mirror of
https://github.com/klzgrad/naiveproxy.git
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322 lines
10 KiB
C++
322 lines
10 KiB
C++
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// Copyright 2018 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/fuchsia/async_dispatcher.h"
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#include <lib/async/default.h>
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#include <lib/async/task.h>
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#include <lib/async/wait.h>
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#include <zircon/syscalls.h>
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#include "base/fuchsia/fuchsia_logging.h"
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namespace base {
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namespace {
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template <typename T>
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uintptr_t key_from_ptr(T* ptr) {
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return reinterpret_cast<uintptr_t>(ptr);
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};
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} // namespace
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class AsyncDispatcher::WaitState : public LinkNode<WaitState> {
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public:
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explicit WaitState(AsyncDispatcher* async_dispatcher) {
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async_dispatcher->wait_list_.Append(this);
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}
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~WaitState() { RemoveFromList(); }
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async_wait_t* wait() {
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// WaitState objects are allocated in-place in the |state| field of an
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// enclosing async_wait_t, so async_wait_t address can be calculated by
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// subtracting state offset in async_wait_t from |this|.
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static_assert(std::is_standard_layout<async_wait_t>(),
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"async_wait_t is expected to have standard layout.");
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return reinterpret_cast<async_wait_t*>(reinterpret_cast<uint8_t*>(this) -
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offsetof(async_wait_t, state));
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(WaitState);
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};
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class AsyncDispatcher::TaskState : public LinkNode<TaskState> {
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public:
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explicit TaskState(LinkNode<TaskState>* previous_task) {
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InsertAfter(previous_task);
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}
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~TaskState() { RemoveFromList(); }
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async_task_t* task() {
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// TaskState objects are allocated in-place in the |state| field of an
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// enclosing async_task_t, so async_task_t address can be calculated by
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// subtracting state offset in async_task_t from |this|.
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static_assert(std::is_standard_layout<async_task_t>(),
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"async_task_t is expected to have standard layout.");
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return reinterpret_cast<async_task_t*>(reinterpret_cast<uint8_t*>(this) -
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offsetof(async_task_t, state));
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}
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private:
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DISALLOW_COPY_AND_ASSIGN(TaskState);
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};
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AsyncDispatcher::AsyncDispatcher() : ops_storage_({}) {
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zx_status_t status = zx_port_create(0u, port_.receive());
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ZX_DCHECK(status == ZX_OK, status);
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status = zx_timer_create(0u, ZX_CLOCK_MONOTONIC, timer_.receive());
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ZX_DCHECK(status == ZX_OK, status);
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status =
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zx_object_wait_async(timer_.get(), port_.get(), key_from_ptr(&timer_),
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ZX_TIMER_SIGNALED, ZX_WAIT_ASYNC_REPEATING);
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ZX_DCHECK(status == ZX_OK, status);
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status = zx_event_create(0, stop_event_.receive());
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ZX_DCHECK(status == ZX_OK, status);
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status = zx_object_wait_async(stop_event_.get(), port_.get(),
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key_from_ptr(&stop_event_), ZX_EVENT_SIGNALED,
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ZX_WAIT_ASYNC_REPEATING);
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ZX_DCHECK(status == ZX_OK, status);
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ops_storage_.v1.now = NowOp;
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ops_storage_.v1.begin_wait = BeginWaitOp;
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ops_storage_.v1.cancel_wait = CancelWaitOp;
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ops_storage_.v1.post_task = PostTaskOp;
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ops_storage_.v1.cancel_task = CancelTaskOp;
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ops_storage_.v1.queue_packet = QueuePacketOp;
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ops_storage_.v1.set_guest_bell_trap = SetGuestBellTrapOp;
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ops = &ops_storage_;
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DCHECK(!async_get_default());
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async_set_default(this);
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}
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AsyncDispatcher::~AsyncDispatcher() {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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DCHECK_EQ(async_get_default(), this);
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// Some waits and tasks may be canceled while the dispatcher is being
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// destroyed, so pop-from-head until none remain.
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while (!wait_list_.empty()) {
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WaitState* state = wait_list_.head()->value();
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async_wait_t* wait = state->wait();
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state->~WaitState();
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wait->handler(this, wait, ZX_ERR_CANCELED, nullptr);
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}
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while (!task_list_.empty()) {
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TaskState* state = task_list_.head()->value();
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async_task_t* task = state->task();
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state->~TaskState();
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task->handler(this, task, ZX_ERR_CANCELED);
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}
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async_set_default(nullptr);
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}
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zx_status_t AsyncDispatcher::DispatchOrWaitUntil(zx_time_t deadline) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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zx_port_packet_t packet = {};
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zx_status_t status = zx_port_wait(port_.get(), deadline, &packet, 1);
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if (status != ZX_OK)
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return status;
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if (packet.type == ZX_PKT_TYPE_SIGNAL_ONE ||
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packet.type == ZX_PKT_TYPE_SIGNAL_REP) {
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if (packet.key == key_from_ptr(&timer_)) {
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// |timer_| has expired.
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DCHECK(packet.signal.observed & ZX_TIMER_SIGNALED);
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DispatchTasks();
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return ZX_OK;
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} else if (packet.key == key_from_ptr(&stop_event_)) {
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// Stop() was called.
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DCHECK(packet.signal.observed & ZX_EVENT_SIGNALED);
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status = zx_object_signal(stop_event_.get(), ZX_EVENT_SIGNALED, 0);
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ZX_DCHECK(status == ZX_OK, status);
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return ZX_ERR_CANCELED;
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} else {
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DCHECK_EQ(packet.type, ZX_PKT_TYPE_SIGNAL_ONE);
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async_wait_t* wait = reinterpret_cast<async_wait_t*>(packet.key);
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// Clean the state before invoking the handler: it may destroy the wait.
