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221 lines
9.6 KiB
C
221 lines
9.6 KiB
C
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_CLIENT_SOCKET_POOL_H_
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#define NET_SOCKET_CLIENT_SOCKET_POOL_H_
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#include <memory>
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#include <string>
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/time/time.h"
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#include "net/base/completion_once_callback.h"
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#include "net/base/load_states.h"
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#include "net/base/net_export.h"
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#include "net/base/request_priority.h"
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#include "net/dns/host_resolver.h"
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#include "net/http/http_request_info.h"
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namespace base {
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class DictionaryValue;
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}
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namespace net {
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class ClientSocketHandle;
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class NetLogWithSource;
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class StreamSocket;
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// ClientSocketPools are layered. This defines an interface for lower level
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// socket pools to communicate with higher layer pools.
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class NET_EXPORT HigherLayeredPool {
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public:
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virtual ~HigherLayeredPool() {}
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// Instructs the HigherLayeredPool to close an idle connection. Return true if
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// one was closed. Closing an idle connection will call into the lower layer
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// pool it came from, so must be careful of re-entrancy when using this.
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virtual bool CloseOneIdleConnection() = 0;
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};
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// ClientSocketPools are layered. This defines an interface for higher level
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// socket pools to communicate with lower layer pools.
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class NET_EXPORT LowerLayeredPool {
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public:
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virtual ~LowerLayeredPool() {}
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// Returns true if a there is currently a request blocked on the per-pool
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// (not per-host) max socket limit, either in this pool, or one that it is
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// layered on top of.
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virtual bool IsStalled() const = 0;
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// Called to add or remove a higher layer pool on top of |this|. A higher
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// layer pool may be added at most once to |this|, and must be removed prior
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// to destruction of |this|.
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virtual void AddHigherLayeredPool(HigherLayeredPool* higher_pool) = 0;
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virtual void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) = 0;
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};
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// A ClientSocketPool is used to restrict the number of sockets open at a time.
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// It also maintains a list of idle persistent sockets.
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//
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// Subclasses must also have an inner class SocketParams which is
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// the type for the |params| argument in RequestSocket() and
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// RequestSockets() below.
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class NET_EXPORT ClientSocketPool : public LowerLayeredPool {
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public:
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// Indicates whether or not a request for a socket should respect the
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// SocketPool's global and per-group socket limits.
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enum class RespectLimits { DISABLED, ENABLED };
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// Requests a connected socket for a group_name.
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//
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// There are five possible results from calling this function:
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// 1) RequestSocket returns OK and initializes |handle| with a reused socket.
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// 2) RequestSocket returns OK with a newly connected socket.
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// 3) RequestSocket returns ERR_IO_PENDING. The handle will be added to a
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// wait list until a socket is available to reuse or a new socket finishes
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// connecting. |priority| will determine the placement into the wait list.
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// 4) An error occurred early on, so RequestSocket returns an error code.
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// 5) A recoverable error occurred while setting up the socket. An error
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// code is returned, but the |handle| is initialized with the new socket.
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// The caller must recover from the error before using the connection, or
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// Disconnect the socket before releasing or resetting the |handle|.
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// The current recoverable errors are: the errors accepted by
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// IsCertificateError(err) and PROXY_AUTH_REQUESTED, or
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// HTTPS_PROXY_TUNNEL_RESPONSE when reported by HttpProxyClientSocketPool.
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//
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// If this function returns OK, then |handle| is initialized upon return.
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// The |handle|'s is_initialized method will return true in this case. If a
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// StreamSocket was reused, then ClientSocketPool will call
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// |handle|->set_reused(true). In either case, the socket will have been
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// allocated and will be connected. A client might want to know whether or
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// not the socket is reused in order to request a new socket if it encounters
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// an error with the reused socket.
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//
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// If ERR_IO_PENDING is returned, then the callback will be used to notify the
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// client of completion.
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//
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// Profiling information for the request is saved to |net_log| if non-NULL.
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//
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// If |respect_limits| is DISABLED, priority must be HIGHEST.
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virtual int RequestSocket(const std::string& group_name,
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const void* params,
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RequestPriority priority,
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const SocketTag& socket_tag,
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RespectLimits respect_limits,
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ClientSocketHandle* handle,
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CompletionOnceCallback callback,
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const NetLogWithSource& net_log) = 0;
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// RequestSockets is used to request that |num_sockets| be connected in the
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// connection group for |group_name|. If the connection group already has
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// |num_sockets| idle sockets / active sockets / currently connecting sockets,
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// then this function doesn't do anything. Otherwise, it will start up as
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// many connections as necessary to reach |num_sockets| total sockets for the
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// group. It uses |params| to control how to connect the sockets. The
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// ClientSocketPool will assign a priority to the new connections, if any.
