mirror of
https://github.com/klzgrad/naiveproxy.git
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470 lines
16 KiB
C++
470 lines
16 KiB
C++
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// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/profiler/native_stack_sampler.h"
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#include <windows.h>
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#include <stddef.h>
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#include <winternl.h>
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#include <cstdlib>
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#include <map>
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#include <memory>
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#include <utility>
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#include <vector>
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#include "base/lazy_instance.h"
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#include "base/logging.h"
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#include "base/macros.h"
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#include "base/memory/ptr_util.h"
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#include "base/profiler/win32_stack_frame_unwinder.h"
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#include "base/sampling_heap_profiler/module_cache.h"
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#include "base/stl_util.h"
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#include "base/time/time.h"
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namespace base {
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using Frame = StackSamplingProfiler::Frame;
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using ProfileBuilder = StackSamplingProfiler::ProfileBuilder;
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// Stack recording functions --------------------------------------------------
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namespace {
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// The thread environment block internal type.
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struct TEB {
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NT_TIB Tib;
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// Rest of struct is ignored.
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};
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// Returns the thread environment block pointer for |thread_handle|.
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const TEB* GetThreadEnvironmentBlock(HANDLE thread_handle) {
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// Define the internal types we need to invoke NtQueryInformationThread.
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enum THREAD_INFORMATION_CLASS { ThreadBasicInformation };
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struct CLIENT_ID {
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HANDLE UniqueProcess;
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HANDLE UniqueThread;
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};
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struct THREAD_BASIC_INFORMATION {
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NTSTATUS ExitStatus;
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TEB* Teb;
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CLIENT_ID ClientId;
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KAFFINITY AffinityMask;
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LONG Priority;
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LONG BasePriority;
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};
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using NtQueryInformationThreadFunction =
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NTSTATUS(WINAPI*)(HANDLE, THREAD_INFORMATION_CLASS, PVOID, ULONG, PULONG);
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const auto nt_query_information_thread =
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reinterpret_cast<NtQueryInformationThreadFunction>(::GetProcAddress(
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::GetModuleHandle(L"ntdll.dll"), "NtQueryInformationThread"));
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if (!nt_query_information_thread)
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return nullptr;
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THREAD_BASIC_INFORMATION basic_info = {0};
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NTSTATUS status = nt_query_information_thread(
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thread_handle, ThreadBasicInformation, &basic_info,
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sizeof(THREAD_BASIC_INFORMATION), nullptr);
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if (status != 0)
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return nullptr;
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return basic_info.Teb;
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}
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#if defined(_WIN64)
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// If the value at |pointer| points to the original stack, rewrite it to point
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// to the corresponding location in the copied stack.
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void RewritePointerIfInOriginalStack(uintptr_t top,
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uintptr_t bottom,
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void* stack_copy,
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const void** pointer) {
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const auto value = reinterpret_cast<uintptr_t>(*pointer);
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if (value >= bottom && value < top) {
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*pointer = reinterpret_cast<const void*>(
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static_cast<unsigned char*>(stack_copy) + (value - bottom));
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}
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}
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#endif
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void CopyMemoryFromStack(void* to, const void* from, size_t length)
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NO_SANITIZE("address") {
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#if defined(ADDRESS_SANITIZER)
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// The following loop is an inlined version of memcpy. The code must be
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// inlined to avoid instrumentation when using ASAN (memory sanitizer). The
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// stack profiler is generating false positive when walking the stack.
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for (size_t pos = 0; pos < length; ++pos)
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reinterpret_cast<char*>(to)[pos] = reinterpret_cast<const char*>(from)[pos];
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#else
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std::memcpy(to, from, length);
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#endif
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}
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// Rewrites possible pointers to locations within the stack to point to the
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// corresponding locations in the copy, and rewrites the non-volatile registers
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// in |context| likewise. This is necessary to handle stack frames with dynamic
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// stack allocation, where a pointer to the beginning of the dynamic allocation
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// area is stored on the stack and/or in a non-volatile register.
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//
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// Eager rewriting of anything that looks like a pointer to the stack, as done
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// in this function, does not adversely affect the stack unwinding. The only
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// other values on the stack the unwinding depends on are return addresses,
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// which should not point within the stack memory. The rewriting is guaranteed
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// to catch all pointers because the stacks are guaranteed by the ABI to be
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// sizeof(void*) aligned.
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//
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// Note: this function must not access memory in the original stack as it may
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// have been changed or deallocated by this point. This is why |top| and
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// |bottom| are passed as uintptr_t.
