naiveproxy/device/vr/buildflags/buildflags.gni

61 lines
2.7 KiB
Plaintext
Raw Normal View History

2018-08-15 01:19:20 +03:00
# Copyright 2016 The Chromium Authors. All rights reserved.
# Use of this source code is governed by a BSD-style license that can be
# found in the LICENSE file.
import("//build/config/chrome_build.gni")
import("//build/config/chromecast_build.gni")
import("//build/config/gclient_args.gni")
import("//chrome/android/channel.gni")
declare_args() {
# TODO(733935): Enable for other Android architectures too. Currently we only
# support arm and arm64.
enable_gvr_services = is_android && !is_chromecast &&
(current_cpu == "arm" || current_cpu == "arm64")
enable_openvr = is_win
# To build with Oculus support, the Oculus SDK for Windows will need to be
# installed in third_party/libovr/src. See
# third_party/libovr/README.chromium for details.
enable_oculus_vr = checkout_oculus_sdk && is_chrome_branded && is_win
}
declare_args() {
# Enable VR device support whenever VR device SDK(s) are supported.
# We enable VR on Linux even though VR features aren't usable because
# the binary size impact is small and allows many VR tests to run on Linux
enable_vr =
enable_gvr_services || enable_openvr || enable_oculus_vr ||
(is_desktop_linux && (current_cpu == "x64" || current_cpu == "x86"))
# Whether to include VR extras like test APKs in non-VR-specific targets
include_vr_data = false
}
declare_args() {
# TODO(crbug.com/837999, crbug.com/841389): We currently only support arm and
# we are limiting to canary and dev until binary size issues are resolved.
# TODO(crbug.com/836524): once we've refactored AR code out from vr
# directories, we can stop requiring |enable_vr| here.
package_arcore = enable_vr && is_android && !is_chromecast &&
(current_cpu == "arm" || current_cpu == "arm64") &&
(android_channel == "default" ||
android_channel == "canary" || android_channel == "dev")
# TODO(crbug.com/841389): We should eventually have a single flag for
# enabling arcore, but we currently don't support ARCore in 64bit, and we do
# not support all channels. This flag governs the inclusion of code that must
# be identical across configs.
# TODO(crbug.com/836524): once we've refactored AR code out from vr
# directories, we can stop requiring |enable_vr| here.
enable_arcore = enable_vr && is_android && !is_chromecast &&
(current_cpu == "arm" || current_cpu == "arm64")
# When enabled, host Desktop VR devices (OpenVR and Oculus) in a separate
# process. When disabled, and Oculus/OpenVR are enabled, they are hosted
# in the browser process.
# TODO(billorr): Enable by default when OpenVR or Oculus are enabled after
# tests and controllers are working with the isolated process.
enable_isolated_xr_service = false
}