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379 lines
14 KiB
C
379 lines
14 KiB
C
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// Copyright 2011 The Chromium Authors
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef BASE_PROCESS_PROCESS_H_
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#define BASE_PROCESS_PROCESS_H_
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#include <string_view>
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#include "base/base_export.h"
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#include "base/process/process_handle.h"
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#include "base/time/time.h"
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#include "build/blink_buildflags.h"
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#include "build/build_config.h"
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#include "build/chromeos_buildflags.h"
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#if BUILDFLAG(IS_WIN)
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#include "base/win/scoped_handle.h"
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#endif
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#if BUILDFLAG(IS_FUCHSIA)
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#include <lib/zx/process.h>
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#endif
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#if BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_WIN)
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#include "base/feature_list.h"
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#endif // BUILDFLAG(IS_APPLE) || BUILDFLAG(IS_CHROMEOS) || BUILDFLAG(IS_WIN)
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#if BUILDFLAG(IS_APPLE)
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#include "base/process/port_provider_mac.h"
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#endif // BUILDFLAG(IS_APPLE)
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namespace base {
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#if BUILDFLAG(IS_CHROMEOS)
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// OneGroupPerRenderer feature places each foreground renderer process into
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// its own cgroup. This will cause the scheduler to use the aggregate runtime
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// of all threads in the process when deciding on the next thread to schedule.
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// It will help guarantee fairness between renderers.
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BASE_EXPORT BASE_DECLARE_FEATURE(kOneGroupPerRenderer);
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// Set all threads of a background process as backgrounded, which changes the
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// thread attributes including c-group, latency sensitivity. But the nice value
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// is unchanged, since background process is under the spell of the background
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// CPU c-group (via cgroup.procs).
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BASE_EXPORT BASE_DECLARE_FEATURE(kSetThreadBgForBgProcess);
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class ProcessPriorityDelegate;
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#endif
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#if BUILDFLAG(IS_WIN)
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BASE_EXPORT BASE_DECLARE_FEATURE(kUseEcoQoSForBackgroundProcess);
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#endif
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// Provides a move-only encapsulation of a process.
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//
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// This object is not tied to the lifetime of the underlying process: the
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// process may be killed and this object may still around, and it will still
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// claim to be valid. The actual behavior in that case is OS dependent like so:
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//
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// Windows: The underlying ProcessHandle will be valid after the process dies
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// and can be used to gather some information about that process, but most
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// methods will obviously fail.
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//
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// POSIX: The underlying ProcessHandle is not guaranteed to remain valid after
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// the process dies, and it may be reused by the system, which means that it may
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// end up pointing to the wrong process.
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class BASE_EXPORT Process {
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public:
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// On Windows, this takes ownership of |handle|. On POSIX, this does not take
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// ownership of |handle|.
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explicit Process(ProcessHandle handle = kNullProcessHandle);
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Process(Process&& other);
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Process(const Process&) = delete;
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Process& operator=(const Process&) = delete;
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// The destructor does not terminate the process.
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~Process();
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Process& operator=(Process&& other);
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// Returns an object for the current process.
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static Process Current();
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// Returns a Process for the given |pid|.
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static Process Open(ProcessId pid);
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// Returns a Process for the given |pid|. On Windows the handle is opened
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// with more access rights and must only be used by trusted code (can read the
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// address space and duplicate handles).
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static Process OpenWithExtraPrivileges(ProcessId pid);
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#if BUILDFLAG(IS_WIN)
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// Returns a Process for the given |pid|, using some |desired_access|.
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// See ::OpenProcess documentation for valid |desired_access|.
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static Process OpenWithAccess(ProcessId pid, DWORD desired_access);
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#endif
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// Returns true if changing the priority of processes through `SetPriority()`
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// is possible.
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static bool CanSetPriority();
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// Terminates the current process immediately with |exit_code|.
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[[noreturn]] static void TerminateCurrentProcessImmediately(int exit_code);
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// Returns true if this objects represents a valid process.
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bool IsValid() const;
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// Returns a handle for this process. There is no guarantee about when that
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// handle becomes invalid because this object retains ownership.
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ProcessHandle Handle() const;
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// Returns a second object that represents this process.
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Process Duplicate() const;
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// Relinquishes ownership of the handle and sets this to kNullProcessHandle.
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// The result may be a pseudo-handle, depending on the OS and value stored in
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// this.
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[[nodiscard]] ProcessHandle Release();
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// Get the PID for this process.
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ProcessId Pid() const;
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// Get the creation time for this process. Since the Pid can be reused after a
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// process dies, it is useful to use both the Pid and the creation time to
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// uniquely identify a process.
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//
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// On Android, works only if |this| is the current process, as security
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// features prevent an application from getting data about other processes,
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// even if they belong to us. Otherwise, returns Time().
