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99 lines
3.3 KiB
C
99 lines
3.3 KiB
C
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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_CONFIG_VALUES_H_
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#define TOOLS_GN_CONFIG_VALUES_H_
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#include <string>
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#include <vector>
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#include "base/macros.h"
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#include "tools/gn/lib_file.h"
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#include "tools/gn/source_dir.h"
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#include "tools/gn/source_file.h"
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// Holds the values (include_dirs, defines, compiler flags, etc.) for a given
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// config or target.
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class ConfigValues {
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public:
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ConfigValues();
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~ConfigValues();
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// Appends the values from the given config to this one.
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void AppendValues(const ConfigValues& append);
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#define STRING_VALUES_ACCESSOR(name) \
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const std::vector<std::string>& name() const { return name##_; } \
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std::vector<std::string>& name() { return name##_; }
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#define DIR_VALUES_ACCESSOR(name) \
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const std::vector<SourceDir>& name() const { return name##_; } \
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std::vector<SourceDir>& name() { return name##_; }
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// =================================================================
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// IMPORTANT: If you add a new one, be sure to update AppendValues()
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// and command_desc.cc.
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// =================================================================
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STRING_VALUES_ACCESSOR(arflags)
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STRING_VALUES_ACCESSOR(asmflags)
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STRING_VALUES_ACCESSOR(cflags)
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STRING_VALUES_ACCESSOR(cflags_c)
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STRING_VALUES_ACCESSOR(cflags_cc)
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STRING_VALUES_ACCESSOR(cflags_objc)
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STRING_VALUES_ACCESSOR(cflags_objcc)
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STRING_VALUES_ACCESSOR(defines)
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DIR_VALUES_ACCESSOR (include_dirs)
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STRING_VALUES_ACCESSOR(ldflags)
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DIR_VALUES_ACCESSOR (lib_dirs)
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// =================================================================
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// IMPORTANT: If you add a new one, be sure to update AppendValues()
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// and command_desc.cc.
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// =================================================================
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#undef STRING_VALUES_ACCESSOR
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#undef DIR_VALUES_ACCESSOR
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const std::vector<SourceFile>& inputs() const { return inputs_; }
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std::vector<SourceFile>& inputs() { return inputs_; }
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const std::vector<LibFile>& libs() const { return libs_; }
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std::vector<LibFile>& libs() { return libs_; }
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bool has_precompiled_headers() const {
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return !precompiled_header_.empty() || !precompiled_source_.is_null();
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}
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const std::string& precompiled_header() const {
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return precompiled_header_;
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}
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void set_precompiled_header(const std::string& f) {
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precompiled_header_ = f;
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}
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const SourceFile& precompiled_source() const {
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return precompiled_source_;
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}
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void set_precompiled_source(const SourceFile& f) {
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precompiled_source_ = f;
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}
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private:
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std::vector<std::string> arflags_;
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std::vector<std::string> asmflags_;
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std::vector<std::string> cflags_;
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std::vector<std::string> cflags_c_;
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std::vector<std::string> cflags_cc_;
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std::vector<std::string> cflags_objc_;
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std::vector<std::string> cflags_objcc_;
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std::vector<std::string> defines_;
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std::vector<SourceDir> include_dirs_;
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std::vector<SourceFile> inputs_;
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std::vector<std::string> ldflags_;
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std::vector<SourceDir> lib_dirs_;
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std::vector<LibFile> libs_;
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// If you add a new one, be sure to update AppendValues().
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std::string precompiled_header_;
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SourceFile precompiled_source_;
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};
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#endif // TOOLS_GN_CONFIG_VALUES_H_
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