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WaitState* state = reinterpret_cast<WaitState*>(&wait->state);
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state->~WaitState();
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wait->handler(this, wait, packet.status, &packet.signal);
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return ZX_OK;
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}
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}
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NOTREACHED();
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return ZX_ERR_INTERNAL;
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}
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void AsyncDispatcher::Stop() {
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// Can be called on any thread.
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zx_status_t status =
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zx_object_signal(stop_event_.get(), 0, ZX_EVENT_SIGNALED);
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ZX_DCHECK(status == ZX_OK, status);
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}
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zx_time_t AsyncDispatcher::NowOp(async_t* async) {
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DCHECK(async);
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return zx_clock_get(ZX_CLOCK_MONOTONIC);
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}
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zx_status_t AsyncDispatcher::BeginWaitOp(async_t* async, async_wait_t* wait) {
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return static_cast<AsyncDispatcher*>(async)->BeginWait(wait);
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}
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zx_status_t AsyncDispatcher::CancelWaitOp(async_t* async, async_wait_t* wait) {
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return static_cast<AsyncDispatcher*>(async)->CancelWait(wait);
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}
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zx_status_t AsyncDispatcher::PostTaskOp(async_t* async, async_task_t* task) {
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return static_cast<AsyncDispatcher*>(async)->PostTask(task);
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}
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zx_status_t AsyncDispatcher::CancelTaskOp(async_t* async, async_task_t* task) {
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return static_cast<AsyncDispatcher*>(async)->CancelTask(task);
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}
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zx_status_t AsyncDispatcher::QueuePacketOp(async_t* async,
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async_receiver_t* receiver,
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const zx_packet_user_t* data) {
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return ZX_ERR_NOT_SUPPORTED;
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}
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zx_status_t AsyncDispatcher::SetGuestBellTrapOp(async_t* async,
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async_guest_bell_trap_t* trap,
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zx_handle_t guest,
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zx_vaddr_t addr,
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size_t length) {
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return ZX_ERR_NOT_SUPPORTED;
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}
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zx_status_t AsyncDispatcher::BeginWait(async_wait_t* wait) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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static_assert(sizeof(AsyncDispatcher::WaitState) <= sizeof(async_state_t),
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"WaitState is too big");
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WaitState* state = new (&wait->state) WaitState(this);
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zx_status_t status = zx_object_wait_async(wait->object, port_.get(),
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reinterpret_cast<uintptr_t>(wait),
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wait->trigger, ZX_WAIT_ASYNC_ONCE);
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if (status != ZX_OK)
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state->~WaitState();
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return status;
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}
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zx_status_t AsyncDispatcher::CancelWait(async_wait_t* wait) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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zx_status_t status =
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zx_port_cancel(port_.get(), wait->object, (uintptr_t)wait);
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if (status == ZX_OK) {
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WaitState* state = reinterpret_cast<WaitState*>(&(wait->state));
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state->~WaitState();
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}
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return status;
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}
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zx_status_t AsyncDispatcher::PostTask(async_task_t* task) {
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// Can be called on any thread.
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AutoLock lock(lock_);
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// Find correct position for the new task in |task_list_| to keep the list
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// sorted by deadline. This implementation has O(N) complexity, but it's
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// acceptable - async task are not expected to be used frequently.
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// TODO(sergeyu): Consider using a more efficient data structure if tasks
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// performance becomes important.
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LinkNode<TaskState>* node;
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for (node = task_list_.head(); node != task_list_.end();
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node = node->previous()) {
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if (task->deadline >= node->value()->task()->deadline)
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break;
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}
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static_assert(sizeof(AsyncDispatcher::TaskState) <= sizeof(async_state_t),
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"TaskState is too big");
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// Will insert new task after |node|.
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new (&task->state) TaskState(node);
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if (reinterpret_cast<TaskState*>(&task->state) == task_list_.head()) {
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// Task inserted at head. Earliest deadline changed.
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RestartTimerLocked();
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}
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return ZX_OK;
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}
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zx_status_t AsyncDispatcher::CancelTask(async_task_t* task) {
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DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
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AutoLock lock(lock_);
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if (!task->state.reserved[0])
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return ZX_ERR_NOT_FOUND;
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TaskState* state = reinterpret_cast<TaskState*>(&task->state);
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state->~TaskState();
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return ZX_OK;
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}
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void AsyncDispatcher::DispatchTasks() {
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// Snapshot now value to set implicit bound for the tasks that will run before
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// DispatchTasks() returns. This also helps to avoid calling zx_clock_get()
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// more than necessary.
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zx_time_t now = zx_clock_get(ZX_CLOCK_MONOTONIC);
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while (true) {
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async_task_t* task;
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{
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AutoLock lock(lock_);
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if (task_list_.empty())
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break;
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TaskState* task_state = task_list_.head()->value();
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task = task_state->task();
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if (task->deadline > now) {
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RestartTimerLocked();
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break;
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}
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task_state->~TaskState();
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// ~TaskState() is expected to reset the state to 0. The destructor
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// removes the task from the |task_list_| and LinkNode::RemoveFromList()
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// sets both its fields to nullptr, which is equivalent to resetting the
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// state to 0.
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DCHECK_EQ(task->state.reserved[0], 0u);
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}
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// The handler is responsible for freeing the |task| or it may reuse it.
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task->handler(this, task, ZX_OK);
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}
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}
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void AsyncDispatcher::RestartTimerLocked() {
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lock_.AssertAcquired();
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if (task_list_.empty())
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return;
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zx_time_t deadline = task_list_.head()->value()->task()->deadline;
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zx_status_t status = zx_timer_set(timer_.get(), deadline, 0);
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ZX_DCHECK(status == ZX_OK, status);
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}
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} // namespace base
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