mirror of
https://github.com/klzgrad/naiveproxy.git
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623 lines
21 KiB
C
623 lines
21 KiB
C
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_UDP_SOCKET_POSIX_H_
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#define NET_SOCKET_UDP_SOCKET_POSIX_H_
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#include <stdint.h>
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <memory>
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/message_loop/message_pump_for_io.h"
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#include "base/threading/thread_checker.h"
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#include "base/timer/timer.h"
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#include "build/build_config.h"
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#include "net/base/address_family.h"
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#include "net/base/completion_once_callback.h"
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#include "net/base/datagram_buffer.h"
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#include "net/base/io_buffer.h"
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#include "net/base/ip_endpoint.h"
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#include "net/base/net_export.h"
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#include "net/base/network_change_notifier.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/datagram_socket.h"
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#include "net/socket/diff_serv_code_point.h"
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#include "net/socket/socket_descriptor.h"
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#include "net/socket/socket_tag.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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#if defined(__ANDROID__) && defined(__aarch64__)
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#define HAVE_SENDMMSG 1
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#elif defined(OS_LINUX)
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#define HAVE_SENDMMSG 1
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#else
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#define HAVE_SENDMMSG 0
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#endif
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namespace net {
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class IPAddress;
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class NetLog;
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struct NetLogSource;
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class SocketTag;
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// Sendresult is inspired by sendmmsg, but unlike sendmmsg it is not
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// convenient to require that a positive |write_count| and a negative
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// error code are mutually exclusive.
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struct NET_EXPORT SendResult {
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explicit SendResult();
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~SendResult();
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SendResult(int rv, int write_count, DatagramBuffers buffers);
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SendResult(SendResult& other) = delete;
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SendResult& operator=(SendResult& other) = delete;
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SendResult(SendResult&& other);
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SendResult& operator=(SendResult&& other) = default;
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int rv;
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// number of successful writes.
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int write_count;
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DatagramBuffers buffers;
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};
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// Don't delay writes more than this.
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const base::TimeDelta kWriteAsyncMsThreshold =
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base::TimeDelta::FromMilliseconds(1);
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// Prefer local if number of writes is not more than this.
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const int kWriteAsyncMinBuffersThreshold = 2;
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// Don't allow more than this many outstanding async writes.
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const int kWriteAsyncMaxBuffersThreshold = 16;
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// PostTask immediately when unwritten buffers reaches this.
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const int kWriteAsyncPostBuffersThreshold = kWriteAsyncMaxBuffersThreshold / 2;
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// Don't unblock writer unless pending async writes are less than this.
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const int kWriteAsyncCallbackBuffersThreshold = kWriteAsyncMaxBuffersThreshold;
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// To allow mock |Send|/|Sendmsg| in testing. This has to be
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// reference counted thread safe because |SendBuffers| and
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// |SendmmsgBuffers| may be invoked in another thread via PostTask*.
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class NET_EXPORT UDPSocketPosixSender
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: public base::RefCountedThreadSafe<UDPSocketPosixSender> {
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public:
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explicit UDPSocketPosixSender();
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SendResult SendBuffers(int fd, DatagramBuffers buffers);
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void SetSendmmsgEnabled(bool enabled) {
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#if HAVE_SENDMMSG
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sendmmsg_enabled_ = enabled;
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#endif
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}
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protected:
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friend class base::RefCountedThreadSafe<UDPSocketPosixSender>;
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virtual ~UDPSocketPosixSender();
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virtual ssize_t Send(int sockfd,
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const void* buf,
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size_t len,
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int flags) const;
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#if HAVE_SENDMMSG
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virtual int Sendmmsg(int sockfd,
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struct mmsghdr* msgvec,
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unsigned int vlen,
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unsigned int flags) const;
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#endif
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SendResult InternalSendBuffers(int fd, DatagramBuffers buffers) const;
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#if HAVE_SENDMMSG
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SendResult InternalSendmmsgBuffers(int fd, DatagramBuffers buffers) const;
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#endif
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private:
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UDPSocketPosixSender(const UDPSocketPosixSender&) = delete;
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UDPSocketPosixSender& operator=(const UDPSocketPosixSender&) = delete;
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bool sendmmsg_enabled_;
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};
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class NET_EXPORT UDPSocketPosix {
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public:
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// Performance helper for NetworkActivityMonitor, it batches
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// throughput samples, subject to a byte limit threshold (64 KB) or
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// timer (100 ms), whichever comes first. The batching is subject
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// to a minimum number of samples (2) required by NQE to update its
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// throughput estimate.