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void RewritePointersToStackMemory(uintptr_t top,
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uintptr_t bottom,
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CONTEXT* context,
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void* stack_copy) {
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#if defined(_WIN64)
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DWORD64 CONTEXT::*const nonvolatile_registers[] = {
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&CONTEXT::R12, &CONTEXT::R13, &CONTEXT::R14, &CONTEXT::R15, &CONTEXT::Rdi,
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&CONTEXT::Rsi, &CONTEXT::Rbx, &CONTEXT::Rbp, &CONTEXT::Rsp};
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// Rewrite pointers in the context.
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for (size_t i = 0; i < size(nonvolatile_registers); ++i) {
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DWORD64* const reg = &(context->*nonvolatile_registers[i]);
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RewritePointerIfInOriginalStack(top, bottom, stack_copy,
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reinterpret_cast<const void**>(reg));
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}
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// Rewrite pointers on the stack.
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const void** start = reinterpret_cast<const void**>(stack_copy);
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const void** end = reinterpret_cast<const void**>(
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reinterpret_cast<char*>(stack_copy) + (top - bottom));
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for (const void** loc = start; loc < end; ++loc)
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RewritePointerIfInOriginalStack(top, bottom, stack_copy, loc);
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#endif
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}
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// Movable type representing a recorded stack frame.
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struct RecordedFrame {
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RecordedFrame() {}
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RecordedFrame(RecordedFrame&& other)
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: instruction_pointer(other.instruction_pointer),
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module(std::move(other.module)) {}
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RecordedFrame& operator=(RecordedFrame&& other) {
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instruction_pointer = other.instruction_pointer;
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module = std::move(other.module);
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return *this;
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}
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const void* instruction_pointer;
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ScopedModuleHandle module;
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private:
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DISALLOW_COPY_AND_ASSIGN(RecordedFrame);
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};
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// Walks the stack represented by |context| from the current frame downwards,
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// recording the instruction pointer and associated module for each frame in
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// |stack|.
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void RecordStack(CONTEXT* context, std::vector<RecordedFrame>* stack) {
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#ifdef _WIN64
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DCHECK(stack->empty());
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// Reserve enough memory for most stacks, to avoid repeated
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// allocations. Approximately 99.9% of recorded stacks are 128 frames or
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// fewer.
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stack->reserve(128);
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Win32StackFrameUnwinder frame_unwinder;
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while (context->Rip) {
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const void* instruction_pointer =
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reinterpret_cast<const void*>(context->Rip);
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ScopedModuleHandle module;
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if (!frame_unwinder.TryUnwind(context, &module))
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return;
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RecordedFrame frame;
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frame.instruction_pointer = instruction_pointer;
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frame.module = std::move(module);
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stack->push_back(std::move(frame));
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}
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#endif
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}
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// ScopedDisablePriorityBoost -------------------------------------------------
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// Disables priority boost on a thread for the lifetime of the object.
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class ScopedDisablePriorityBoost {
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public:
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ScopedDisablePriorityBoost(HANDLE thread_handle);
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~ScopedDisablePriorityBoost();
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private:
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HANDLE thread_handle_;
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BOOL got_previous_boost_state_;
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BOOL boost_state_was_disabled_;
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DISALLOW_COPY_AND_ASSIGN(ScopedDisablePriorityBoost);
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};
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ScopedDisablePriorityBoost::ScopedDisablePriorityBoost(HANDLE thread_handle)
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: thread_handle_(thread_handle),
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got_previous_boost_state_(false),
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boost_state_was_disabled_(false) {
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got_previous_boost_state_ =
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::GetThreadPriorityBoost(thread_handle_, &boost_state_was_disabled_);
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if (got_previous_boost_state_) {
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// Confusingly, TRUE disables priority boost.
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::SetThreadPriorityBoost(thread_handle_, TRUE);
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}
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}
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ScopedDisablePriorityBoost::~ScopedDisablePriorityBoost() {
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if (got_previous_boost_state_)
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::SetThreadPriorityBoost(thread_handle_, boost_state_was_disabled_);
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}
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// ScopedSuspendThread --------------------------------------------------------
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// Suspends a thread for the lifetime of the object.
