mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-11-28 16:26:10 +03:00
139 lines
4.2 KiB
Plaintext
139 lines
4.2 KiB
Plaintext
|
# Copyright 2016 The Chromium Authors. All rights reserved.
|
||
|
# Use of this source code is governed by a BSD-style license that can be
|
||
|
# found in the LICENSE file.
|
||
|
|
||
|
import("//third_party/WebKit/Source/modules/modules.gni")
|
||
|
|
||
|
blink_modules_sources("webgl") {
|
||
|
sources = [
|
||
|
"ANGLEInstancedArrays.cpp",
|
||
|
"ANGLEInstancedArrays.h",
|
||
|
"EXTBlendMinMax.cpp",
|
||
|
"EXTBlendMinMax.h",
|
||
|
"EXTColorBufferFloat.cpp",
|
||
|
"EXTColorBufferFloat.h",
|
||
|
"EXTColorBufferHalfFloat.cpp",
|
||
|
"EXTColorBufferHalfFloat.h",
|
||
|
"EXTDisjointTimerQuery.cpp",
|
||
|
"EXTDisjointTimerQuery.h",
|
||
|
"EXTDisjointTimerQueryWebGL2.cpp",
|
||
|
"EXTDisjointTimerQueryWebGL2.h",
|
||
|
"EXTFragDepth.cpp",
|
||
|
"EXTFragDepth.h",
|
||
|
"EXTShaderTextureLOD.cpp",
|
||
|
"EXTShaderTextureLOD.h",
|
||
|
"EXTTextureFilterAnisotropic.cpp",
|
||
|
"EXTTextureFilterAnisotropic.h",
|
||
|
"EXTsRGB.cpp",
|
||
|
"EXTsRGB.h",
|
||
|
"GLStringQuery.h",
|
||
|
"OESElementIndexUint.cpp",
|
||
|
"OESElementIndexUint.h",
|
||
|
"OESStandardDerivatives.cpp",
|
||
|
"OESStandardDerivatives.h",
|
||
|
"OESTextureFloat.cpp",
|
||
|
"OESTextureFloat.h",
|
||
|
"OESTextureFloatLinear.cpp",
|
||
|
"OESTextureFloatLinear.h",
|
||
|
"OESTextureHalfFloat.cpp",
|
||
|
"OESTextureHalfFloat.h",
|
||
|
"OESTextureHalfFloatLinear.cpp",
|
||
|
"OESTextureHalfFloatLinear.h",
|
||
|
"OESVertexArrayObject.cpp",
|
||
|
"OESVertexArrayObject.h",
|
||
|
"WebGL2RenderingContext.cpp",
|
||
|
"WebGL2RenderingContext.h",
|
||
|
"WebGL2RenderingContextBase.cpp",
|
||
|
"WebGL2RenderingContextBase.h",
|
||
|
"WebGLActiveInfo.h",
|
||
|
"WebGLBuffer.cpp",
|
||
|
"WebGLBuffer.h",
|
||
|
"WebGLColorBufferFloat.cpp",
|
||
|
"WebGLColorBufferFloat.h",
|
||
|
"WebGLCompressedTextureASTC.cpp",
|
||
|
"WebGLCompressedTextureASTC.h",
|
||
|
"WebGLCompressedTextureATC.cpp",
|
||
|
"WebGLCompressedTextureATC.h",
|
||
|
"WebGLCompressedTextureETC.cpp",
|
||
|
"WebGLCompressedTextureETC.h",
|
||
|
"WebGLCompressedTextureETC1.cpp",
|
||
|
"WebGLCompressedTextureETC1.h",
|
||
|
"WebGLCompressedTexturePVRTC.cpp",
|
||
|
"WebGLCompressedTexturePVRTC.h",
|
||
|
"WebGLCompressedTextureS3TC.cpp",
|
||
|
"WebGLCompressedTextureS3TC.h",
|
||
|
"WebGLCompressedTextureS3TCsRGB.cpp",
