naiveproxy/base/timer/timer.cc

341 lines
11 KiB
C++
Raw Normal View History

2018-08-15 01:19:20 +03:00
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/timer/timer.h"
#include <stddef.h>
#include <utility>
#include "base/logging.h"
#include "base/memory/ptr_util.h"
#include "base/memory/ref_counted.h"
#include "base/threading/platform_thread.h"
#include "base/threading/sequenced_task_runner_handle.h"
#include "base/time/tick_clock.h"
namespace base {
namespace internal {
// BaseTimerTaskInternal is a simple delegate for scheduling a callback to Timer
// on the current sequence. It also handles the following edge cases:
// - deleted by the task runner.
// - abandoned (orphaned) by Timer.
class BaseTimerTaskInternal {
public:
explicit BaseTimerTaskInternal(TimerBase* timer) : timer_(timer) {}
~BaseTimerTaskInternal() {
// This task may be getting cleared because the task runner has been
// destructed. If so, don't leave Timer with a dangling pointer
// to this.
if (timer_)
timer_->AbandonAndStop();
}
void Run() {
// |timer_| is nullptr if we were abandoned.
if (!timer_)
return;
// |this| will be deleted by the task runner, so Timer needs to forget us:
timer_->scheduled_task_ = nullptr;
// Although Timer should not call back into |this|, let's clear |timer_|
// first to be pedantic.
TimerBase* timer = timer_;
timer_ = nullptr;
timer->RunScheduledTask();
}
// The task remains in the queue, but nothing will happen when it runs.
void Abandon() { timer_ = nullptr; }
private:
TimerBase* timer_;
DISALLOW_COPY_AND_ASSIGN(BaseTimerTaskInternal);
};
TimerBase::TimerBase() : TimerBase(nullptr) {}
TimerBase::TimerBase(const TickClock* tick_clock)
: scheduled_task_(nullptr), tick_clock_(tick_clock), is_running_(false) {
// It is safe for the timer to be created on a different thread/sequence than
// the one from which the timer APIs are called. The first call to the
// checker's CalledOnValidSequence() method will re-bind the checker, and
// later calls will verify that the same task runner is used.
origin_sequence_checker_.DetachFromSequence();
}
TimerBase::TimerBase(const Location& posted_from, TimeDelta delay)
: TimerBase(posted_from, delay, nullptr) {}
TimerBase::TimerBase(const Location& posted_from,
TimeDelta delay,
const TickClock* tick_clock)
: scheduled_task_(nullptr),
posted_from_(posted_from),
delay_(delay),
tick_clock_(tick_clock),
is_running_(false) {
// See comment in other constructor.
origin_sequence_checker_.DetachFromSequence();
}
TimerBase::~TimerBase() {
DCHECK(origin_sequence_checker_.CalledOnValidSequence());
AbandonScheduledTask();
}
bool TimerBase::IsRunning() const {
DCHECK(origin_sequence_checker_.CalledOnValidSequence());
return is_running_;
}
TimeDelta TimerBase::GetCurrentDelay() const {
DCHECK(origin_sequence_checker_.CalledOnValidSequence());
return delay_;
}
void TimerBase::SetTaskRunner(scoped_refptr<SequencedTaskRunner> task_runner) {
// Do not allow changing the task runner when the Timer is running.
// Don't check for |origin_sequence_checker_.CalledOnValidSequence()| here to
// allow the use case of constructing the Timer and immediatetly invoking
// SetTaskRunner() before starting it (CalledOnValidSequence() would undo the
// DetachFromSequence() from the constructor). The |!is_running| check kind of
// verifies the same thing (and TSAN should catch callers that do it wrong but
// somehow evade all debug checks).
DCHECK(!is_running_);
task_runner_.swap(task_runner);
}
void TimerBase::StartInternal(const Location& posted_from, TimeDelta delay) {
DCHECK(origin_sequence_checker_.CalledOnValidSequence());
posted_from_ = posted_from;
delay_ = delay;
Reset();
}
void TimerBase::Stop() {
// TODO(gab): Enable this when it's no longer called racily from
// RunScheduledTask(): https://crbug.com/587199.
// DCHECK(origin_sequence_checker_.CalledOnValidSequence());
is_running_ = false;
// It's safe to destroy or restart Timer on another sequence after Stop().
origin_sequence_checker_.DetachFromSequence();
OnStop();
// No more member accesses here: |this| could be deleted after Stop() call.
}
void TimerBase::Reset() {
DCHECK(origin_sequence_checker_.CalledOnValidSequence());
// If there's no pending task, start one up and return.
if (!scheduled_task_) {
PostNewScheduledTask(delay_);
return;
}
// Set the new |desired_run_time_|.
if (delay_ > TimeDelta::FromMicroseconds(0))
desired_run_time_ = Now() + delay_;
else
desired_run_time_ = TimeTicks();
// We can use the existing scheduled task if it arrives before the new
// |desired_run_time_|.
if (desired_run_time_ >= scheduled_run_time_) {
is_running_ = true;
return;
}
// We can't reuse the |scheduled_task_|, so abandon it and post a new one.
AbandonScheduledTask();
PostNewScheduledTask(delay_);
}
TimeTicks TimerBase::Now() const {
// TODO(gab): Enable this when it's no longer called racily from
// RunScheduledTask(): https://crbug.com/587199.
// DCHECK(origin_sequence_checker_.CalledOnValidSequence());
return tick_clock_ ? tick_clock_->NowTicks() : TimeTicks::Now();
}
void TimerBase::PostNewScheduledTask(TimeDelta delay) {
// TODO(gab): Enable this when it's no longer called racily from
// RunScheduledTask(): https://crbug.com/587199.
