naiveproxy/net/tools/naive/naive_connection.h

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// Copyright 2018 The Chromium Authors. All rights reserved.
// Copyright 2018 klzgrad <kizdiv@gmail.com>. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_TOOLS_NAIVE_NAIVE_CONNECTION_H_
#define NET_TOOLS_NAIVE_NAIVE_CONNECTION_H_
#include <memory>
#include <string>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "net/base/completion_once_callback.h"
#include "net/base/completion_repeating_callback.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
class ClientSocketHandle;
class DrainableIOBuffer;
class IOBuffer;
class StreamSocket;
class NaiveConnection {
public:
using TimeFunc = base::TimeTicks (*)();
// From this direction.
enum Direction {
kClient = 0,
kServer = 1,
kNumDirections = 2,
kNone = 2,
};
class Delegate {
public:
Delegate() {}
virtual ~Delegate() {}
virtual int OnConnectServer(unsigned int connection_id,
const StreamSocket* accepted_socket,
ClientSocketHandle* server_socket,
CompletionRepeatingCallback callback) = 0;
private:
DISALLOW_COPY_AND_ASSIGN(Delegate);
};
NaiveConnection(unsigned int id,
Direction pad_direction,
std::unique_ptr<StreamSocket> accepted_socket,
Delegate* delegate,
const NetworkTrafficAnnotationTag& traffic_annotation);
~NaiveConnection();
unsigned int id() const { return id_; }
int Connect(CompletionOnceCallback callback);
void Disconnect();
int Run(CompletionOnceCallback callback);
private:
enum State {
STATE_CONNECT_CLIENT,
STATE_CONNECT_CLIENT_COMPLETE,
STATE_CONNECT_SERVER,
STATE_CONNECT_SERVER_COMPLETE,
STATE_NONE,
};
enum PaddingState {
STATE_READ_PAYLOAD_LENGTH_1,
STATE_READ_PAYLOAD_LENGTH_2,
STATE_READ_PADDING_LENGTH,
STATE_READ_PAYLOAD,
STATE_READ_PADDING,
};
void DoCallback(int result);
void OnIOComplete(int result);
int DoLoop(int last_io_result);
int DoConnectClient();
int DoConnectClientComplete(int result);
int DoConnectServer();
int DoConnectServerComplete(int result);
void Pull(Direction from, Direction to);
void Push(Direction from, Direction to, int size);
void Disconnect(Direction side);
bool IsConnected(Direction side);
void OnBothDisconnected();
void OnPullError(Direction from, Direction to, int error);
void OnPushError(Direction from, Direction to, int error);
void OnPullComplete(Direction from, Direction to, int result);
void OnPushComplete(Direction from, Direction to, int result);
unsigned int id_;
Direction pad_direction_;
CompletionRepeatingCallback io_callback_;
CompletionOnceCallback connect_callback_;
CompletionOnceCallback run_callback_;
State next_state_;
Delegate* delegate_;
std::unique_ptr<StreamSocket> client_socket_;
std::unique_ptr<ClientSocketHandle> server_socket_handle_;
StreamSocket* sockets_[kNumDirections];
scoped_refptr<IOBuffer> read_buffers_[kNumDirections];
scoped_refptr<DrainableIOBuffer> write_buffers_[kNumDirections];
int errors_[kNumDirections];
bool write_pending_[kNumDirections];
int bytes_passed_without_yielding_[kNumDirections];
base::TimeTicks yield_after_time_[kNumDirections];
bool early_pull_pending_;
bool can_push_to_server_;
int early_pull_result_;
int num_paddings_[kNumDirections];
PaddingState read_padding_state_;
int payload_length_;
int padding_length_;
bool full_duplex_;
TimeFunc time_func_;
// Traffic annotation for socket control.
NetworkTrafficAnnotationTag traffic_annotation_;
base::WeakPtrFactory<NaiveConnection> weak_ptr_factory_;
DISALLOW_COPY_AND_ASSIGN(NaiveConnection);
};
} // namespace net
#endif // NET_TOOLS_NAIVE_NAIVE_CONNECTION_H_