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class ActivityMonitor {
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public:
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ActivityMonitor() : bytes_(0), increments_(0) {}
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virtual ~ActivityMonitor() {}
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// Provided by sent/received subclass.
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// Update throughput, but batch to limit overhead of NetworkActivityMonitor.
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void Increment(uint32_t bytes);
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// For flushing cached values.
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void OnClose();
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private:
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virtual void NetworkActivityMonitorIncrement(uint32_t bytes) = 0;
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void Update();
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void OnTimerFired();
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uint32_t bytes_;
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uint32_t increments_;
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base::RepeatingTimer timer_;
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DISALLOW_COPY_AND_ASSIGN(ActivityMonitor);
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};
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class SentActivityMonitor : public ActivityMonitor {
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public:
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~SentActivityMonitor() override {}
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private:
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void NetworkActivityMonitorIncrement(uint32_t bytes) override;
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};
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class ReceivedActivityMonitor : public ActivityMonitor {
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public:
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~ReceivedActivityMonitor() override {}
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private:
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void NetworkActivityMonitorIncrement(uint32_t bytes) override;
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};
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UDPSocketPosix(DatagramSocket::BindType bind_type,
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net::NetLog* net_log,
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const net::NetLogSource& source);
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virtual ~UDPSocketPosix();
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// Opens the socket.
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// Returns a net error code.
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int Open(AddressFamily address_family);
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// Binds this socket to |network|. All data traffic on the socket will be sent
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// and received via |network|. Must be called before Connect(). This call will
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// fail if |network| has disconnected. Communication using this socket will
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// fail if |network| disconnects.
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// Returns a net error code.
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int BindToNetwork(NetworkChangeNotifier::NetworkHandle network);
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// Connects the socket to connect with a certain |address|.
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// Should be called after Open().
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// Returns a net error code.
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int Connect(const IPEndPoint& address);
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// Binds the address/port for this socket to |address|. This is generally
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// only used on a server. Should be called after Open().
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// Returns a net error code.
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int Bind(const IPEndPoint& address);
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// Closes the socket.
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// TODO(rvargas, hidehiko): Disallow re-Open() after Close().
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void Close();
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// Copies the remote udp address into |address| and returns a net error code.
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int GetPeerAddress(IPEndPoint* address) const;
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// Copies the local udp address into |address| and returns a net error code.
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// (similar to getsockname)
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int GetLocalAddress(IPEndPoint* address) const;
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// IO:
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// Multiple outstanding read requests are not supported.
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// Full duplex mode (reading and writing at the same time) is supported
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// Reads from the socket.
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// Only usable from the client-side of a UDP socket, after the socket
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// has been connected.
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int Read(IOBuffer* buf, int buf_len, CompletionOnceCallback callback);
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// Writes to the socket.
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// Only usable from the client-side of a UDP socket, after the socket
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// has been connected.
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int Write(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation);
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// Refer to datagram_client_socket.h
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int WriteAsync(DatagramBuffers buffers,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation);
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int WriteAsync(const char* buffer,
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size_t buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation);
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DatagramBuffers GetUnwrittenBuffers();
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// Reads from a socket and receive sender address information.
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// |buf| is the buffer to read data into.
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// |buf_len| is the maximum amount of data to read.
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// |address| is a buffer provided by the caller for receiving the sender
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// address information about the received data. This buffer must be kept
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// alive by the caller until the callback is placed.
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// |callback| is the callback on completion of the RecvFrom.
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// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
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// If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
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// alive until the callback is called.
