mirror of
https://github.com/klzgrad/naiveproxy.git
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119 lines
3.8 KiB
C++
119 lines
3.8 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "net/dns/dns_reloader.h"
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#if defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_OPENBSD) && \
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!defined(OS_ANDROID) && !defined(OS_FUCHSIA)
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#include <resolv.h>
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#include "base/lazy_instance.h"
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#include "base/logging.h"
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#include "base/macros.h"
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#include "base/message_loop/message_loop.h"
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#include "base/synchronization/lock.h"
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#include "base/threading/thread_local_storage.h"
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#include "net/base/network_change_notifier.h"
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namespace net {
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namespace {
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// On Linux/BSD, changes to /etc/resolv.conf can go unnoticed thus resulting
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// in DNS queries failing either because nameservers are unknown on startup
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// or because nameserver info has changed as a result of e.g. connecting to
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// a new network. Some distributions patch glibc to stat /etc/resolv.conf
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// to try to automatically detect such changes but these patches are not
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// universal and even patched systems such as Jaunty appear to need calls
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// to res_ninit to reload the nameserver information in different threads.
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//
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// To fix this, on systems with FilePathWatcher support, we use
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// NetworkChangeNotifier::DNSObserver to monitor /etc/resolv.conf to
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// enable us to respond to DNS changes and reload the resolver state.
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//
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// OpenBSD does not have thread-safe res_ninit/res_nclose so we can't do
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// the same trick there and most *BSD's don't yet have support for
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// FilePathWatcher (but perhaps the new kqueue mac code just needs to be
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// ported to *BSD to support that).
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//
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// Android does not have /etc/resolv.conf. The system takes care of nameserver
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// changes, so none of this is needed.
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class DnsReloader : public NetworkChangeNotifier::DNSObserver {
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public:
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struct ReloadState {
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int resolver_generation;
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};
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// NetworkChangeNotifier::DNSObserver:
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void OnDNSChanged() override {
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DCHECK(base::MessageLoopForIO::IsCurrent());
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base::AutoLock lock(lock_);
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resolver_generation_++;
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}
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void MaybeReload() {
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ReloadState* reload_state = static_cast<ReloadState*>(tls_index_.Get());
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base::AutoLock lock(lock_);
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if (!reload_state) {
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reload_state = new ReloadState();
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reload_state->resolver_generation = resolver_generation_;
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res_ninit(&_res);
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tls_index_.Set(reload_state);
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} else if (reload_state->resolver_generation != resolver_generation_) {
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reload_state->resolver_generation = resolver_generation_;
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// It is safe to call res_nclose here since we know res_ninit will have
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// been called above.
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res_nclose(&_res);
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res_ninit(&_res);
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}
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}
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// Free the allocated state.
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static void SlotReturnFunction(void* data) {
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ReloadState* reload_state = static_cast<ReloadState*>(data);
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if (reload_state)
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res_nclose(&_res);
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delete reload_state;
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}
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private:
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DnsReloader() { NetworkChangeNotifier::AddDNSObserver(this); }
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~DnsReloader() override {
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NOTREACHED(); // LeakyLazyInstance is not destructed.
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}
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base::Lock lock_; // Protects resolver_generation_.
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int resolver_generation_ = 0;
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friend struct base::LazyInstanceTraitsBase<DnsReloader>;
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// We use thread local storage to identify which ReloadState to interact with.
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base::ThreadLocalStorage::Slot tls_index_{&SlotReturnFunction};
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DISALLOW_COPY_AND_ASSIGN(DnsReloader);
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};
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base::LazyInstance<DnsReloader>::Leaky
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g_dns_reloader = LAZY_INSTANCE_INITIALIZER;
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} // namespace
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void EnsureDnsReloaderInit() {
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g_dns_reloader.Pointer();
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}
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void DnsReloaderMaybeReload() {
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// This routine can be called by any of the DNS worker threads.
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DnsReloader* dns_reloader = g_dns_reloader.Pointer();
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dns_reloader->MaybeReload();
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}
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} // namespace net
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#endif // defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_OPENBSD) &&
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// !defined(OS_ANDROID)
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