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85 lines
2.0 KiB
Plaintext
85 lines
2.0 KiB
Plaintext
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# Copyright 2016 The SwiftShader Authors. All Rights Reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import("//build/config/ui.gni")
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import("../swiftshader.gni")
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# Need a separate config to ensure the warnings are added to the end.
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config("swiftshader_main_private_config") {
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if (is_win) {
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cflags = [
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"/wd4201", # nameless struct/union
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"/wd5030", # attribute is not recognized
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]
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if (is_clang) {
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cflags += [
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"-Wno-string-conversion",
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"-Wno-sign-compare",
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]
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}
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} else {
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cflags = [ "-msse2" ]
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defines =
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[ "NO_SANITIZE_FUNCTION=__attribute__((no_sanitize(\"function\")))" ]
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}
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}
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swiftshader_source_set("swiftshader_main") {
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deps = [
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"../Common:swiftshader_common",
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]
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sources = [
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"Config.cpp",
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"FrameBuffer.cpp",
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"SwiftConfig.cpp",
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]
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if (use_ozone && !is_win) {
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sources += [ "FrameBufferOzone.cpp" ]
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} else if (is_linux) {
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if (use_x11) {
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sources += [
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"FrameBufferX11.cpp",
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"libX11.cpp",
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]
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}
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} else if (is_mac) {
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sources += [ "FrameBufferOSX.mm" ]
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} else if (is_win) {
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sources += [
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"FrameBufferDD.cpp",
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"FrameBufferGDI.cpp",
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"FrameBufferWin.cpp",
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]
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}
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if (is_win) {
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libs = [ "dxguid.lib" ] # For FrameBufferDD
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}
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configs = [ ":swiftshader_main_private_config" ]
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include_dirs = [ ".." ]
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if (is_mac) {
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include_dirs += [ "../../include" ]
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libs = [
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"Quartz.framework",
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"Cocoa.framework",
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]
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}
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}
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