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int RecvFrom(IOBuffer* buf,
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int buf_len,
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IPEndPoint* address,
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CompletionOnceCallback callback);
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// Sends to a socket with a particular destination.
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// |buf| is the buffer to send.
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// |buf_len| is the number of bytes to send.
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// |address| is the recipient address.
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// |callback| is the user callback function to call on complete.
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// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
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// If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
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// alive until the callback is called.
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int SendTo(IOBuffer* buf,
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int buf_len,
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const IPEndPoint& address,
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CompletionOnceCallback callback);
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// Sets the receive buffer size (in bytes) for the socket.
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// Returns a net error code.
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int SetReceiveBufferSize(int32_t size);
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// Sets the send buffer size (in bytes) for the socket.
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// Returns a net error code.
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int SetSendBufferSize(int32_t size);
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// Requests that packets sent by this socket not be fragment, either locally
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// by the host, or by routers (via the DF bit in the IPv4 packet header).
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// May not be supported by all platforms. Returns a return a network error
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// code if there was a problem, but the socket will still be usable. Can not
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// return ERR_IO_PENDING.
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int SetDoNotFragment();
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// If |confirm| is true, then the MSG_CONFIRM flag will be passed to
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// subsequent writes if it's supported by the platform.
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void SetMsgConfirm(bool confirm);
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// Returns true if the socket is already connected or bound.
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bool is_connected() const { return is_connected_; }
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const NetLogWithSource& NetLog() const { return net_log_; }
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// Call this to enable SO_REUSEADDR on the underlying socket.
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// Should be called between Open() and Bind().
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// Returns a net error code.
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int AllowAddressReuse();
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// Call this to allow or disallow sending and receiving packets to and from
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// broadcast addresses.
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// Returns a net error code.
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int SetBroadcast(bool broadcast);
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// Joins the multicast group.
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// |group_address| is the group address to join, could be either
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// an IPv4 or IPv6 address.
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// Returns a net error code.
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int JoinGroup(const IPAddress& group_address) const;
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// Leaves the multicast group.
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// |group_address| is the group address to leave, could be either
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// an IPv4 or IPv6 address. If the socket hasn't joined the group,
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// it will be ignored.
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// It's optional to leave the multicast group before destroying
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// the socket. It will be done by the OS.
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// Returns a net error code.
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int LeaveGroup(const IPAddress& group_address) const;
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// Sets interface to use for multicast. If |interface_index| set to 0,
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// default interface is used.
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// Should be called before Bind().
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// Returns a net error code.
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int SetMulticastInterface(uint32_t interface_index);
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// Sets the time-to-live option for UDP packets sent to the multicast
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// group address. The default value of this option is 1.
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// Cannot be negative or more than 255.
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// Should be called before Bind().
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// Returns a net error code.
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int SetMulticastTimeToLive(int time_to_live);
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// Sets the loopback flag for UDP socket. If this flag is true, the host
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// will receive packets sent to the joined group from itself.
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// The default value of this option is true.
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// Should be called before Bind().
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// Returns a net error code.
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//
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// Note: the behavior of |SetMulticastLoopbackMode| is slightly
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// different between Windows and Unix-like systems. The inconsistency only
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// happens when there are more than one applications on the same host
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// joined to the same multicast group while having different settings on
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// multicast loopback mode. On Windows, the applications with loopback off
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// will not RECEIVE the loopback packets; while on Unix-like systems, the
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// applications with loopback off will not SEND the loopback packets to
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// other applications on the same host. See MSDN: http://goo.gl/6vqbj
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int SetMulticastLoopbackMode(bool loopback);
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// Sets the differentiated services flags on outgoing packets. May not
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// do anything on some platforms.
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// Returns a net error code.
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int SetDiffServCodePoint(DiffServCodePoint dscp);
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// Resets the thread to be used for thread-safety checks.
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void DetachFromThread();
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// Apply |tag| to this socket.
