naiveproxy/third_party/swiftshader/src/Main/BUILD.gn

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2018-12-10 05:59:24 +03:00
# Copyright 2016 The SwiftShader Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import("//build/config/ui.gni")
import("../swiftshader.gni")
# Need a separate config to ensure the warnings are added to the end.
config("swiftshader_main_private_config") {
if (is_win) {
cflags = [
"/wd4201", # nameless struct/union
"/wd5030", # attribute is not recognized
]
if (is_clang) {
cflags += [
"-Wno-string-conversion",
"-Wno-sign-compare",
]
}
} else {
cflags = [ "-msse2" ]
defines =
[ "NO_SANITIZE_FUNCTION=__attribute__((no_sanitize(\"function\")))" ]
}
}
swiftshader_source_set("swiftshader_main") {
deps = [
"../Common:swiftshader_common",
]
sources = [
"Config.cpp",
"FrameBuffer.cpp",
"SwiftConfig.cpp",
]
if (use_ozone && !is_win) {
sources += [ "FrameBufferOzone.cpp" ]
} else if (is_linux) {
if (use_x11) {
sources += [
"FrameBufferX11.cpp",
"libX11.cpp",
]
}
} else if (is_mac) {
sources += [ "FrameBufferOSX.mm" ]
} else if (is_win) {
sources += [
"FrameBufferDD.cpp",
"FrameBufferGDI.cpp",
"FrameBufferWin.cpp",
]
}
if (is_win) {
libs = [ "dxguid.lib" ] # For FrameBufferDD
}
configs = [ ":swiftshader_main_private_config" ]
include_dirs = [ ".." ]
if (is_mac) {
include_dirs += [ "../../include" ]
libs = [
"Quartz.framework",
"Cocoa.framework",
]
}
}