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Time CreationTime() const;
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// Returns true if this process is the current process.
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bool is_current() const;
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#if BUILDFLAG(IS_CHROMEOS)
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// A unique token generated for each process, this is used to create a unique
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// cgroup for each renderer.
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const std::string& unique_token() const { return unique_token_; }
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#endif
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// Close the process handle. This will not terminate the process.
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void Close();
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// Returns true if this process is still running. This is only safe on Windows
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// (and maybe Fuchsia?), because the ProcessHandle will keep the zombie
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// process information available until itself has been released. But on Posix,
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// the OS may reuse the ProcessId.
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#if BUILDFLAG(IS_WIN)
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bool IsRunning() const {
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return !WaitForExitWithTimeout(base::TimeDelta(), nullptr);
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}
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#endif
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// Terminates the process with extreme prejudice. The given |exit_code| will
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// be the exit code of the process. If |wait| is true, this method will wait
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// for up to one minute for the process to actually terminate.
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// Returns true if the process terminates within the allowed time.
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// NOTE: |exit_code| is only used on OS_WIN.
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bool Terminate(int exit_code, bool wait) const;
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#if BUILDFLAG(IS_WIN)
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enum class WaitExitStatus {
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PROCESS_EXITED,
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STOP_EVENT_SIGNALED,
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FAILED,
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};
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// Waits for the process to exit, or the specified |stop_event_handle| to be
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// set. Returns value indicating which event was set. The given |exit_code|
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// will be the exit code of the process.
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WaitExitStatus WaitForExitOrEvent(
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const base::win::ScopedHandle& stop_event_handle,
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int* exit_code) const;
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#endif // BUILDFLAG(IS_WIN)
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// Waits for the process to exit. Returns true on success.
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// On POSIX, if the process has been signaled then |exit_code| is set to -1.
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// On Linux this must be a child process, however on Mac and Windows it can be
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// any process.
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// NOTE: |exit_code| is optional, nullptr can be passed if the exit code is
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// not required.
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bool WaitForExit(int* exit_code) const;
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// Same as WaitForExit() but only waits for up to |timeout|.
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// NOTE: |exit_code| is optional, nullptr can be passed if the exit code
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// is not required.
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bool WaitForExitWithTimeout(TimeDelta timeout, int* exit_code) const;
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// Indicates that the process has exited with the specified |exit_code|.
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// This should be called if process exit is observed outside of this class.
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// (i.e. Not because Terminate or WaitForExit, above, was called.)
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// Note that nothing prevents this being called multiple times for a dead
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// process though that should be avoided.
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void Exited(int exit_code) const;
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// The different priorities that a process can have.
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// TODO(pmonette): Consider merging with base::TaskPriority when the API is
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// stable.
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enum class Priority {
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// The process does not contribute to content that is currently important
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// to the user. Lowest priority.
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kBestEffort,
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// The process contributes to content that is visible to the user, but the
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// work don't have significant performance or latency requirement, so it can
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// run in energy efficient manner. Moderate priority.
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kUserVisible,
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// The process contributes to content that is of the utmost importance to
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// the user, like producing audible content, or visible content in the
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// main frame. High priority.
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kUserBlocking,
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kMaxValue = kUserBlocking,
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};
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#if BUILDFLAG(IS_MAC) || (BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK))
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// The Mac needs a Mach port in order to manipulate a process's priority,
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// and there's no good way to get that from base given the pid. These Mac
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// variants of the `GetPriority()` and `SetPriority()` API take a port
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// provider for this reason. See crbug.com/460102.
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// Retrieves the priority of the process. Defaults to Priority::kUserBlocking
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// if the priority could not be retrieved, or if `port_provider` is null.
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Priority GetPriority(PortProvider* port_provider) const;
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// Sets the priority of the process process. Returns true if the priority was
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// changed, false otherwise. If `port_provider` is null, this is a no-op and
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// it returns false.
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bool SetPriority(PortProvider* port_provider, Priority priority);
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#else
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// Retrieves the priority of the process. Defaults to Priority::kUserBlocking
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// if the priority could not be retrieved.
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Priority GetPriority() const;
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// Sets the priority of the process process. Returns true if the priority was
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// changed, false otherwise.
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bool SetPriority(Priority priority);
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#endif // BUILDFLAG(IS_MAC) || (BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK))
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// Returns an integer representing the priority of a process. The meaning
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// of this value is OS dependent.
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int GetOSPriority() const;
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#if BUILDFLAG(IS_CHROMEOS_ASH)
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// Get the PID in its PID namespace.
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// If the process is not in a PID namespace or /proc/<pid>/status does not
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// report NSpid, kNullProcessId is returned.
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ProcessId GetPidInNamespace() const;
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#endif
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#if BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
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// Returns true if the process has any seccomp policy applied.