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void ApplySocketTag(const SocketTag& tag);
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void SetWriteAsyncEnabled(bool enabled) { write_async_enabled_ = enabled; }
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bool WriteAsyncEnabled() { return write_async_enabled_; }
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void SetMaxPacketSize(size_t max_packet_size);
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void SetWriteMultiCoreEnabled(bool enabled) {
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write_multi_core_enabled_ = enabled;
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}
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void SetSendmmsgEnabled(bool enabled) {
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DCHECK(sender_ != nullptr);
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sender_->SetSendmmsgEnabled(enabled);
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}
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void SetWriteBatchingActive(bool active) { write_batching_active_ = active; }
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void SetWriteAsyncMaxBuffers(int value) {
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LOG(INFO) << "SetWriteAsyncMaxBuffers: " << value;
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write_async_max_buffers_ = value;
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}
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// Enables experimental optimization. This method should be called
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// before the socket is used to read data for the first time.
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void enable_experimental_recv_optimization() {
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DCHECK_EQ(kInvalidSocket, socket_);
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experimental_recv_optimization_enabled_ = true;
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};
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protected:
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// WriteAsync batching etc. are to improve throughput of large high
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// bandwidth uploads.
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// Watcher for WriteAsync paths.
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class WriteAsyncWatcher : public base::MessagePumpForIO::FdWatcher {
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public:
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explicit WriteAsyncWatcher(UDPSocketPosix* socket)
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: socket_(socket), watching_(false) {}
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// MessagePumpForIO::FdWatcher methods
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void OnFileCanReadWithoutBlocking(int /* fd */) override {}
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void OnFileCanWriteWithoutBlocking(int /* fd */) override;
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void set_watching(bool watching) { watching_ = watching; }
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bool watching() { return watching_; }
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private:
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UDPSocketPosix* const socket_;
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bool watching_;
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DISALLOW_COPY_AND_ASSIGN(WriteAsyncWatcher);
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};
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void IncreaseWriteAsyncOutstanding(int increment) {
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write_async_outstanding_ += increment;
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}
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virtual bool InternalWatchFileDescriptor();
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virtual void InternalStopWatchingFileDescriptor();
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void SetWriteCallback(CompletionOnceCallback callback) {
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write_callback_ = std::move(callback);
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}
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void DidSendBuffers(SendResult buffers);
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void FlushPending();
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||
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|
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std::unique_ptr<WriteAsyncWatcher> write_async_watcher_;
|
||
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scoped_refptr<UDPSocketPosixSender> sender_;
|
||
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std::unique_ptr<DatagramBufferPool> datagram_buffer_pool_;
|
||
|
// |WriteAsync| pending writes, does not include buffers that have
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||
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// been |PostTask*|'d.
|
||
|
DatagramBuffers pending_writes_;
|
||
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|
||
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private:
|
||
|
enum SocketOptions {
|
||
|
SOCKET_OPTION_MULTICAST_LOOP = 1 << 0
|
||
|
};
|
||
|
|
||
|
class ReadWatcher : public base::MessagePumpForIO::FdWatcher {
|
||
|
public:
|
||
|
explicit ReadWatcher(UDPSocketPosix* socket) : socket_(socket) {}
|
||
|
|
||
|
// MessagePumpForIO::FdWatcher methods
|
||
|
|
||
|
void OnFileCanReadWithoutBlocking(int /* fd */) override;
|
||
|
|
||
|
void OnFileCanWriteWithoutBlocking(int /* fd */) override {}
|
||
|
|
||
|
private:
|
||
|
UDPSocketPosix* const socket_;
|
||
|
|
||
|
DISALLOW_COPY_AND_ASSIGN(ReadWatcher);
|
||
|
};
|
||
|
|
||
|
class WriteWatcher : public base::MessagePumpForIO::FdWatcher {
|
||
|
public:
|
||
|
explicit WriteWatcher(UDPSocketPosix* socket) : socket_(socket) {}
|
||
|
|
||
|
// MessagePumpForIO::FdWatcher methods
|
||
|
|
||
|
void OnFileCanReadWithoutBlocking(int /* fd */) override {}
|
||
|
|
||
|
void OnFileCanWriteWithoutBlocking(int /* fd */) override;
|
||
|
|
||
|
private:
|
||
|
UDPSocketPosix* const socket_;
|
||
|
|
||
|
DISALLOW_COPY_AND_ASSIGN(WriteWatcher);
|
||
|
};
|
||
|
|
||
|
int InternalWriteAsync(CompletionOnceCallback callback,
|
||
|
const NetworkTrafficAnnotationTag& traffic_annotation);
|
||
|
bool WatchFileDescriptor();
|
||
|
void StopWatchingFileDescriptor();
|
||
|
|
||
|
void DoReadCallback(int rv);
|
||
|
void DoWriteCallback(int rv);
|
||
|
void DidCompleteRead();
|
||
|
void DidCompleteWrite();
|
||
|
|
||
|
// Handles stats and logging. |result| is the number of bytes transferred, on
|
||
|
// success, or the net error code on failure. On success, LogRead takes in a
|
||
|
// sockaddr and its length, which are mandatory, while LogWrite takes in an
|
||
|
// optional IPEndPoint.
