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114 lines
3.6 KiB
C
114 lines
3.6 KiB
C
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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_BUILDER_RECORD_H_
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#define TOOLS_GN_BUILDER_RECORD_H_
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#include <memory>
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#include <set>
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#include <utility>
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#include "base/macros.h"
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#include "tools/gn/item.h"
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#include "tools/gn/location.h"
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class ParseNode;
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// This class is used by the builder to manage the loading of the dependency
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// tree. It holds a reference to an item and links to other records that the
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// item depends on, both resolved ones, and unresolved ones.
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//
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// If a target depends on another one that hasn't been defined yet, we'll make
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// a placeholder BuilderRecord with no item, and try to load the buildfile
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// associated with the new item. The item will get filled in when we encounter
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// the declaration for the item (or when we're done and realize there are
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// undefined items).
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//
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// You can also have null item pointers when the target is not required for
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// the current build (should_generate is false).
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class BuilderRecord {
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public:
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typedef std::set<BuilderRecord*> BuilderRecordSet;
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enum ItemType {
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ITEM_UNKNOWN,
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ITEM_TARGET,
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ITEM_CONFIG,
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ITEM_TOOLCHAIN,
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ITEM_POOL
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};
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BuilderRecord(ItemType type, const Label& label);
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~BuilderRecord();
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ItemType type() const { return type_; }
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const Label& label() const { return label_; }
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// Returns a user-ready name for the given type. e.g. "target".
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static const char* GetNameForType(ItemType type);
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// Returns true if the given item is of the given type.
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static bool IsItemOfType(const Item* item, ItemType type);
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// Returns the type enum for the given item.
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static ItemType TypeOfItem(const Item* item);
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Item* item() { return item_.get(); }
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const Item* item() const { return item_.get(); }
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void set_item(std::unique_ptr<Item> item) { item_ = std::move(item); }
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// Indicates from where this item was originally referenced from that caused
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// it to be loaded. For targets for which we encountered the declaration
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// before a reference, this will be the empty range.
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const ParseNode* originally_referenced_from() const {
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return originally_referenced_from_;
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}
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void set_originally_referenced_from(const ParseNode* pn) {
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originally_referenced_from_ = pn;
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}
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bool should_generate() const { return should_generate_; }
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void set_should_generate(bool sg) { should_generate_ = sg; }
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bool resolved() const { return resolved_; }
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void set_resolved(bool r) { resolved_ = r; }
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bool can_resolve() const {
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return item_ && unresolved_deps_.empty();
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}
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// All records this one is depending on.
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BuilderRecordSet& all_deps() { return all_deps_; }
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const BuilderRecordSet& all_deps() const { return all_deps_; }
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// Unresolved records this one is depending on. A subset of all... above.
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BuilderRecordSet& unresolved_deps() { return unresolved_deps_; }
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const BuilderRecordSet& unresolved_deps() const { return unresolved_deps_; }
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// Records that are waiting on this one to be resolved. This is the other
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// end of the "unresolved deps" arrow.
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BuilderRecordSet& waiting_on_resolution() { return waiting_on_resolution_; }
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const BuilderRecordSet& waiting_on_resolution() const {
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return waiting_on_resolution_;
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}
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void AddDep(BuilderRecord* record);
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private:
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ItemType type_;
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Label label_;
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std::unique_ptr<Item> item_;
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const ParseNode* originally_referenced_from_;
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bool should_generate_;
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bool resolved_;
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BuilderRecordSet all_deps_;
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BuilderRecordSet unresolved_deps_;
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BuilderRecordSet waiting_on_resolution_;
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DISALLOW_COPY_AND_ASSIGN(BuilderRecord);
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};
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#endif // TOOLS_GN_BUILDER_RECORD_H_
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