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bool IsSeccompSandboxed();
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#endif // BUILDFLAG(IS_LINUX) || BUILDFLAG(IS_CHROMEOS)
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#if BUILDFLAG(IS_CHROMEOS)
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// Sets a delegate which handles process priority changes. This
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// must be externally synchronized with any call to base::Process methods.
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static void SetProcessPriorityDelegate(ProcessPriorityDelegate* delegate);
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// Exposes OneGroupPerRendererEnabled() to unit tests.
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static bool OneGroupPerRendererEnabledForTesting();
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// If OneGroupPerRenderer is enabled, runs at process startup to clean up
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// any stale cgroups that were left behind from any unclean exits of the
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// browser process.
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static void CleanUpStaleProcessStates();
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// Initializes the process's priority.
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//
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// This should be called before SetPriority().
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//
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// If SchedQoSOnResourcedForChrome is enabled, this creates a cache entry for
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// the process priority. The returned `base::Process::PriorityEntry` should be
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// freed when the process is terminated so that the cached entry is freed from
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// the internal map.
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//
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// If OneGroupPerRenderer is enabled, it also creates a unique cgroup for the
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// process.
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// This is a no-op if the Process is not valid or if it has already been
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// called.
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void InitializePriority();
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// Clears the entities initialized by InitializePriority().
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//
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// This is no-op if SchedQoSOnResourcedForChrome is disabled.
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void ForgetPriority();
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#endif // BUILDFLAG(IS_CHROMEOS)
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#if BUILDFLAG(IS_APPLE)
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// Sets the priority of the current process to its default value.
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static void SetCurrentTaskDefaultRole();
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#endif // BUILDFLAG(IS_MAC)
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#if BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK)
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using TerminateCallback = bool (*)(ProcessHandle handle);
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using WaitForExitCallback = bool (*)(ProcessHandle handle,
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int* exit_code,
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base::TimeDelta timeout);
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// Function ptrs to implement termination without polluting //base with
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// BrowserEngineKit APIs.
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static void SetTerminationHooks(TerminateCallback terminate_callback,
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WaitForExitCallback wait_callback);
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#if TARGET_OS_SIMULATOR
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// Methods for supporting both "content processes" and traditional
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// forked processes. For non-simulator builds on iOS every process would
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// be a "content process" so we don't need the conditionals.
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void SetIsContentProcess();
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bool IsContentProcess() const;
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#endif
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#endif
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private:
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#if BUILDFLAG(IS_CHROMEOS)
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// Cleans up process state. If OneGroupPerRenderer is enabled, it cleans up
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// the cgroup created by InitializePriority(). If the process has not
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// fully terminated yet, it will post a background task to try again.
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void CleanUpProcess(int remaining_retries) const;
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// Calls CleanUpProcess() on a background thread.
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void CleanUpProcessAsync() const;
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// Used to call CleanUpProcess() on a background thread because Process is not
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// refcounted.
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static void CleanUpProcessScheduled(Process process, int remaining_retries);
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#endif // BUILDFLAG(IS_CHROMEOS)
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#if !BUILDFLAG(IS_IOS) || (BUILDFLAG(IS_IOS) && TARGET_OS_SIMULATOR)
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bool TerminateInternal(int exit_code, bool wait) const;
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bool WaitForExitWithTimeoutImpl(base::ProcessHandle handle,
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int* exit_code,
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base::TimeDelta timeout) const;
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#endif
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#if BUILDFLAG(IS_WIN)
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win::ScopedHandle process_;
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#elif BUILDFLAG(IS_FUCHSIA)
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zx::process process_;
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#else
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ProcessHandle process_;
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#endif
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#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_FUCHSIA)
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bool is_current_process_;
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#endif
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#if BUILDFLAG(IS_IOS) && BUILDFLAG(USE_BLINK) && TARGET_OS_SIMULATOR
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// A flag indicating that this is a "content process". iOS does not support
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// generic process invocation but it does support some types of well defined
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// processes. These types of processes are defined at the //content layer so
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// for termination we defer to some globally initialized callbacks.
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bool content_process_ = false;
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#endif
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#if BUILDFLAG(IS_CHROMEOS)
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// A unique token per process not per class instance (`base::Process`). This
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// is similar to the PID of a process but should not be reused after the
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// process's termination. The token will be copied during Duplicate()
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// and move semantics as is the PID/ProcessHandle.
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std::string unique_token_;
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#endif
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};
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#if BUILDFLAG(IS_CHROMEOS)
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// Exposed for testing.
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// Given the contents of the /proc/<pid>/cgroup file, determine whether the
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// process is backgrounded or not.
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BASE_EXPORT Process::Priority GetProcessPriorityCGroup(
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std::string_view cgroup_contents);
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#endif // BUILDFLAG(IS_CHROMEOS)
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} // namespace base
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#endif // BASE_PROCESS_PROCESS_H_
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