|
||
|
void LogRead(int result,
|
||
|
const char* bytes,
|
||
|
socklen_t addr_len,
|
||
|
const sockaddr* addr);
|
||
|
void LogWrite(int result, const char* bytes, const IPEndPoint* address);
|
||
|
|
||
|
// Same as SendTo(), except that address is passed by pointer
|
||
|
// instead of by reference. It is called from Write() with |address|
|
||
|
// set to NULL.
|
||
|
int SendToOrWrite(IOBuffer* buf,
|
||
|
int buf_len,
|
||
|
const IPEndPoint* address,
|
||
|
CompletionOnceCallback callback);
|
||
|
|
||
|
int InternalConnect(const IPEndPoint& address);
|
||
|
|
||
|
// Reads data from a UDP socket. Depending whether the socket is connected or
|
||
|
// not, the method delegates the call to InternalRecvFromConnectedSocket()
|
||
|
// or InternalRecvFromNonConnectedSocket() respectively.
|
||
|
// For proper detection of truncated reads, the |buf_len| should always be
|
||
|
// one byte longer than the expected maximum packet length.
|
||
|
int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address);
|
||
|
|
||
|
// A more efficient implementation of the InternalRecvFrom() method for
|
||
|
// reading data from connected sockets. Internally the method uses the read()
|
||
|
// system call.
|
||
|
int InternalRecvFromConnectedSocket(IOBuffer* buf,
|
||
|
int buf_len,
|
||
|
IPEndPoint* address);
|
||
|
|
||
|
// An implementation of the InternalRecvFrom() method for reading data
|
||
|
// from non-connected sockets. Internally the method uses the recvmsg()
|
||
|
// system call.
|
||
|
int InternalRecvFromNonConnectedSocket(IOBuffer* buf,
|
||
|
int buf_len,
|
||
|
IPEndPoint* address);
|
||
|
int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address);
|
||
|
|
||
|
// Applies |socket_options_| to |socket_|. Should be called before
|
||
|
// Bind().
|
||
|
int SetMulticastOptions();
|
||
|
int DoBind(const IPEndPoint& address);
|
||
|
// Binds to a random port on |address|.
|
||
|
int RandomBind(const IPAddress& address);
|
||
|
|
||
|
// Helpers for |WriteAsync|
|
||
|
base::SequencedTaskRunner* GetTaskRunner();
|
||
|
void OnWriteAsyncTimerFired();
|
||
|
void LocalSendBuffers();
|
||
|
void PostSendBuffers();
|
||
|
int ResetLastAsyncResult();
|
||
|
int ResetWrittenBytes();
|
||
|
|
||
|
int socket_;
|
||
|
|
||
|
int addr_family_;
|
||
|
bool is_connected_;
|
||
|
|
||
|
// Bitwise-or'd combination of SocketOptions. Specifies the set of
|
||
|
// options that should be applied to |socket_| before Bind().
|
||
|
int socket_options_;
|
||
|
|
||
|
// Flags passed to sendto().
|
||
|
int sendto_flags_;
|
||
|
|
||
|
// Multicast interface.
|
||
|
uint32_t multicast_interface_;
|
||
|
|
||
|
// Multicast socket options cached for SetMulticastOption.
