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174 lines
5.8 KiB
C
174 lines
5.8 KiB
C
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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef TOOLS_GN_SETUP_H_
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#define TOOLS_GN_SETUP_H_
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#include <memory>
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#include <vector>
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#include "base/files/file_path.h"
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#include "base/macros.h"
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#include "tools/gn/build_settings.h"
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#include "tools/gn/builder.h"
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#include "tools/gn/label_pattern.h"
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#include "tools/gn/loader.h"
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#include "tools/gn/scheduler.h"
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#include "tools/gn/scope.h"
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#include "tools/gn/settings.h"
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#include "tools/gn/token.h"
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#include "tools/gn/toolchain.h"
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class InputFile;
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class ParseNode;
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namespace base {
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class CommandLine;
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}
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extern const char kDotfile_Help[];
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// Helper class to setup the build settings and environment for the various
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// commands to run.
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class Setup {
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public:
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Setup();
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~Setup();
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// Configures the build for the current command line. On success returns
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// true. On failure, prints the error and returns false.
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//
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// The parameter is the string the user specified for the build directory. We
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// will try to interpret this as a SourceDir if possible, and will fail if is
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// is malformed.
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//
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// With force_create = false, setup will fail if the build directory doesn't
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// already exist with an args file in it. With force_create set to true, the
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// directory will be created if necessary. Commands explicitly doing
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// generation should set this to true to create it, but querying commands
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// should set it to false to prevent creating oddly-named directories in case
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// the user omits the build directory argument (which is easy to do).
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bool DoSetup(const std::string& build_dir, bool force_create);
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// Runs the load, returning true on success. On failure, prints the error
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// and returns false. This includes both RunPreMessageLoop() and
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// RunPostMessageLoop().
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bool Run();
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Scheduler& scheduler() { return scheduler_; }
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// Returns the file used to store the build arguments. Note that the path
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// might not exist.
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SourceFile GetBuildArgFile() const;
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// Sets whether the build arguments should be filled during setup from the
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// command line/build argument file. This will be true by default. The use
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// case for setting it to false is when editing build arguments, we don't
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// want to rely on them being valid.
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void set_fill_arguments(bool fa) { fill_arguments_ = fa; }
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// After a successful run, setting this will additionally cause the public
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// headers to be checked. Defaults to false.
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void set_check_public_headers(bool s) {
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check_public_headers_ = s;
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}
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// Read from the .gn file, these are the targets to check. If the .gn file
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// does not specify anything, this will be null. If the .gn file specifies
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// the empty list, this will be non-null but empty.
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const std::vector<LabelPattern>* check_patterns() const {
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return check_patterns_.get();
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}
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BuildSettings& build_settings() { return build_settings_; }
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Builder& builder() { return builder_; }
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LoaderImpl* loader() { return loader_.get(); }
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const SourceFile& GetDotFile() const { return dotfile_input_file_->name(); }
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// Name of the file in the root build directory that contains the build
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// arguments.
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static const char kBuildArgFileName[];
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private:
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// Performs the two sets of operations to run the generation before and after
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// the message loop is run.
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void RunPreMessageLoop();
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bool RunPostMessageLoop();
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// Fills build arguments. Returns true on success.
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bool FillArguments(const base::CommandLine& cmdline);
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// Fills the build arguments from the command line or from the build arg file.
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bool FillArgsFromCommandLine(const std::string& args);
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bool FillArgsFromFile();
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// Given an already-loaded args_input_file_, parses and saves the resulting
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// arguments. Backend for the different FillArgs variants.
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bool FillArgsFromArgsInputFile();
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// Writes the build arguments to the build arg file.
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bool SaveArgsToFile();
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// Fills the root directory into the settings. Returns true on success.
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bool FillSourceDir(const base::CommandLine& cmdline);
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// Fills the build directory given the value the user has specified.
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// Must happen after FillSourceDir so we can resolve source-relative
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// paths. If require_exists is false, it will fail if the dir doesn't exist.
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bool FillBuildDir(const std::string& build_dir, bool require_exists);
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// Fills the python path portion of the command line. On failure, sets
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// it to just "python".
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bool FillPythonPath(const base::CommandLine& cmdline);
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// Run config file.
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bool RunConfigFile();
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bool FillOtherConfig(const base::CommandLine& cmdline);
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BuildSettings build_settings_;
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scoped_refptr<LoaderImpl> loader_;
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Builder builder_;
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SourceFile root_build_file_;
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bool check_public_headers_;
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// See getter for info.
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std::unique_ptr<std::vector<LabelPattern>> check_patterns_;
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Scheduler scheduler_;
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// These settings and toolchain are used to interpret the command line and
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// dot file.
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Settings dotfile_settings_;
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Scope dotfile_scope_;
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// State for invoking the dotfile.
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base::FilePath dotfile_name_;
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std::unique_ptr<InputFile> dotfile_input_file_;
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std::vector<Token> dotfile_tokens_;
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std::unique_ptr<ParseNode> dotfile_root_;
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// Default overrides, specified in the dotfile.
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// Owned by the Value (if it exists) in the dotfile_scope_.
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const Scope* default_args_;
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// Set to true when we should populate the build arguments from the command
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// line or build argument file. See setter above.
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bool fill_arguments_;
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// State for invoking the command line args. We specifically want to keep
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// this around for the entire run so that Values can blame to the command
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// line when we issue errors about them.
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std::unique_ptr<InputFile> args_input_file_;
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std::vector<Token> args_tokens_;
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std::unique_ptr<ParseNode> args_root_;
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DISALLOW_COPY_AND_ASSIGN(Setup);
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};
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#endif // TOOLS_GN_SETUP_H_
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