naiveproxy/net/spdy/spdy_proxy_client_socket.h

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2018-12-10 05:59:24 +03:00
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_
#define NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_
#include <stddef.h>
#include <stdint.h>
#include <list>
#include <memory>
#include <string>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/weak_ptr.h"
#include "net/base/completion_callback.h"
#include "net/base/completion_once_callback.h"
#include "net/base/host_port_pair.h"
#include "net/base/load_timing_info.h"
#include "net/base/net_export.h"
#include "net/http/http_auth_controller.h"
#include "net/http/http_request_headers.h"
#include "net/http/http_request_info.h"
#include "net/http/http_response_info.h"
#include "net/http/proxy_client_socket.h"
#include "net/log/net_log_source.h"
#include "net/log/net_log_with_source.h"
#include "net/spdy/spdy_http_stream.h"
#include "net/spdy/spdy_read_queue.h"
#include "net/spdy/spdy_session.h"
#include "net/spdy/spdy_stream.h"
#include "net/third_party/spdy/core/spdy_protocol.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
namespace net {
class HttpStream;
class IOBuffer;
class SpdyStream;
class NET_EXPORT_PRIVATE SpdyProxyClientSocket : public ProxyClientSocket,
public SpdyStream::Delegate {
public:
// Create a socket on top of the |spdy_stream| by sending a HEADERS CONNECT
// frame for |endpoint|. After the response HEADERS frame is received, any
// data read/written to the socket will be transferred in data frames. This
// object will set itself as |spdy_stream|'s delegate.
SpdyProxyClientSocket(const base::WeakPtr<SpdyStream>& spdy_stream,
const std::string& user_agent,
const HostPortPair& endpoint,
const NetLogWithSource& source_net_log,
HttpAuthController* auth_controller);
// On destruction Disconnect() is called.
~SpdyProxyClientSocket() override;
// ProxyClientSocket methods:
const HttpResponseInfo* GetConnectResponseInfo() const override;
std::unique_ptr<HttpStream> CreateConnectResponseStream() override;
const scoped_refptr<HttpAuthController>& GetAuthController() const override;
int RestartWithAuth(CompletionOnceCallback callback) override;
bool IsUsingSpdy() const override;
NextProto GetProxyNegotiatedProtocol() const override;
// StreamSocket implementation.
int Connect(CompletionOnceCallback callback) override;
void Disconnect() override;
bool IsConnected() const override;
bool IsConnectedAndIdle() const override;
const NetLogWithSource& NetLog() const override;
bool WasEverUsed() const override;
bool WasAlpnNegotiated() const override;
NextProto GetNegotiatedProtocol() const override;
bool GetSSLInfo(SSLInfo* ssl_info) override;
void GetConnectionAttempts(ConnectionAttempts* out) const override;
void ClearConnectionAttempts() override {}
void AddConnectionAttempts(const ConnectionAttempts& attempts) override {}
int64_t GetTotalReceivedBytes() const override;
void ApplySocketTag(const SocketTag& tag) override;
// Socket implementation.
int Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) override;
int ReadIfReady(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) override;
int CancelReadIfReady() override;
int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) override;
int SetReceiveBufferSize(int32_t size) override;
int SetSendBufferSize(int32_t size) override;
int GetPeerAddress(IPEndPoint* address) const override;
int GetLocalAddress(IPEndPoint* address) const override;
// SpdyStream::Delegate implementation.
void OnHeadersSent() override;
void OnHeadersReceived(
const spdy::SpdyHeaderBlock& response_headers,
const spdy::SpdyHeaderBlock* pushed_request_headers) override;
void OnDataReceived(std::unique_ptr<SpdyBuffer> buffer) override;
void OnDataSent() override;
void OnTrailers(const spdy::SpdyHeaderBlock& trailers) override;
void OnClose(int status) override;
NetLogSource source_dependency() const override;
private:
enum State {
STATE_DISCONNECTED,
STATE_GENERATE_AUTH_TOKEN,
STATE_GENERATE_AUTH_TOKEN_COMPLETE,
STATE_SEND_REQUEST,
STATE_SEND_REQUEST_COMPLETE,
STATE_READ_REPLY_COMPLETE,
STATE_OPEN,
STATE_CLOSED
};
// Calls |callback.Run(result)|. Used to run a callback posted to the
// message loop.
