mirror of
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506 lines
16 KiB
C++
506 lines
16 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/socket/socks5_client_socket.h"
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#include <utility>
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#include "base/callback_helpers.h"
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#include "base/compiler_specific.h"
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#include "base/format_macros.h"
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#include "base/strings/string_util.h"
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#include "base/sys_byteorder.h"
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#include "base/trace_event/trace_event.h"
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#include "net/base/io_buffer.h"
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#include "net/log/net_log.h"
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#include "net/log/net_log_event_type.h"
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#include "net/socket/client_socket_handle.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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namespace net {
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const unsigned int SOCKS5ClientSocket::kGreetReadHeaderSize = 2;
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const unsigned int SOCKS5ClientSocket::kWriteHeaderSize = 10;
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const unsigned int SOCKS5ClientSocket::kReadHeaderSize = 5;
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const uint8_t SOCKS5ClientSocket::kSOCKS5Version = 0x05;
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const uint8_t SOCKS5ClientSocket::kTunnelCommand = 0x01;
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const uint8_t SOCKS5ClientSocket::kNullByte = 0x00;
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static_assert(sizeof(struct in_addr) == 4, "incorrect system size of IPv4");
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static_assert(sizeof(struct in6_addr) == 16, "incorrect system size of IPv6");
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SOCKS5ClientSocket::SOCKS5ClientSocket(
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std::unique_ptr<ClientSocketHandle> transport_socket,
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const HostResolver::RequestInfo& req_info,
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const NetworkTrafficAnnotationTag& traffic_annotation)
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: io_callback_(base::BindRepeating(&SOCKS5ClientSocket::OnIOComplete,
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base::Unretained(this))),
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transport_(std::move(transport_socket)),
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next_state_(STATE_NONE),
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completed_handshake_(false),
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bytes_sent_(0),
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bytes_received_(0),
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read_header_size(kReadHeaderSize),
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was_ever_used_(false),
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host_request_info_(req_info),
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net_log_(transport_->socket()->NetLog()),
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traffic_annotation_(traffic_annotation) {}
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SOCKS5ClientSocket::~SOCKS5ClientSocket() {
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Disconnect();
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}
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int SOCKS5ClientSocket::Connect(CompletionOnceCallback callback) {
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DCHECK(transport_.get());
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DCHECK(transport_->socket());
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DCHECK_EQ(STATE_NONE, next_state_);
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DCHECK(user_callback_.is_null());
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// If already connected, then just return OK.
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if (completed_handshake_)
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return OK;
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net_log_.BeginEvent(NetLogEventType::SOCKS5_CONNECT);
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next_state_ = STATE_GREET_WRITE;
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buffer_.clear();
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int rv = DoLoop(OK);
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if (rv == ERR_IO_PENDING) {
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user_callback_ = std::move(callback);
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} else {
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net_log_.EndEventWithNetErrorCode(NetLogEventType::SOCKS5_CONNECT, rv);
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}
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return rv;
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}
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void SOCKS5ClientSocket::Disconnect() {
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completed_handshake_ = false;
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transport_->socket()->Disconnect();
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// Reset other states to make sure they aren't mistakenly used later.
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// These are the states initialized by Connect().
