {
public:
Socks5ServerSocket(std::unique_ptr<StreamSocket> transport_socket,
const NetworkTrafficAnnotationTag& traffic_annotation);
// On destruction Disconnect() is called.
~Socks5ServerSocket() override;
const HostPortPair& request_endpoint() const;
// StreamSocket implementation.
// Does the SOCKS handshake and completes the protocol.
int Connect(CompletionOnceCallback callback) override;
void Disconnect() override;
bool IsConnected() const override;
bool IsConnectedAndIdle() const override;
const NetLogWithSource& NetLog() const override;
bool WasEverUsed() const override;
bool WasAlpnNegotiated() const override;
NextProto GetNegotiatedProtocol() const override;
bool GetSSLInfo(SSLInfo* ssl_info) override;
void GetConnectionAttempts(ConnectionAttempts* out) const override;
void ClearConnectionAttempts() override {}
void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
int64_t GetTotalReceivedBytes() const override;
void ApplySocketTag(const SocketTag& tag) override;
// Socket implementation.
int Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) override;
int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) override;
int SetReceiveBufferSize(int32_t size) override;
int SetSendBufferSize(int32_t size) override;
int GetPeerAddress(IPEndPoint* address) const override;
int GetLocalAddress(IPEndPoint* address) const override;
private:
enum State {
STATE_GREET_READ,
STATE_GREET_READ_COMPLETE,
STATE_GREET_WRITE,
STATE_GREET_WRITE_COMPLETE,
STATE_HANDSHAKE_WRITE,
STATE_HANDSHAKE_WRITE_COMPLETE,
STATE_HANDSHAKE_READ,
STATE_HANDSHAKE_READ_COMPLETE,
STATE_NONE,
};
// Addressing type that can be specified in requests or responses.
enum SocksEndPointAddressType {
kEndPointDomain = 0x03,
kEndPointResolvedIPv4 = 0x01,
kEndPointResolvedIPv6 = 0x04,
};
enum SocksCommandType {
kCommandConnect = 0x01,
kCommandBind = 0x02,
kCommandUDPAssociate = 0x03,
};
static const unsigned int kGreetReadHeaderSize;
static const unsigned int kReadHeaderSize;
static const char kSOCKS5Version;
static const char kSOCKS5Reserved;
static const char kAuthMethodNone;
static const char kAuthMethodNoAcceptable;
static const char kReplySuccess;
static const char kReplyCommandNotSupported;
void DoCallback(int result);
void OnIOComplete(int result);
void OnReadWriteComplete(CompletionOnceCallback callback, int result);
int DoLoop(int last_io_result);
int DoGreetWrite();
int DoGreetWriteComplete(int result);
int DoGreetRead();
int DoGreetReadComplete(int result);
int DoHandshakeRead();
int DoHandshakeReadComplete(int result);
int DoHandshakeWrite();
int DoHandshakeWriteComplete(int result);
CompletionRepeatingCallback io_callback_;
// Stores the underlying socket.
std::unique_ptr<StreamSocket> transport_;
State next_state_;
// Stores the callback to the layer above, called on completing Connect().
CompletionOnceCallback user_callback_;
// This IOBuffer is used by the class to read and write
// SOCKS handshake data. The length contains the expected size to
// read or write.
scoped_refptr<IOBuffer> handshake_buf_;
// While writing, this buffer stores the complete write handshake data.
// While reading, it stores the handshake information received so far.
std::string buffer_;
// This becomes true when the SOCKS handshake has completed and the
// overlying connection is free to communicate.
bool completed_handshake_;
// These contain the bytes received / sent by the SOCKS handshake.
size_t bytes_received_;
size_t bytes_sent_;
size_t greet_read_header_size_;
size_t read_header_size_;
bool was_ever_used_;
SocksEndPointAddressType address_type_;
int address_size_;
char auth_method_;
char reply_;
HostPortPair request_endpoint_;
NetLogWithSource net_log_;
// Traffic annotation for socket control.
NetworkTrafficAnnotationTag traffic_annotation_;
DISALLOW_COPY_AND_ASSIGN(Socks5ServerSocket);
};
} // namespace net
#endif // NET_TOOLS_NAIVE_SOCKS5_SERVER_SOCKET_H_