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class ScopedSuspendThread {
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public:
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ScopedSuspendThread(HANDLE thread_handle);
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~ScopedSuspendThread();
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bool was_successful() const { return was_successful_; }
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private:
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HANDLE thread_handle_;
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bool was_successful_;
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DISALLOW_COPY_AND_ASSIGN(ScopedSuspendThread);
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};
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ScopedSuspendThread::ScopedSuspendThread(HANDLE thread_handle)
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: thread_handle_(thread_handle),
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was_successful_(::SuspendThread(thread_handle) !=
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static_cast<DWORD>(-1)) {}
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ScopedSuspendThread::~ScopedSuspendThread() {
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if (!was_successful_)
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return;
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// Disable the priority boost that the thread would otherwise receive on
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// resume. We do this to avoid artificially altering the dynamics of the
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// executing application any more than we already are by suspending and
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// resuming the thread.
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//
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// Note that this can racily disable a priority boost that otherwise would
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// have been given to the thread, if the thread is waiting on other wait
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// conditions at the time of SuspendThread and those conditions are satisfied
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// before priority boost is reenabled. The measured length of this window is
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// ~100us, so this should occur fairly rarely.
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ScopedDisablePriorityBoost disable_priority_boost(thread_handle_);
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bool resume_thread_succeeded =
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::ResumeThread(thread_handle_) != static_cast<DWORD>(-1);
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CHECK(resume_thread_succeeded) << "ResumeThread failed: " << GetLastError();
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}
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// Tests whether |stack_pointer| points to a location in the guard page.
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//
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// IMPORTANT NOTE: This function is invoked while the target thread is
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// suspended so it must not do any allocation from the default heap, including
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// indirectly via use of DCHECK/CHECK or other logging statements. Otherwise
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// this code can deadlock on heap locks in the default heap acquired by the
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// target thread before it was suspended.
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bool PointsToGuardPage(uintptr_t stack_pointer) {
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MEMORY_BASIC_INFORMATION memory_info;
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SIZE_T result = ::VirtualQuery(reinterpret_cast<LPCVOID>(stack_pointer),
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&memory_info, sizeof(memory_info));
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return result != 0 && (memory_info.Protect & PAGE_GUARD);
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}
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// Suspends the thread with |thread_handle|, copies its stack and resumes the
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// thread, then records the stack frames and associated modules into |stack|.
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//
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// IMPORTANT NOTE: No allocations from the default heap may occur in the
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// ScopedSuspendThread scope, including indirectly via use of DCHECK/CHECK or
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// other logging statements. Otherwise this code can deadlock on heap locks in
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// the default heap acquired by the target thread before it was suspended.
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void SuspendThreadAndRecordStack(
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HANDLE thread_handle,
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const void* base_address,
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void* stack_copy_buffer,
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size_t stack_copy_buffer_size,
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std::vector<RecordedFrame>* stack,
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ProfileBuilder* profile_builder,
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NativeStackSamplerTestDelegate* test_delegate) {
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DCHECK(stack->empty());
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CONTEXT thread_context = {0};
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thread_context.ContextFlags = CONTEXT_FULL;
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// The stack bounds are saved to uintptr_ts for use outside
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// ScopedSuspendThread, as the thread's memory is not safe to dereference
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// beyond that point.
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const auto top = reinterpret_cast<uintptr_t>(base_address);
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uintptr_t bottom = 0u;
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{
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ScopedSuspendThread suspend_thread(thread_handle);
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if (!suspend_thread.was_successful())
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return;
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if (!::GetThreadContext(thread_handle, &thread_context))
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return;
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#if defined(_WIN64)
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bottom = thread_context.Rsp;
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#else
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bottom = thread_context.Esp;
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#endif
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if ((top - bottom) > stack_copy_buffer_size)
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return;
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// Dereferencing a pointer in the guard page in a thread that doesn't own
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// the stack results in a STATUS_GUARD_PAGE_VIOLATION exception and a crash.
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// This occurs very rarely, but reliably over the population.
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if (PointsToGuardPage(bottom))
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return;
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profile_builder->RecordAnnotations();
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CopyMemoryFromStack(stack_copy_buffer,
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reinterpret_cast<const void*>(bottom), top - bottom);
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}
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if (test_delegate)
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test_delegate->OnPreStackWalk();
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RewritePointersToStackMemory(top, bottom, &thread_context, stack_copy_buffer);
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RecordStack(&thread_context, stack);
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}
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} // namespace
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// NativeStackSamplerWin ------------------------------------------------------
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class NativeStackSamplerWin : public NativeStackSampler {
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public:
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NativeStackSamplerWin(win::ScopedHandle thread_handle,
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NativeStackSamplerTestDelegate* test_delegate);
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~NativeStackSamplerWin() override;
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// StackSamplingProfiler::NativeStackSampler:
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void ProfileRecordingStarting() override;
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std::vector<Frame> RecordStackFrames(
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StackBuffer* stack_buffer,
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ProfileBuilder* profile_builder) override;
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private:
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// Creates a set of frames with the information represented by |stack|.