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next_state_ = STATE_NONE;
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user_callback_.Reset();
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}
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bool SOCKS5ClientSocket::IsConnected() const {
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return completed_handshake_ && transport_->socket()->IsConnected();
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}
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bool SOCKS5ClientSocket::IsConnectedAndIdle() const {
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return completed_handshake_ && transport_->socket()->IsConnectedAndIdle();
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}
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const NetLogWithSource& SOCKS5ClientSocket::NetLog() const {
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return net_log_;
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}
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bool SOCKS5ClientSocket::WasEverUsed() const {
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return was_ever_used_;
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}
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bool SOCKS5ClientSocket::WasAlpnNegotiated() const {
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if (transport_.get() && transport_->socket()) {
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return transport_->socket()->WasAlpnNegotiated();
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}
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NOTREACHED();
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return false;
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}
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NextProto SOCKS5ClientSocket::GetNegotiatedProtocol() const {
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if (transport_.get() && transport_->socket()) {
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return transport_->socket()->GetNegotiatedProtocol();
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}
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NOTREACHED();
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return kProtoUnknown;
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}
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bool SOCKS5ClientSocket::GetSSLInfo(SSLInfo* ssl_info) {
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if (transport_.get() && transport_->socket()) {
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return transport_->socket()->GetSSLInfo(ssl_info);
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}
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NOTREACHED();
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return false;
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}
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void SOCKS5ClientSocket::GetConnectionAttempts(ConnectionAttempts* out) const {
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out->clear();
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}
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int64_t SOCKS5ClientSocket::GetTotalReceivedBytes() const {
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return transport_->socket()->GetTotalReceivedBytes();
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}
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void SOCKS5ClientSocket::ApplySocketTag(const SocketTag& tag) {
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return transport_->socket()->ApplySocketTag(tag);
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}
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// Read is called by the transport layer above to read. This can only be done
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// if the SOCKS handshake is complete.
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int SOCKS5ClientSocket::Read(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) {
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DCHECK(completed_handshake_);
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DCHECK_EQ(STATE_NONE, next_state_);
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DCHECK(user_callback_.is_null());
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DCHECK(!callback.is_null());
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int rv = transport_->socket()->Read(
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buf, buf_len,
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base::BindOnce(&SOCKS5ClientSocket::OnReadWriteComplete,
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base::Unretained(this), std::move(callback)));
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if (rv > 0)
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was_ever_used_ = true;
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return rv;
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}
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// Write is called by the transport layer. This can only be done if the
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// SOCKS handshake is complete.
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int SOCKS5ClientSocket::Write(
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IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation) {
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DCHECK(completed_handshake_);
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DCHECK_EQ(STATE_NONE, next_state_);
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DCHECK(user_callback_.is_null());
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DCHECK(!callback.is_null());
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int rv = transport_->socket()->Write(
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buf, buf_len,
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base::BindOnce(&SOCKS5ClientSocket::OnReadWriteComplete,
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base::Unretained(this), std::move(callback)),
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traffic_annotation);
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if (rv > 0)
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was_ever_used_ = true;
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return rv;
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}
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int SOCKS5ClientSocket::SetReceiveBufferSize(int32_t size) {
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return transport_->socket()->SetReceiveBufferSize(size);
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}
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int SOCKS5ClientSocket::SetSendBufferSize(int32_t size) {
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return transport_->socket()->SetSendBufferSize(size);
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}
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void SOCKS5ClientSocket::DoCallback(int result) {
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DCHECK_NE(ERR_IO_PENDING, result);
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DCHECK(!user_callback_.is_null());
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// Since Run() may result in Read being called,
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// clear user_callback_ up front.
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std::move(user_callback_).Run(result);
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}
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void SOCKS5ClientSocket::OnIOComplete(int result) {
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DCHECK_NE(STATE_NONE, next_state_);
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int rv = DoLoop(result);
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if (rv != ERR_IO_PENDING) {
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net_log_.EndEvent(NetLogEventType::SOCKS5_CONNECT);
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DoCallback(rv);
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}
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}
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void SOCKS5ClientSocket::OnReadWriteComplete(CompletionOnceCallback callback,
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int result) {
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DCHECK_NE(ERR_IO_PENDING, result);
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DCHECK(!callback.is_null());
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if (result > 0)
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was_ever_used_ = true;
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std::move(callback).Run(result);
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}
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int SOCKS5ClientSocket::DoLoop(int last_io_result) {