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// This priority will probably be lower than all others, since this method
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// is intended to make sure ahead of time that |num_sockets| sockets are
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// available to talk to a host.
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virtual void RequestSockets(const std::string& group_name,
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const void* params,
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int num_sockets,
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const NetLogWithSource& net_log) = 0;
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// Called to change the priority of a RequestSocket call that returned
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// ERR_IO_PENDING and has not yet asynchronously completed. The same handle
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// parameter must be passed to this method as was passed to the
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// RequestSocket call being modified.
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// This function is a no-op if |priority| is the same as the current
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// request priority.
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virtual void SetPriority(const std::string& group_name,
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ClientSocketHandle* handle,
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RequestPriority priority) = 0;
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// Called to cancel a RequestSocket call that returned ERR_IO_PENDING. The
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// same handle parameter must be passed to this method as was passed to the
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// RequestSocket call being cancelled. The associated callback is not run.
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// However, for performance, we will let one ConnectJob complete and go idle.
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virtual void CancelRequest(const std::string& group_name,
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ClientSocketHandle* handle) = 0;
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// Called to release a socket once the socket is no longer needed. If the
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// socket still has an established connection, then it will be added to the
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// set of idle sockets to be used to satisfy future RequestSocket calls.
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// Otherwise, the StreamSocket is destroyed. |id| is used to differentiate
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// between updated versions of the same pool instance. The pool's id will
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// change when it flushes, so it can use this |id| to discard sockets with
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// mismatched ids.
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virtual void ReleaseSocket(const std::string& group_name,
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std::unique_ptr<StreamSocket> socket,
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int id) = 0;
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// This flushes all state from the ClientSocketPool. This means that all
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// idle and connecting sockets are discarded with the given |error|.
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// Active sockets being held by ClientSocketPool clients will be discarded
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// when released back to the pool.
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// Does not flush any pools wrapped by |this|.
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virtual void FlushWithError(int error) = 0;
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// Called to close any idle connections held by the connection manager.
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virtual void CloseIdleSockets() = 0;
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// Called to close any idle connections held by the connection manager.
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virtual void CloseIdleSocketsInGroup(const std::string& group_name) = 0;
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// The total number of idle sockets in the pool.
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virtual int IdleSocketCount() const = 0;
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// The total number of idle sockets in a connection group.
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virtual int IdleSocketCountInGroup(const std::string& group_name) const = 0;
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// Determine the LoadState of a connecting ClientSocketHandle.
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virtual LoadState GetLoadState(const std::string& group_name,
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const ClientSocketHandle* handle) const = 0;
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// Retrieves information on the current state of the pool as a
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// DictionaryValue.
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// If |include_nested_pools| is true, the states of any nested
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// ClientSocketPools will be included.
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virtual std::unique_ptr<base::DictionaryValue> GetInfoAsValue(
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const std::string& name,
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const std::string& type,
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bool include_nested_pools) const = 0;
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// Returns the maximum amount of time to wait before retrying a connect.
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static const int kMaxConnectRetryIntervalMs = 250;
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static base::TimeDelta unused_idle_socket_timeout();
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static void set_unused_idle_socket_timeout(base::TimeDelta timeout);
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static base::TimeDelta used_idle_socket_timeout();
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static void set_used_idle_socket_timeout(base::TimeDelta timeout);
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protected:
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ClientSocketPool();
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~ClientSocketPool() override;
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// Return the connection timeout for this pool.
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virtual base::TimeDelta ConnectionTimeout() const = 0;
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private:
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DISALLOW_COPY_AND_ASSIGN(ClientSocketPool);
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};
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template <typename PoolType>
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void RequestSocketsForPool(
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PoolType* pool,
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const std::string& group_name,
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const scoped_refptr<typename PoolType::SocketParams>& params,
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int num_sockets,
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const NetLogWithSource& net_log) {
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pool->RequestSockets(group_name, ¶ms, num_sockets, net_log);
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}
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} // namespace net
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#endif // NET_SOCKET_CLIENT_SOCKET_POOL_H_
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