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245 lines
10 KiB
C
245 lines
10 KiB
C
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
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#define NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
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#include <memory>
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#include <string>
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#include <vector>
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#include "base/callback_forward.h"
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#include "base/macros.h"
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#include "base/memory/ref_counted.h"
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#include "base/time/time.h"
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#include "net/base/completion_callback.h"
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#include "net/base/net_export.h"
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#include "net/websockets/websocket_event_interface.h"
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#include "net/websockets/websocket_handshake_request_info.h"
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#include "net/websockets/websocket_handshake_response_info.h"
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class GURL;
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namespace base {
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class Timer;
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}
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namespace url {
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class Origin;
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} // namespace url
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namespace net {
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class NetLogWithSource;
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class URLRequest;
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class URLRequestContext;
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struct WebSocketFrame;
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class WebSocketHandshakeStreamBase;
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class WebSocketHandshakeStreamCreateHelper;
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// WebSocketStreamRequest is the caller's handle to the process of creation of a
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// WebSocketStream. Deleting the object before the OnSuccess or OnFailure
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// callbacks are called will cancel the request (and neither callback will be
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// called). After OnSuccess or OnFailure have been called, this object may be
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// safely deleted without side-effects.
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class NET_EXPORT_PRIVATE WebSocketStreamRequest {
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public:
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virtual ~WebSocketStreamRequest();
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virtual void OnHandshakeStreamCreated(
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WebSocketHandshakeStreamBase* handshake_stream) = 0;
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virtual void OnFailure(const std::string& message) = 0;
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};
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// WebSocketStream is a transport-agnostic interface for reading and writing
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// WebSocket frames. This class provides an abstraction for WebSocket streams
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// based on various transport layers, such as normal WebSocket connections
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// (WebSocket protocol upgraded from HTTP handshake), SPDY transports, or
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// WebSocket connections with multiplexing extension. Subtypes of
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// WebSocketStream are responsible for managing the underlying transport
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// appropriately.
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//
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// All functions except Close() can be asynchronous. If an operation cannot
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// be finished synchronously, the function returns ERR_IO_PENDING, and
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// |callback| will be called when the operation is finished. Non-null |callback|
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// must be provided to these functions.
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class NET_EXPORT_PRIVATE WebSocketStream {
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public:
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// A concrete object derived from ConnectDelegate is supplied by the caller to
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// CreateAndConnectStream() to receive the result of the connection.
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class NET_EXPORT_PRIVATE ConnectDelegate {
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public:
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virtual ~ConnectDelegate();
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// Called when the URLRequest is created.
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virtual void OnCreateRequest(URLRequest* url_request) = 0;
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// Called on successful connection. The parameter is an object derived from
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// WebSocketStream.
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virtual void OnSuccess(std::unique_ptr<WebSocketStream> stream) = 0;
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// Called on failure to connect.
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// |message| contains defails of the failure.
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virtual void OnFailure(const std::string& message) = 0;
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// Called when the WebSocket Opening Handshake starts.
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virtual void OnStartOpeningHandshake(
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std::unique_ptr<WebSocketHandshakeRequestInfo> request) = 0;
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// Called when the WebSocket Opening Handshake ends.
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virtual void OnFinishOpeningHandshake(
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std::unique_ptr<WebSocketHandshakeResponseInfo> response) = 0;
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// Called when there is an SSL certificate error. Should call
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// ssl_error_callbacks->ContinueSSLRequest() or
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// ssl_error_callbacks->CancelSSLRequest().
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virtual void OnSSLCertificateError(
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std::unique_ptr<WebSocketEventInterface::SSLErrorCallbacks>
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ssl_error_callbacks,
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const SSLInfo& ssl_info,
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bool fatal) = 0;
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};
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// Create and connect a WebSocketStream of an appropriate type. The actual
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// concrete type returned depends on whether multiplexing or SPDY are being
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// used to communicate with the remote server. If the handshake completed
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// successfully, then connect_delegate->OnSuccess() is called with a
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// WebSocketStream instance. If it failed, then connect_delegate->OnFailure()
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// is called with a WebSocket result code corresponding to the error. Deleting
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// the returned WebSocketStreamRequest object will cancel the connection, in
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// which case the |connect_delegate| object that the caller passed will be
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// deleted without any of its methods being called. Unless cancellation is
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// required, the caller should keep the WebSocketStreamRequest object alive
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// until connect_delegate->OnSuccess() or OnFailure() have been called, then
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// it is safe to delete.
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static std::unique_ptr<WebSocketStreamRequest> CreateAndConnectStream(
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const GURL& socket_url,
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std::unique_ptr<WebSocketHandshakeStreamCreateHelper> create_helper,
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const url::Origin& origin,
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const GURL& site_for_cookies,
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const std::string& additional_headers,
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URLRequestContext* url_request_context,
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const NetLogWithSource& net_log,
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std::unique_ptr<ConnectDelegate> connect_delegate);
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// Alternate version of CreateAndConnectStream() for testing use only. It
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// takes |timer| as the handshake timeout timer.