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DCHECK_NE(next_state_, STATE_NONE);
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int rv = last_io_result;
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do {
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State state = next_state_;
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next_state_ = STATE_NONE;
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switch (state) {
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case STATE_GREET_WRITE:
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DCHECK_EQ(OK, rv);
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net_log_.BeginEvent(NetLogEventType::SOCKS5_GREET_WRITE);
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rv = DoGreetWrite();
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break;
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case STATE_GREET_WRITE_COMPLETE:
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rv = DoGreetWriteComplete(rv);
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net_log_.EndEventWithNetErrorCode(NetLogEventType::SOCKS5_GREET_WRITE,
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rv);
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break;
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case STATE_GREET_READ:
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DCHECK_EQ(OK, rv);
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net_log_.BeginEvent(NetLogEventType::SOCKS5_GREET_READ);
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rv = DoGreetRead();
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break;
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case STATE_GREET_READ_COMPLETE:
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rv = DoGreetReadComplete(rv);
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net_log_.EndEventWithNetErrorCode(NetLogEventType::SOCKS5_GREET_READ,
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rv);
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break;
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case STATE_HANDSHAKE_WRITE:
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DCHECK_EQ(OK, rv);
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net_log_.BeginEvent(NetLogEventType::SOCKS5_HANDSHAKE_WRITE);
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rv = DoHandshakeWrite();
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break;
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case STATE_HANDSHAKE_WRITE_COMPLETE:
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rv = DoHandshakeWriteComplete(rv);
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net_log_.EndEventWithNetErrorCode(
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NetLogEventType::SOCKS5_HANDSHAKE_WRITE, rv);
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break;
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case STATE_HANDSHAKE_READ:
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DCHECK_EQ(OK, rv);
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net_log_.BeginEvent(NetLogEventType::SOCKS5_HANDSHAKE_READ);
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rv = DoHandshakeRead();
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break;
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case STATE_HANDSHAKE_READ_COMPLETE:
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rv = DoHandshakeReadComplete(rv);
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net_log_.EndEventWithNetErrorCode(
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NetLogEventType::SOCKS5_HANDSHAKE_READ, rv);
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break;
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default:
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NOTREACHED() << "bad state";
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rv = ERR_UNEXPECTED;
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break;
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}
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} while (rv != ERR_IO_PENDING && next_state_ != STATE_NONE);
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return rv;
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}
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const char kSOCKS5GreetWriteData[] = { 0x05, 0x01, 0x00 }; // no authentication
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int SOCKS5ClientSocket::DoGreetWrite() {
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// Since we only have 1 byte to send the hostname length in, if the
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// URL has a hostname longer than 255 characters we can't send it.
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if (0xFF < host_request_info_.hostname().size()) {
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net_log_.AddEvent(NetLogEventType::SOCKS_HOSTNAME_TOO_BIG);
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return ERR_SOCKS_CONNECTION_FAILED;
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}
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if (buffer_.empty()) {
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buffer_ = std::string(kSOCKS5GreetWriteData,
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arraysize(kSOCKS5GreetWriteData));
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bytes_sent_ = 0;
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}
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next_state_ = STATE_GREET_WRITE_COMPLETE;
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size_t handshake_buf_len = buffer_.size() - bytes_sent_;
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handshake_buf_ = base::MakeRefCounted<IOBuffer>(handshake_buf_len);
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memcpy(handshake_buf_->data(), &buffer_.data()[bytes_sent_],
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handshake_buf_len);
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return transport_->socket()->Write(handshake_buf_.get(), handshake_buf_len,
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io_callback_, traffic_annotation_);
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}
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int SOCKS5ClientSocket::DoGreetWriteComplete(int result) {
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if (result < 0)
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return result;
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bytes_sent_ += result;
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if (bytes_sent_ == buffer_.size()) {
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buffer_.clear();
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bytes_received_ = 0;
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next_state_ = STATE_GREET_READ;
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} else {
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next_state_ = STATE_GREET_WRITE;
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}
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return OK;
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}
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int SOCKS5ClientSocket::DoGreetRead() {
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next_state_ = STATE_GREET_READ_COMPLETE;
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size_t handshake_buf_len = kGreetReadHeaderSize - bytes_received_;
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handshake_buf_ = base::MakeRefCounted<IOBuffer>(handshake_buf_len);
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return transport_->socket()
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->Read(handshake_buf_.get(), handshake_buf_len, io_callback_);
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}
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int SOCKS5ClientSocket::DoGreetReadComplete(int result) {
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if (result < 0)
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return result;
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if (result == 0) {
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net_log_.AddEvent(
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NetLogEventType::SOCKS_UNEXPECTEDLY_CLOSED_DURING_GREETING);
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return ERR_SOCKS_CONNECTION_FAILED;
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}
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bytes_received_ += result;
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buffer_.append(handshake_buf_->data(), result);
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if (bytes_received_ < kGreetReadHeaderSize) {
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next_state_ = STATE_GREET_READ;
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return OK;
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}
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// Got the greet data.