// DCHECK(origin_sequence_checker_.CalledOnValidSequence());
DCHECK(!scheduled_task_);
is_running_ = true;
scheduled_task_ = new BaseTimerTaskInternal(this);
if (delay > TimeDelta::FromMicroseconds(0)) {
// TODO(gab): Posting BaseTimerTaskInternal::Run to another sequence makes
// this code racy. https://crbug.com/587199
GetTaskRunner()->PostDelayedTask(
posted_from_,
BindOnce(&BaseTimerTaskInternal::Run, Owned(scheduled_task_)), delay);
scheduled_run_time_ = desired_run_time_ = Now() + delay;
} else {
GetTaskRunner()->PostTask(
posted_from_,
BindOnce(&BaseTimerTaskInternal::Run, Owned(scheduled_task_)));
scheduled_run_time_ = desired_run_time_ = TimeTicks();
}
}
scoped_refptr<SequencedTaskRunner> TimerBase::GetTaskRunner() {
return task_runner_.get() ? task_runner_ : SequencedTaskRunnerHandle::Get();
}
void TimerBase::AbandonScheduledTask() {
// TODO(gab): Enable this when it's no longer called racily from
// RunScheduledTask() -> Stop(): https://crbug.com/587199.
// DCHECK(origin_sequence_checker_.CalledOnValidSequence());
if (scheduled_task_) {
scheduled_task_->Abandon();
scheduled_task_ = nullptr;
}
}
void TimerBase::RunScheduledTask() {
// TODO(gab): Enable this when it's no longer called racily:
// https://crbug.com/587199.
// DCHECK(origin_sequence_checker_.CalledOnValidSequence());
// Task may have been disabled.
if (!is_running_)
return;
// First check if we need to delay the task because of a new target time.
if (desired_run_time_ > scheduled_run_time_) {
// Now() can be expensive, so only call it if we know the user has changed
// the |desired_run_time_|.
TimeTicks now = Now();
// Task runner may have called us late anyway, so only post a continuation
// task if the |desired_run_time_| is in the future.
if (desired_run_time_ > now) {
// Post a new task to span the remaining time.
PostNewScheduledTask(desired_run_time_ - now);
return;
}
}
RunUserTask();
// No more member accesses here: |this| could be deleted at this point.
}
} // namespace internal
OneShotTimer::OneShotTimer() = default;
OneShotTimer::OneShotTimer(const TickClock* tick_clock)
: internal::TimerBase(tick_clock) {}
OneShotTimer::~OneShotTimer() = default;
void OneShotTimer::Start(const Location& posted_from,
TimeDelta delay,
OnceClosure user_task) {
user_task_ = std::move(user_task);
StartInternal(posted_from, delay);
}
void OneShotTimer::FireNow() {
DCHECK(origin_sequence_checker_.CalledOnValidSequence());
DCHECK(!task_runner_) << "FireNow() is incompatible with SetTaskRunner()";
DCHECK(IsRunning());
RunUserTask();
}
void OneShotTimer::OnStop() {
user_task_.Reset();
// No more member accesses here: |this| could be deleted after freeing
// |user_task_|.
}
void OneShotTimer::RunUserTask() {
// Make a local copy of the task to run. The Stop method will reset the
// |user_task_| member.
OnceClosure task = std::move(user_task_);
Stop();
DCHECK(task);
std::move(task).Run();
// No more member accesses here: |this| could be deleted at this point.
}
RepeatingTimer::RepeatingTimer() = default;
RepeatingTimer::RepeatingTimer(const TickClock* tick_clock)
: internal::TimerBase(tick_clock) {}
RepeatingTimer::~RepeatingTimer() = default;
RepeatingTimer::RepeatingTimer(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task)
: internal::TimerBase(posted_from, delay),
user_task_(std::move(user_task)) {}
RepeatingTimer::RepeatingTimer(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task,
const TickClock* tick_clock)
: internal::TimerBase(posted_from, delay, tick_clock),
user_task_(std::move(user_task)) {}
void RepeatingTimer::Start(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task) {
user_task_ = std::move(user_task);
StartInternal(posted_from, delay);
}
void RepeatingTimer::OnStop() {}
void RepeatingTimer::RunUserTask() {
// Make a local copy of the task to run in case the task destroy the timer
// instance.
RepeatingClosure task = user_task_;
PostNewScheduledTask(GetCurrentDelay());
task.Run();
// No more member accesses here: |this| could be deleted at this point.
}
RetainingOneShotTimer::RetainingOneShotTimer() = default;
RetainingOneShotTimer::RetainingOneShotTimer(const TickClock* tick_clock)
: internal::TimerBase(tick_clock) {}
RetainingOneShotTimer::~RetainingOneShotTimer() = default;
RetainingOneShotTimer::RetainingOneShotTimer(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task)
: internal::TimerBase(posted_from, delay),
user_task_(std::move(user_task)) {}
RetainingOneShotTimer::RetainingOneShotTimer(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task,
const TickClock* tick_clock)
: internal::TimerBase(posted_from, delay, tick_clock),
user_task_(std::move(user_task)) {}
void RetainingOneShotTimer::Start(const Location& posted_from,
TimeDelta delay,
RepeatingClosure user_task) {
user_task_ = std::move(user_task);
StartInternal(posted_from, delay);
}
void RetainingOneShotTimer::OnStop() {}
void RetainingOneShotTimer::RunUserTask() {
// Make a local copy of the task to run in case the task destroys the timer
// instance.
RepeatingClosure task = user_task_;
Stop();
task.Run();
// No more member accesses here: |this| could be deleted at this point.
}
} // namespace base