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static std::unique_ptr<WebSocketStreamRequest>
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CreateAndConnectStreamForTesting(
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const GURL& socket_url,
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std::unique_ptr<WebSocketHandshakeStreamCreateHelper> create_helper,
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const url::Origin& origin,
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const GURL& site_for_cookies,
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const std::string& additional_headers,
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URLRequestContext* url_request_context,
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const NetLogWithSource& net_log,
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std::unique_ptr<ConnectDelegate> connect_delegate,
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std::unique_ptr<base::Timer> timer);
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// Derived classes must make sure Close() is called when the stream is not
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// closed on destruction.
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virtual ~WebSocketStream();
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// Reads WebSocket frame data. This operation finishes when new frame data
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// becomes available.
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//
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// |frames| remains owned by the caller and must be valid until the
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// operation completes or Close() is called. |frames| must be empty on
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// calling.
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//
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// This function should not be called while the previous call of ReadFrames()
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// is still pending.
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//
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// Returns net::OK or one of the net::ERR_* codes.
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//
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// frames->size() >= 1 if the result is OK.
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//
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// Only frames with complete header information are inserted into |frames|. If
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// the currently available bytes of a new frame do not form a complete frame
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// header, then the implementation will buffer them until all the fields in
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// the WebSocketFrameHeader object can be filled. If ReadFrames() is freshly
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// called in this situation, it will return ERR_IO_PENDING exactly as if no
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// data was available.
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//
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// Original frame boundaries are not preserved. In particular, if only part of
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// a frame is available, then the frame will be split, and the available data
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// will be returned immediately.
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//
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// When the socket is closed on the remote side, this method will return
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// ERR_CONNECTION_CLOSED. It will not return OK with an empty vector.
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//
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// If the connection is closed in the middle of receiving an incomplete frame,
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// ReadFrames may discard the incomplete frame. Since the renderer will
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// discard any incomplete messages when the connection is closed, this makes
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// no difference to the overall semantics.
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//
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// Implementations of ReadFrames() must be able to handle being deleted during
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// the execution of callback.Run(). In practice this means that the method
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// calling callback.Run() (and any calling methods in the same object) must
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// return immediately without any further method calls or access to member
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// variables. Implementors should write test(s) for this case.
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//
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// Extensions which use reserved header bits should clear them when they are
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// set correctly. If the reserved header bits are set incorrectly, it is okay
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// to leave it to the caller to report the error.
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virtual int ReadFrames(std::vector<std::unique_ptr<WebSocketFrame>>* frames,
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const CompletionCallback& callback) = 0;
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// Writes WebSocket frame data.
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//
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// |frames| must be valid until the operation completes or Close() is called.
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//
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// This function must not be called while a previous call of WriteFrames() is
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// still pending.
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//
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// This method will only return OK if all frames were written completely.
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// Otherwise it will return an appropriate net error code.
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//
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// The callback implementation is permitted to delete this
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// object. Implementations of WriteFrames() should be robust against
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// this. This generally means returning to the event loop immediately after
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// calling the callback.
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virtual int WriteFrames(std::vector<std::unique_ptr<WebSocketFrame>>* frames,
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const CompletionCallback& callback) = 0;
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// Closes the stream. All pending I/O operations (if any) are cancelled
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// at this point, so |frames| can be freed.
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virtual void Close() = 0;
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// The subprotocol that was negotiated for the stream. If no protocol was
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// negotiated, then the empty string is returned.
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virtual std::string GetSubProtocol() const = 0;
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// The extensions that were negotiated for the stream. Since WebSocketStreams
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// can be layered, this may be different from what this particular
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// WebSocketStream implements. The primary purpose of this accessor is to make
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// the data available to Javascript. The format of the string is identical to
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// the contents of the Sec-WebSocket-Extensions header supplied by the server,
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// with some canonicalisations applied (leading and trailing whitespace
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// removed, multiple headers concatenated into one comma-separated list). See
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// RFC6455 section 9.1 for the exact format specification. If no
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// extensions were negotiated, the empty string is returned.
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virtual std::string GetExtensions() const = 0;
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protected:
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WebSocketStream();
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private:
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DISALLOW_COPY_AND_ASSIGN(WebSocketStream);
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};
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// A helper function used in the implementation of CreateAndConnectStream() and
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// WebSocketBasicHandshakeStream. It creates a WebSocketHandshakeResponseInfo
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// object and dispatches it to the OnFinishOpeningHandshake() method of the
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// supplied |connect_delegate|.
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void WebSocketDispatchOnFinishOpeningHandshake(
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WebSocketStream::ConnectDelegate* connect_delegate,
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const GURL& gurl,
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const scoped_refptr<HttpResponseHeaders>& headers,
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base::Time response_time);
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} // namespace net
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#endif // NET_WEBSOCKETS_WEBSOCKET_STREAM_H_
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