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if (buffer_[0] != kSOCKS5Version) {
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net_log_.AddEvent(NetLogEventType::SOCKS_UNEXPECTED_VERSION,
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NetLog::IntCallback("version", buffer_[0]));
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return ERR_SOCKS_CONNECTION_FAILED;
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}
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if (buffer_[1] != 0x00) {
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net_log_.AddEvent(NetLogEventType::SOCKS_UNEXPECTED_AUTH,
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NetLog::IntCallback("method", buffer_[1]));
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return ERR_SOCKS_CONNECTION_FAILED;
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}
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buffer_.clear();
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next_state_ = STATE_HANDSHAKE_WRITE;
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return OK;
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}
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int SOCKS5ClientSocket::BuildHandshakeWriteBuffer(std::string* handshake)
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const {
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DCHECK(handshake->empty());
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handshake->push_back(kSOCKS5Version);
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handshake->push_back(kTunnelCommand); // Connect command
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handshake->push_back(kNullByte); // Reserved null
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handshake->push_back(kEndPointDomain); // The type of the address.
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DCHECK_GE(static_cast<size_t>(0xFF), host_request_info_.hostname().size());
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// First add the size of the hostname, followed by the hostname.
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handshake->push_back(static_cast<unsigned char>(
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host_request_info_.hostname().size()));
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handshake->append(host_request_info_.hostname());
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uint16_t nw_port = base::HostToNet16(host_request_info_.port());
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handshake->append(reinterpret_cast<char*>(&nw_port), sizeof(nw_port));
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return OK;
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}
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// Writes the SOCKS handshake data to the underlying socket connection.
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int SOCKS5ClientSocket::DoHandshakeWrite() {
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next_state_ = STATE_HANDSHAKE_WRITE_COMPLETE;
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if (buffer_.empty()) {
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int rv = BuildHandshakeWriteBuffer(&buffer_);
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if (rv != OK)
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return rv;
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bytes_sent_ = 0;
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}
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int handshake_buf_len = buffer_.size() - bytes_sent_;
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DCHECK_LT(0, handshake_buf_len);
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handshake_buf_ = base::MakeRefCounted<IOBuffer>(handshake_buf_len);
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memcpy(handshake_buf_->data(), &buffer_[bytes_sent_],
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handshake_buf_len);
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return transport_->socket()->Write(handshake_buf_.get(), handshake_buf_len,
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io_callback_, traffic_annotation_);
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}
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int SOCKS5ClientSocket::DoHandshakeWriteComplete(int result) {
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if (result < 0)
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return result;
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// We ignore the case when result is 0, since the underlying Write
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// may return spurious writes while waiting on the socket.
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bytes_sent_ += result;
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if (bytes_sent_ == buffer_.size()) {
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next_state_ = STATE_HANDSHAKE_READ;
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buffer_.clear();
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} else if (bytes_sent_ < buffer_.size()) {
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next_state_ = STATE_HANDSHAKE_WRITE;
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} else {
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NOTREACHED();
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}
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return OK;
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}
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int SOCKS5ClientSocket::DoHandshakeRead() {
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next_state_ = STATE_HANDSHAKE_READ_COMPLETE;
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if (buffer_.empty()) {
|
||
|
bytes_received_ = 0;
|
||
|
read_header_size = kReadHeaderSize;
|
||
|
}
|
||
|
|
||
|
int handshake_buf_len = read_header_size - bytes_received_;
|
||
|
handshake_buf_ = base::MakeRefCounted<IOBuffer>(handshake_buf_len);
|
||
|
return transport_->socket()
|
||
|
->Read(handshake_buf_.get(), handshake_buf_len, io_callback_);
|
||
|
}
|
||
|
|
||
|
int SOCKS5ClientSocket::DoHandshakeReadComplete(int result) {
|
||
|
if (result < 0)
|
||
|
return result;
|
||
|
|
||
|
// The underlying socket closed unexpectedly.
