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143 lines
5.8 KiB
C
143 lines
5.8 KiB
C
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_BASE_PRIORITIZED_DISPATCHER_H_
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#define NET_BASE_PRIORITIZED_DISPATCHER_H_
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#include <stddef.h>
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#include <vector>
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#include "base/macros.h"
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#include "net/base/net_export.h"
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#include "net/base/priority_queue.h"
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namespace net {
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// A priority-based dispatcher of jobs. Dispatch order is by priority (highest
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// first) and then FIFO. The dispatcher enforces limits on the number of running
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// jobs. It never revokes a job once started. The job must call OnJobFinished
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// once it finishes in order to dispatch further jobs.
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//
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// This class is NOT thread-safe which is enforced by the underlying
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// non-thread-safe PriorityQueue. All operations are O(p) time for p priority
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// levels. It is safe to execute any method, including destructor, from within
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// Job::Start.
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//
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class NET_EXPORT_PRIVATE PrioritizedDispatcher {
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public:
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class Job;
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typedef PriorityQueue<Job*>::Priority Priority;
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// Describes the limits for the number of jobs started by the dispatcher.
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// For example, |total_jobs| = 30 and |reserved_slots| = { 0, 5, 10, 5 } allow
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// for at most 30 running jobs in total. Jobs at priority 0 can't use slots
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// reserved for higher priorities, so they are limited to 10.
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// If there are already 24 jobs running, then only 6 more jobs can start. No
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// jobs at priority 1 or below can start. After one more job starts, no jobs
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// at priority 2 or below can start, since the remaining 5 slots are reserved
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// for priority 3 or above.
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struct NET_EXPORT_PRIVATE Limits {
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Limits(Priority num_priorities, size_t total_jobs);
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Limits(const Limits& other);
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~Limits();
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// Total allowed running jobs.
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size_t total_jobs;
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// Number of slots reserved for each priority and higher.
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// Sum of |reserved_slots| must be no greater than |total_jobs|.
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std::vector<size_t> reserved_slots;
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};
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// An interface to the job dispatched by PrioritizedDispatcher. The dispatcher
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// does not own the Job but expects it to live as long as the Job is queued.
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// Use Cancel to remove Job from queue before it is dispatched. The Job can be
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// deleted after it is dispatched or canceled, or the dispatcher is destroyed.
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class Job {
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public:
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// Note: PrioritizedDispatcher will never delete a Job.
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virtual ~Job() {}
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// Called when the dispatcher starts the job. Once the job finishes, it must
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// call OnJobFinished.
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virtual void Start() = 0;
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};
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// A handle to the enqueued job. The handle becomes invalid when the job is
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// canceled, updated, or started.
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typedef PriorityQueue<Job*>::Pointer Handle;
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// Creates a dispatcher enforcing |limits| on number of running jobs.
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explicit PrioritizedDispatcher(const Limits& limits);
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~PrioritizedDispatcher();
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size_t num_running_jobs() const { return num_running_jobs_; }
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size_t num_queued_jobs() const { return queue_.size(); }
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size_t num_priorities() const { return max_running_jobs_.size(); }
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// Adds |job| with |priority| to the dispatcher. If limits permit, |job| is
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// started immediately. Returns handle to the job or null-handle if the job is
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// started. The dispatcher does not own |job|, but |job| must live as long as
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// it is queued in the dispatcher.
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Handle Add(Job* job, Priority priority);
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// Just like Add, except that it adds Job at the font of queue of jobs with
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// priorities of |priority|.
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Handle AddAtHead(Job* job, Priority priority);
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// Removes the job with |handle| from the queue. Invalidates |handle|.
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// Note: a Handle is valid iff the job is in the queue, i.e. has not Started.
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void Cancel(const Handle& handle);
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// Cancels and returns the oldest-lowest-priority Job invalidating any
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// handles to it. Returns NULL if the queue is empty.
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Job* EvictOldestLowest();
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// Moves the queued job with |handle| to the end of all values with priority
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// |priority| and returns the updated handle, or null-handle if it starts the
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// job. Invalidates |handle|. No-op if priority did not change.
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Handle ChangePriority(const Handle& handle, Priority priority);
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// Notifies the dispatcher that a running job has finished. Could start a job.
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void OnJobFinished();
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// Retrieves the Limits that |this| is currently using. This may not exactly
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// match the Limits this was created with. In particular, the number of slots
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// reserved for the lowest priority will always be 0, even if it was non-zero
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// in the Limits passed to the constructor or to SetLimits.
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Limits GetLimits() const;
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// Updates |max_running_jobs_| to match |limits|. Starts jobs if new limit
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// allows. Does not stop jobs if the new limits are lower than the old ones.
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void SetLimits(const Limits& limits);
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// Set the limits to zero for all priorities, allowing no new jobs to start.
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void SetLimitsToZero();
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private:
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// Attempts to dispatch the job with |handle| at priority |priority| (might be
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// different than |handle.priority()|. Returns true if successful. If so
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// the |handle| becomes invalid.
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bool MaybeDispatchJob(const Handle& handle, Priority priority);
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// Attempts to dispatch the next highest priority job in the queue. Returns
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// true if successful, and all handles to that job become invalid.
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bool MaybeDispatchNextJob();
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// Queue for jobs that need to wait for a spare slot.
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PriorityQueue<Job*> queue_;
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// Maximum total number of running jobs allowed after a job at a particular
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// priority is started. If a greater or equal number of jobs are running, then
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// another job cannot be started.
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std::vector<size_t> max_running_jobs_;
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// Total number of running jobs.
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size_t num_running_jobs_;
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DISALLOW_COPY_AND_ASSIGN(PrioritizedDispatcher);
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};
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} // namespace net
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#endif // NET_BASE_PRIORITIZED_DISPATCHER_H_
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