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97 lines
4.5 KiB
Plaintext
97 lines
4.5 KiB
Plaintext
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// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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module media.mojom;
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import "media/mojo/interfaces/remoting_common.mojom";
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interface RemoterFactory {
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// Create a new Remoter associated with the given RemotingSource and bind it
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// to the given interface request. The RemotingSource will be notified when
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// the Remoter becomes available for use (or becomes unavailable).
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Create(RemotingSource source, Remoter& remoter);
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};
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// Interface used by the source to control when media bitstream data is read
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// from a data pipe and then sent to the remote endpoint. There is one
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// RemotingDataStreamSender per data pipe.
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interface RemotingDataStreamSender {
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// Enqueues another frame for transmission to the remote endpoint, whose
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// payload is |frame_size| bytes, to be read from the data pipe.
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SendFrame(uint32 frame_size);
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// Cancels the transmission of all in-flight data to the remote, up to and
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// including the last SendFrame() call; and also discard any data chunks
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// that were consumed from the data pipe for the next frame. This is used to
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// optimize seeking, when it is known that any in-flight data is no longer
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// needed by the remote. There is no guarantee as to how much of the in-flight
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// data will actually reach the remote before the cancellation takes effect.
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CancelInFlightData();
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};
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// Interface used by the source to start/stop remoting and send data to the
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// sink.
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interface Remoter {
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// Starts a remoting session (once the sink has been reported to be available;
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// see RemotingSource). Either RemotingSource.OnStarted() or OnStartFailed()
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// will be called to indicate success or failure. Once OnStarted() has been
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// invoked, the source may then make calls to SendMessageToSink() and expect
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// messages from the remote via RemotingSource.OnMessageFromSink().
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Start();
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// Starts remoting the media data streams. This is called after Start() to
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// provide data pipes from which the audio/video bitstream data is consumed
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// and then transported to the remote device. RemotingDataStreamSenders are
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// used by the source to control when data should be consumed from the data
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// pipes and sent. One or both pipes (and their corresponding
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// RemotingDataStreamSender interface requests) must be provided.
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StartDataStreams(handle<data_pipe_consumer>? audio_pipe,
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handle<data_pipe_consumer>? video_pipe,
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RemotingDataStreamSender&? audio_sender,
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RemotingDataStreamSender&? video_sender);
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// Stops remoting media. Messages in both directions will be dropped after this
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// point as well as any pending or in-transit media bitstream data.
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Stop(RemotingStopReason reason);
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// Sends |message| to the sink. |message| is a serialized protobuf from
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// src/media/remoting/proto.
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SendMessageToSink(array<uint8> message);
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// Estimates the transmission capacity. Returns the result in
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// bytes per second.
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EstimateTransmissionCapacity() => (double rate);
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};
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// Interface used for sending notifications back to the local source's control
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// logic, and to pass messages from the sink back to the local media pipeline.
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interface RemotingSource {
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// Pass the sink's metadata. It is up to the source's control logic to decide
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// whether/when to start remoting.
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OnSinkAvailable(RemotingSinkMetadata metadata);
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// Notifies the source that the sink is no longer available for remoting. This
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// may happen, for example, because the sink has been shut down, or because
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// another source has started remoting.
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OnSinkGone();
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// One of these is called after the source attempts to start remoting. If
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// OnStarted() is called, messages may begin flowing; and this will continue
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// until OnStopped() is called. On the other hand, if OnStartFailed() is
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// called, then no messages are being passed between source and sink and
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// remoting is not taking place.
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OnStarted();
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OnStartFailed(RemotingStartFailReason reason);
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// Passes a |message| from the sink back to the source. The |message| consists
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// of a serialized protobuf from src/media/remoting/proto. This will only be
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// called after OnStarted() and before OnStopped().
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OnMessageFromSink(array<uint8> message);
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// Notifies the source that remoting has terminated. This may or may not be in
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// response to a Remoter.Stop() call, as other events (possibly external) may
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// have caused remoting to end.
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OnStopped(RemotingStopReason reason);
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};
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