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109 lines
5.2 KiB
Plaintext
109 lines
5.2 KiB
Plaintext
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// Copyright 2017 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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module blink.mojom;
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import "mojo/public/mojom/base/big_string.mojom";
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import "ui/gfx/geometry/mojo/geometry.mojom";
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// Debugging interactions are defined in Remote Debugging Protocol.
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// See https://chromedevtools.github.io/devtools-protocol/ for more
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// information on the protocol itself.
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//
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// All interfaces defined here serve as a transport level for the
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// remote debugging protocol, passing messages opaquely between debugging
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// client (like DevTools frontend) and debugging agent (like core/inspector).
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// Implemented by debugging targets which expose remote debugging protocol.
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// Examples are local frame roots and service workers.
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//
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// Note that frame instances of this interface must be associated with
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// navigation-related interface, since we should reattach sessions before
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// the navigation commits in the frame.
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//
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// This interface is implemented in renderer hosting entity under debug.
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// Note that this interface just provides a mean to start a debugging session,
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// so the presence of it does not mean the entity is under debug just yet.
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interface DevToolsAgent {
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// Attaches a new debugging session. This session speaks remote debugging
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// protocol and restores all the changes to original state once destroyed.
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//
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// Associated |session| receives messages on UI thread and guarantees
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// relative ordering with e.g. navigations.
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//
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// Non-associated |io_session| receives messages on IO thread and may
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// interrupt long running JavaScript on the main thread. It should be used
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// for debugging messages which are intended to interrupt execution,
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// e.g. requesting a pause. There is no ordering guarantee relative to
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// regular |session|.
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//
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// If |reattach_state| is present, restores the state of the session to
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// previously saved one (see DevToolsSessionHost). This is useful when
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// transferring a session from one agent to another while preserving the
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// state. For example, cross-process navigation in a frame creates a new
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// DevToolsAgent (in a different process), but we can preserve the state of
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// debugging session by copying it from one agent to another.
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//
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// ------ Why separate sessions? ------
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//
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// To guarantee ordering with legacy IPC channel, we must bind session
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// synchronously on the UI thread. Otherwise there is a time window
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// when the request is not yet bound, but the messages may already come.
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// In this case, messages will be sent to UI hoping that interface
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// is bound there, and get incorrectly dispatched.
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//
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// On the other hand, we need to handle some of the messages on IO without
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// going to UI first (as described above). This means an interface bound
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// on IO thread. Thus a session per thread.
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//
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// Note that |io_session| is not associated with DevToolsAgent, and so
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// there is no ordering guarantee for commands send to |io_session|
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// relative to anything coming over regular |session|.
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// For example, |session| may be already detached (interface unbound),
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// while commands are still coming to |io_session|, and vice versa.
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AttachDevToolsSession(associated DevToolsSessionHost host,
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associated DevToolsSession& session,
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DevToolsSession& io_session,
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string? reattach_state);
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// Requests an element at specific position to be inspected in every
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// attached session (or the next attached one if none yet).
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//
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// Note that inspecting element does not start/stop any debugging sessions
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// by itself, and has no effect unless a debugging session is
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// or will be attached.
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InspectElement(gfx.mojom.Point point);
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};
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// Represents an attached session which exposes remote debugging protocol.
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// This interface is implemented in renderer hosting entity under debug.
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//
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// Lifetime of the session exactly matches the debugging time span. In other
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// words, the entity is under debug if and only if there is at least one
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// session.
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interface DevToolsSession {
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// Dispatches protocol command from a client to a debugging target.
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// |method| is a method name as defined in protocol (e.g. "Runtime.evaluate").
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// |call_id| is a command id as defined in protocol, and is going to be
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// reported back to host in a response message (see DevToolsSessionHost).
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DispatchProtocolCommand(int32 call_id, string method, string message);
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};
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// A peer of DevToolsSession representing a remote debugging client
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// which receives notifications and responses from a session.
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// This interface is implemented in browser.
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interface DevToolsSessionHost {
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// Dispatches protocol command response to a remote debugging client.
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// |call_id| is a command id as defined in protocol.
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// |state| is a state for future reattach (see DevToolsAgent),
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// may be missing if the state did not change since last time.
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DispatchProtocolResponse(mojo_base.mojom.BigString message,
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int32 call_id,
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string? state);
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// Dispatches protocol notification to a remote debugging client.
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DispatchProtocolNotification(mojo_base.mojom.BigString message,
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string? state);
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};
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