void RunCallback(CompletionOnceCallback callback, int result) const;
void OnIOComplete(int result);
int DoLoop(int last_io_result);
int DoGenerateAuthToken();
int DoGenerateAuthTokenComplete(int result);
int DoSendRequest();
int DoSendRequestComplete(int result);
int DoReadReplyComplete(int result);
// Populates |user_buffer_| with as much read data as possible
// and returns the number of bytes read.
size_t PopulateUserReadBuffer(char* out, size_t len);
State next_state_;
// Pointer to the SPDY Stream that this sits on top of.
base::WeakPtr<SpdyStream> spdy_stream_;
// Stores the callback to the layer above, called on completing Read() or
// Connect().
CompletionOnceCallback read_callback_;
// Stores the callback to the layer above, called on completing Write().
CompletionOnceCallback write_callback_;
// CONNECT request and response.
HttpRequestInfo request_;
HttpResponseInfo response_;
// The hostname and port of the endpoint. This is not necessarily the one
// specified by the URL, due to Alternate-Protocol or fixed testing ports.
const HostPortPair endpoint_;
scoped_refptr<HttpAuthController> auth_;
std::string user_agent_;
// We buffer the response body as it arrives asynchronously from the stream.
SpdyReadQueue read_buffer_queue_;
// User provided buffer for the Read() response.
scoped_refptr<IOBuffer> user_buffer_;
size_t user_buffer_len_;
// User specified number of bytes to be written.
int write_buffer_len_;
// True if the transport socket has ever sent data.
bool was_ever_used_;
// Used only for redirects.
bool redirect_has_load_timing_info_;
LoadTimingInfo redirect_load_timing_info_;
h2: Add support for HTTP/2 CONNECT Fast Open SpdyProxyClientSocket waits for 200 OK before returning OK for Connect. Change that behavior to returning OK immediately after CONNECT header. This feature is enabled by default. It should probably be turned on through an interface but that implies passing a flag through deep interface chains right now requiring intrusive changes to multiple places. Design notes: The current approach is better than the obvious TCP Fast Open style fake Connect(). Fast Open should not be used for preconnects as preconnects need actual connections set up. The Naive client does not use preconnects per se (using "...RawConnect") but the user agent will use preconnects and the Naive client has to infer that. Hence there is a need to check the incoming socket for available bytes right before Connect() and configure whether a socket should be connected with Fast Open. But fake Connect() make it difficult to check the incoming socket because it immediately returns and there is not enough time for the first read of the incoming socket to arrive. To check for preconnects it is best to push the first read of the incoming socket to as late as possible. The other (wrong) way of doing that is to pass in an early read callback and call it immediately after sending HEADERS and then send the available bytes right there. This way is wrong because it does not work with late binding, which assumes Connect() is idempotent and causes sockets opened in this way to be potentially bound to the wrong socket requests. The current approach is to return OK in Connect() right after sending HEADERS before getting the reply, which is to be received later. If the reply is received during a subsequent Read() and the reply indicates an error, the error is returned to the callback of the Read(); otherwise the error is ignored with the connection disconnected and subsequent Read() and Write() should discover the disconnection.
2018-01-29 21:02:09 +03:00
bool use_fastopen_;
bool read_headers_pending_;
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const NetLogWithSource net_log_;
const NetLogSource source_dependency_;
// The default weak pointer factory.
base::WeakPtrFactory<SpdyProxyClientSocket> weak_factory_;
// Only used for posting write callbacks. Weak pointers created by this
// factory are invalidated in Disconnect().
base::WeakPtrFactory<SpdyProxyClientSocket> write_callback_weak_factory_;
DISALLOW_COPY_AND_ASSIGN(SpdyProxyClientSocket);
};
} // namespace net
#endif // NET_SPDY_SPDY_PROXY_CLIENT_SOCKET_H_