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std::vector<Frame> CreateFrames(const std::vector<RecordedFrame>& stack);
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win::ScopedHandle thread_handle_;
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NativeStackSamplerTestDelegate* const test_delegate_;
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// The stack base address corresponding to |thread_handle_|.
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const void* const thread_stack_base_address_;
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// The module objects, indexed by the module handle.
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std::map<HMODULE, ModuleCache::Module> module_cache_;
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DISALLOW_COPY_AND_ASSIGN(NativeStackSamplerWin);
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};
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NativeStackSamplerWin::NativeStackSamplerWin(
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win::ScopedHandle thread_handle,
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NativeStackSamplerTestDelegate* test_delegate)
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: thread_handle_(thread_handle.Take()),
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test_delegate_(test_delegate),
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thread_stack_base_address_(
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GetThreadEnvironmentBlock(thread_handle_.Get())->Tib.StackBase) {}
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NativeStackSamplerWin::~NativeStackSamplerWin() {}
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void NativeStackSamplerWin::ProfileRecordingStarting() {
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module_cache_.clear();
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}
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std::vector<Frame> NativeStackSamplerWin::RecordStackFrames(
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StackBuffer* stack_buffer,
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ProfileBuilder* profile_builder) {
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DCHECK(stack_buffer);
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std::vector<RecordedFrame> stack;
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SuspendThreadAndRecordStack(thread_handle_.Get(), thread_stack_base_address_,
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stack_buffer->buffer(), stack_buffer->size(),
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&stack, profile_builder, test_delegate_);
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return CreateFrames(stack);
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}
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std::vector<Frame> NativeStackSamplerWin::CreateFrames(
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const std::vector<RecordedFrame>& stack) {
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std::vector<Frame> frames;
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frames.reserve(stack.size());
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for (const auto& frame : stack) {
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auto frame_ip = reinterpret_cast<uintptr_t>(frame.instruction_pointer);
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HMODULE module_handle = frame.module.Get();
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if (!module_handle) {
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frames.emplace_back(frame_ip, ModuleCache::Module());
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continue;
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}
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auto loc = module_cache_.find(module_handle);
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if (loc != module_cache_.end()) {
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frames.emplace_back(frame_ip, loc->second);
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continue;
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}
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ModuleCache::Module module =
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ModuleCache::CreateModuleForHandle(module_handle);
|
||
|
if (module.is_valid)
|
||
|
module_cache_.insert(std::make_pair(module_handle, module));
|
||
|
|
||
|
frames.emplace_back(frame_ip, std::move(module));
|
||
|
}
|
||
|
|
||
|
return frames;
|
||
|
}
|
||
|
|
||
|
// NativeStackSampler ---------------------------------------------------------
|
||
|
|
||
|
// static
|
||
|
std::unique_ptr<NativeStackSampler> NativeStackSampler::Create(
|
||
|
PlatformThreadId thread_id,
|
||
|
NativeStackSamplerTestDelegate* test_delegate) {
|
||
|
#if _WIN64
|
||
|
// Get the thread's handle.
|
||
|
HANDLE thread_handle = ::OpenThread(
|
||
|
THREAD_GET_CONTEXT | THREAD_SUSPEND_RESUME | THREAD_QUERY_INFORMATION,
|
||
|
FALSE, thread_id);
|
||
|
|
||
|
if (thread_handle) {
|
||
|
return std::unique_ptr<NativeStackSampler>(new NativeStackSamplerWin(
|
||
|
win::ScopedHandle(thread_handle), test_delegate));
|
||
|
}
|
||
|
#endif
|
||
|
return std::unique_ptr<NativeStackSampler>();
|
||
|
}
|
||
|
|
||
|
// static
|
||
|
size_t NativeStackSampler::GetStackBufferSize() {
|
||
|
// The default Win32 reserved stack size is 1 MB and Chrome Windows threads
|
||
|
// currently always use the default, but this allows for expansion if it
|
||
|
// occurs. The size beyond the actual stack size consists of unallocated
|
||
|
// virtual memory pages so carries little cost (just a bit of wasted address
|
||
|
// space).
|
||
|
return 2 << 20; // 2 MiB
|
||
|
}
|
||
|
|
||
|
} // namespace base
|