mirror of
https://github.com/klzgrad/naiveproxy.git
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147 lines
4.8 KiB
C++
147 lines
4.8 KiB
C++
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// Copyright 2018 The Chromium Authors. All rights reserved.
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// Copyright 2018 klzgrad <kizdiv@gmail.com>. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/tools/naive/naive_client.h"
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#include <utility>
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#include "base/bind.h"
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#include "base/location.h"
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#include "base/logging.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "net/base/net_errors.h"
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#include "net/http/http_network_session.h"
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#include "net/socket/server_socket.h"
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#include "net/socket/stream_socket.h"
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#include "net/tools/naive/naive_client_connection.h"
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#include "net/tools/naive/socks5_server_socket.h"
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namespace net {
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NaiveClient::NaiveClient(std::unique_ptr<ServerSocket> server_socket,
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HttpNetworkSession* session)
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: server_socket_(std::move(server_socket)),
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session_(session),
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last_id_(0),
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weak_ptr_factory_(this) {
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DCHECK(server_socket_);
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// Start accepting connections in next run loop in case when delegate is not
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// ready to get callbacks.
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base::ThreadTaskRunnerHandle::Get()->PostTask(
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FROM_HERE, base::BindOnce(&NaiveClient::DoAcceptLoop,
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weak_ptr_factory_.GetWeakPtr()));
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}
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NaiveClient::~NaiveClient() = default;
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void NaiveClient::DoAcceptLoop() {
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int result;
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do {
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result = server_socket_->Accept(&accepted_socket_,
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base::Bind(&NaiveClient::OnAcceptComplete,
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weak_ptr_factory_.GetWeakPtr()));
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if (result == ERR_IO_PENDING)
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return;
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HandleAcceptResult(result);
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} while (result == OK);
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}
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void NaiveClient::OnAcceptComplete(int result) {
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HandleAcceptResult(result);
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if (result == OK)
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DoAcceptLoop();
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}
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void NaiveClient::HandleAcceptResult(int result) {
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if (result != OK) {
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LOG(ERROR) << "Accept error: rv=" << result;
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return;
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}
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DoConnect();
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}
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void NaiveClient::DoConnect() {
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auto connection_ptr = std::make_unique<NaiveClientConnection>(
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++last_id_, std::move(accepted_socket_), session_);
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auto* connection = connection_ptr.get();
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connection_by_id_[connection->id()] = std::move(connection_ptr);
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int result = connection->Connect(base::Bind(&NaiveClient::OnConnectComplete,
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weak_ptr_factory_.GetWeakPtr(),
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connection->id()));
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if (result == ERR_IO_PENDING)
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return;
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HandleConnectResult(connection, result);
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}
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void NaiveClient::OnConnectComplete(int connection_id, int result) {
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NaiveClientConnection* connection = FindConnection(connection_id);
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if (!connection)
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return;
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HandleConnectResult(connection, result);
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}
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void NaiveClient::HandleConnectResult(NaiveClientConnection* connection,
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int result) {
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if (result != OK) {
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Close(connection->id());
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return;
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}
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DoRun(connection);
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}
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void NaiveClient::DoRun(NaiveClientConnection* connection) {
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int result = connection->Run(base::Bind(&NaiveClient::OnRunComplete,
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weak_ptr_factory_.GetWeakPtr(),
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connection->id()));
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if (result == ERR_IO_PENDING)
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return;
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HandleRunResult(connection, result);
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}
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void NaiveClient::OnRunComplete(int connection_id, int result) {
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NaiveClientConnection* connection = FindConnection(connection_id);
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if (!connection)
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return;
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HandleRunResult(connection, result);
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}
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void NaiveClient::HandleRunResult(NaiveClientConnection* connection,
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int result) {
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LOG(INFO) << "Connection " << connection->id()
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<< " ended: " << ErrorToString(result);
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Close(connection->id());
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}
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void NaiveClient::Close(int connection_id) {
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auto it = connection_by_id_.find(connection_id);
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if (it == connection_by_id_.end())
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return;
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// The call stack might have callbacks which still have the pointer of
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// connection. Instead of referencing connection with ID all the time,
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// destroys the connection in next run loop to make sure any pending
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// callbacks in the call stack return.
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base::ThreadTaskRunnerHandle::Get()->DeleteSoon(FROM_HERE,
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std::move(it->second));
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connection_by_id_.erase(it);
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}
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NaiveClientConnection* NaiveClient::FindConnection(int connection_id) {
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auto it = connection_by_id_.find(connection_id);
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if (it == connection_by_id_.end())
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return nullptr;
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return it->second.get();
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}
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// This is called after any delegate callbacks are called to check if Close()
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// has been called during callback processing. Using the pointer of connection,
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// |connection| is safe here because Close() deletes the connection in next run
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// loop.
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bool NaiveClient::HasClosedConnection(NaiveClientConnection* connection) {
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return FindConnection(connection->id()) != connection;
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}
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} // namespace net
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