|
||
|
if (result == 0) {
|
||
|
net_log_.AddEvent(
|
||
|
NetLogEventType::SOCKS_UNEXPECTEDLY_CLOSED_DURING_HANDSHAKE);
|
||
|
return ERR_SOCKS_CONNECTION_FAILED;
|
||
|
}
|
||
|
|
||
|
buffer_.append(handshake_buf_->data(), result);
|
||
|
bytes_received_ += result;
|
||
|
|
||
|
// When the first few bytes are read, check how many more are required
|
||
|
// and accordingly increase them
|
||
|
if (bytes_received_ == kReadHeaderSize) {
|
||
|
if (buffer_[0] != kSOCKS5Version || buffer_[2] != kNullByte) {
|
||
|
net_log_.AddEvent(NetLogEventType::SOCKS_UNEXPECTED_VERSION,
|
||
|
NetLog::IntCallback("version", buffer_[0]));
|
||
|
return ERR_SOCKS_CONNECTION_FAILED;
|
||
|
}
|
||
|
if (buffer_[1] != 0x00) {
|
||
|
net_log_.AddEvent(NetLogEventType::SOCKS_SERVER_ERROR,
|
||
|
NetLog::IntCallback("error_code", buffer_[1]));
|
||
|
return ERR_SOCKS_CONNECTION_FAILED;
|
||
|
}
|
||
|
|
||
|
// We check the type of IP/Domain the server returns and accordingly
|
||
|
// increase the size of the response. For domains, we need to read the
|
||
|
// size of the domain, so the initial request size is upto the domain
|
||
|
// size. Since for IPv4/IPv6 the size is fixed and hence no 'size' is
|
||
|
// read, we substract 1 byte from the additional request size.
|
||
|
SocksEndPointAddressType address_type =
|
||
|
static_cast<SocksEndPointAddressType>(buffer_[3]);
|
||
|
if (address_type == kEndPointDomain)
|
||
|
read_header_size += static_cast<uint8_t>(buffer_[4]);
|
||
|
else if (address_type == kEndPointResolvedIPv4)
|
||
|
read_header_size += sizeof(struct in_addr) - 1;
|
||
|
else if (address_type == kEndPointResolvedIPv6)
|
||
|
read_header_size += sizeof(struct in6_addr) - 1;
|
||
|
else {
|
||
|
net_log_.AddEvent(NetLogEventType::SOCKS_UNKNOWN_ADDRESS_TYPE,
|
||
|
NetLog::IntCallback("address_type", buffer_[3]));
|
||
|
return ERR_SOCKS_CONNECTION_FAILED;
|
||
|
}
|
||
|
|
||
|
read_header_size += 2; // for the port.
|
||
|
next_state_ = STATE_HANDSHAKE_READ;
|
||
|
return OK;
|
||
|
}
|
||
|
|
||
|
// When the final bytes are read, setup handshake. We ignore the rest
|
||
|
// of the response since they represent the SOCKSv5 endpoint and have
|
||
|
// no use when doing a tunnel connection.
|
||
|
if (bytes_received_ == read_header_size) {
|
||
|
completed_handshake_ = true;
|
||
|
buffer_.clear();
|
||
|
next_state_ = STATE_NONE;
|
||
|
return OK;
|
||
|
}
|
||
|
|
||
|
next_state_ = STATE_HANDSHAKE_READ;
|
||
|
return OK;
|
||
|
}
|
||
|
|
||
|
int SOCKS5ClientSocket::GetPeerAddress(IPEndPoint* address) const {
|
||
|
return transport_->socket()->GetPeerAddress(address);
|
||
|
}
|
||
|
|
||
|
int SOCKS5ClientSocket::GetLocalAddress(IPEndPoint* address) const {
|
||
|
return transport_->socket()->GetLocalAddress(address);
|
||
|
}
|
||
|
|
||
|
} // namespace net
|