|
||
|
// Cannot be used after Bind().
|
||
|
int multicast_time_to_live_;
|
||
|
|
||
|
// How to do source port binding, used only when UDPSocket is part of
|
||
|
// UDPClientSocket, since UDPServerSocket provides Bind.
|
||
|
DatagramSocket::BindType bind_type_;
|
||
|
|
||
|
// These are mutable since they're just cached copies to make
|
||
|
// GetPeerAddress/GetLocalAddress smarter.
|
||
|
mutable std::unique_ptr<IPEndPoint> local_address_;
|
||
|
mutable std::unique_ptr<IPEndPoint> remote_address_;
|
||
|
|
||
|
// The socket's posix wrappers
|
||
|
base::MessagePumpForIO::FdWatchController read_socket_watcher_;
|
||
|
base::MessagePumpForIO::FdWatchController write_socket_watcher_;
|
||
|
|
||
|
// The corresponding watchers for reads and writes.
|
||
|
ReadWatcher read_watcher_;
|
||
|
WriteWatcher write_watcher_;
|
||
|
|
||
|
// Various bits to support |WriteAsync()|.
|
||
|
bool write_async_enabled_ = false;
|
||
|
bool write_batching_active_ = false;
|
||
|
bool write_multi_core_enabled_ = false;
|
||
|
int write_async_max_buffers_ = 16;
|
||
|
int written_bytes_ = 0;
|
||
|
|
||
|
int last_async_result_;
|
||
|
base::RepeatingTimer write_async_timer_;
|
||
|
bool write_async_timer_running_;
|
||
|
// Total writes in flight, including those |PostTask*|'d.
|
||
|
int write_async_outstanding_;
|
||
|
|
||
|
scoped_refptr<base::SequencedTaskRunner> task_runner_;
|
||
|
|
||
|
// The buffer used by InternalRead() to retry Read requests
|
||
|
scoped_refptr<IOBuffer> read_buf_;
|
||
|
int read_buf_len_;
|
||
|
IPEndPoint* recv_from_address_;
|
||
|
|
||
|
// The buffer used by InternalWrite() to retry Write requests
|
||
|
scoped_refptr<IOBuffer> write_buf_;
|
||
|
int write_buf_len_;
|
||
|
std::unique_ptr<IPEndPoint> send_to_address_;
|
||
|
|
||
|
// External callback; called when read is complete.
|
||
|
CompletionOnceCallback read_callback_;
|
||
|
|
||
|
// External callback; called when write is complete.
|
||
|
CompletionOnceCallback write_callback_;
|
||
|
|
||
|
NetLogWithSource net_log_;
|
||
|
|
||
|
// Network that this socket is bound to via BindToNetwork().
|
||
|
NetworkChangeNotifier::NetworkHandle bound_network_;
|
||
|
|
||
|
// These are used to lower the overhead updating activity monitor.
|
||
|
SentActivityMonitor sent_activity_monitor_;
|
||
|
ReceivedActivityMonitor received_activity_monitor_;
|
||
|
|
||
|
// Current socket tag if |socket_| is valid, otherwise the tag to apply when
|
||
|
// |socket_| is opened.
|
||
|
SocketTag tag_;
|
||
|
|
||
|
// If set to true, the socket will use an optimized experimental code path.
|
||
|
// By default, the value is set to false. To use the optimization, the
|
||
|
// client of the socket has to opt-in by calling the
|
||
|
// enable_experimental_recv_optimization() method.
|
||
|
bool experimental_recv_optimization_enabled_;
|
||
|
|
||
|
THREAD_CHECKER(thread_checker_);
|
||
|
|
||
|
// Used for alternate writes that are posted for concurrent execution.
|
||
|
base::WeakPtrFactory<UDPSocketPosix> weak_factory_;
|
||
|
|
||
|
DISALLOW_COPY_AND_ASSIGN(UDPSocketPosix);
|
||
|
};
|
||
|
|
||
|
} // namespace net
|
||
|
|
||
|
#endif // NET_SOCKET_UDP_SOCKET_POSIX_H_
|