|
||
|
"WebGLCompressedTextureS3TCsRGB.h",
|
||
|
"WebGLContextAttributeHelpers.cpp",
|
||
|
"WebGLContextAttributeHelpers.h",
|
||
|
"WebGLContextEvent.cpp",
|
||
|
"WebGLContextEvent.h",
|
||
|
"WebGLContextGroup.cpp",
|
||
|
"WebGLContextGroup.h",
|
||
|
"WebGLContextObject.cpp",
|
||
|
"WebGLContextObject.h",
|
||
|
"WebGLDebugRendererInfo.cpp",
|
||
|
"WebGLDebugRendererInfo.h",
|
||
|
"WebGLDebugShaders.cpp",
|
||
|
"WebGLDebugShaders.h",
|
||
|
"WebGLDepthTexture.cpp",
|
||
|
"WebGLDepthTexture.h",
|
||
|
"WebGLDrawBuffers.cpp",
|
||
|
"WebGLDrawBuffers.h",
|
||
|
"WebGLExtension.cpp",
|
||
|
"WebGLExtension.h",
|
||
|
"WebGLExtensionName.h",
|
||
|
"WebGLFenceSync.cpp",
|
||
|
"WebGLFenceSync.h",
|
||
|
"WebGLFramebuffer.cpp",
|
||
|
"WebGLFramebuffer.h",
|
||
|
"WebGLGetBufferSubDataAsync.cpp",
|
||
|
"WebGLGetBufferSubDataAsync.h",
|
||
|
"WebGLLoseContext.cpp",
|
||
|
"WebGLLoseContext.h",
|
||
|
"WebGLObject.cpp",
|
||
|
"WebGLObject.h",
|
||
|
"WebGLProgram.cpp",
|
||
|
"WebGLProgram.h",
|
||
|
"WebGLQuery.cpp",
|
||
|
"WebGLQuery.h",
|
||
|
"WebGLRenderbuffer.cpp",
|
||
|
"WebGLRenderbuffer.h",
|
||
|
"WebGLRenderingContext.cpp",
|
||
|
"WebGLRenderingContext.h",
|
||
|
"WebGLRenderingContextBase.cpp",
|
||
|
"WebGLRenderingContextBase.h",
|
||
|
"WebGLSampler.cpp",
|
||
|
"WebGLSampler.h",
|
||
|
"WebGLShader.cpp",
|
||
|
"WebGLShader.h",
|
||
|
"WebGLShaderPrecisionFormat.cpp",
|
||
|
"WebGLShaderPrecisionFormat.h",
|
||
|
"WebGLSharedObject.cpp",
|
||
|
"WebGLSharedObject.h",
|
||
|
"WebGLSharedPlatform3DObject.cpp",
|
||
|
"WebGLSharedPlatform3DObject.h",
|
||
|
"WebGLSync.cpp",
|
||
|
"WebGLSync.h",
|
||
|
"WebGLTexture.cpp",
|
||
|
"WebGLTexture.h",
|
||
|
"WebGLTimerQueryEXT.cpp",
|
||
|
"WebGLTimerQueryEXT.h",
|
||
|
"WebGLTransformFeedback.cpp",
|
||
|
"WebGLTransformFeedback.h",
|
||
|
"WebGLUniformLocation.cpp",
|
||
|
"WebGLUniformLocation.h",
|
||
|
"WebGLVertexArrayObject.cpp",
|
||
|
"WebGLVertexArrayObject.h",
|
||
|
"WebGLVertexArrayObjectBase.cpp",
|
||
|
"WebGLVertexArrayObjectBase.h",
|
||
|
"WebGLVertexArrayObjectOES.cpp",
|
||
|
"WebGLVertexArrayObjectOES.h",
|
||
|
]
|
||
|
|
||
|
# The modules/webgl/ directly is a larger module, and
|
||
|
# the implementation depends on a fair chunk of core/ --
|
||
|
# include the core pch for faster Windows compilation times.
|
||
|
configs += [ "//third_party/WebKit/Source/core:blink_core_pch" ]
|
||
|
}
|