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145 lines
5.4 KiB
C
145 lines
5.4 KiB
C
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// Copyright 2016 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_FUZZED_SOCKET_H_
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#define NET_SOCKET_FUZZED_SOCKET_H_
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#include <stdint.h>
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#include "base/macros.h"
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#include "base/memory/weak_ptr.h"
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#include "base/strings/string_piece.h"
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#include "net/base/completion_callback.h"
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#include "net/base/ip_endpoint.h"
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#include "net/base/net_errors.h"
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#include "net/log/net_log_with_source.h"
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#include "net/socket/transport_client_socket.h"
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#include "net/traffic_annotation/network_traffic_annotation.h"
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namespace base {
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class FuzzedDataProvider;
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}
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namespace net {
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class IPEndPoint;
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class IOBuffer;
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class NetLog;
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// A StreamSocket that uses a FuzzedDataProvider to generate responses. Writes
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// can succeed synchronously or asynchronously, can write some or all of the
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// provided data, and can fail with several different errors. Reads can do the
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// same, but the read data is also generated from the FuzzedDataProvider. The
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// number of bytes written/read from a single call is currently capped at 255
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// bytes.
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//
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// Reads and writes are executed independently of one another, so to guarantee
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// the fuzzer behaves the same across repeated runs with the same input, the
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// reads and writes must be done in a deterministic order and for a
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// deterministic number of bytes, every time the fuzzer is run with the same
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// data.
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class FuzzedSocket : public TransportClientSocket {
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public:
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// |data_provider| is used as to determine behavior of the FuzzedSocket. It
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// must remain valid until after the FuzzedSocket is destroyed.
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FuzzedSocket(base::FuzzedDataProvider* data_provider, net::NetLog* net_log);
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~FuzzedSocket() override;
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// If set to true, the socket will fuzz the result of the Connect() call.
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// It can fail or succeed, and return synchronously or asynchronously. If
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// false, Connect() succeeds synchronously. Defaults to false.
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void set_fuzz_connect_result(bool fuzz_connect_result) {
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fuzz_connect_result_ = fuzz_connect_result;
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}
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// Sets the remote address the socket claims to be using.
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void set_remote_address(const IPEndPoint& remote_address) {
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remote_address_ = remote_address;
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}
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// Socket implementation:
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int Read(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback) override;
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int Write(IOBuffer* buf,
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int buf_len,
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CompletionOnceCallback callback,
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const NetworkTrafficAnnotationTag& traffic_annotation) override;
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int SetReceiveBufferSize(int32_t size) override;
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int SetSendBufferSize(int32_t size) override;
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// TransportClientSocket implementation:
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int Bind(const net::IPEndPoint& local_addr) override;
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// StreamSocket implementation:
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int Connect(CompletionOnceCallback callback) override;
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void Disconnect() override;
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bool IsConnected() const override;
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bool IsConnectedAndIdle() const override;
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int GetPeerAddress(IPEndPoint* address) const override;
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int GetLocalAddress(IPEndPoint* address) const override;
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const NetLogWithSource& NetLog() const override;
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bool WasEverUsed() const override;
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void EnableTCPFastOpenIfSupported() override;
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bool WasAlpnNegotiated() const override;
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NextProto GetNegotiatedProtocol() const override;
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bool GetSSLInfo(SSLInfo* ssl_info) override;
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void GetConnectionAttempts(ConnectionAttempts* out) const override;
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void ClearConnectionAttempts() override;
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void AddConnectionAttempts(const ConnectionAttempts& attempts) override;
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int64_t GetTotalReceivedBytes() const override;
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void ApplySocketTag(const net::SocketTag& tag) override;
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private:
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// Returns a net::Error that can be returned by a read or a write. Reads and
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// writes return basically the same set of errors, at the TCP socket layer.
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Error ConsumeReadWriteErrorFromData();
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void OnReadComplete(CompletionOnceCallback callback, int result);
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void OnWriteComplete(CompletionOnceCallback callback, int result);
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void OnConnectComplete(CompletionOnceCallback callback, int result);
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// Returns whether all operations should be synchronous. Starts returning
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// true once there have been too many async reads and writes, as spinning the
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// message loop too often tends to cause fuzzers to time out.
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// See https://crbug.com/823012
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bool ForceSync() const;
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base::FuzzedDataProvider* data_provider_;
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// If true, the result of the Connect() call is fuzzed - it can succeed or
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// fail with a variety of connection errors, and it can complete synchronously
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// or asynchronously.
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bool fuzz_connect_result_ = false;
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bool connect_pending_ = false;
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bool read_pending_ = false;
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bool write_pending_ = false;
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// This is true when the first callback returning an error is pending in the
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// message queue. If true, the socket acts like it's connected until that task
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// is run (Or Disconnect() is called), and reads / writes will return the same
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// error asynchronously, until it becomes false, at which point they'll return
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// it synchronously.
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bool error_pending_ = false;
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// If this is not OK, all reads/writes will fail with this error.
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int net_error_ = ERR_CONNECTION_CLOSED;
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int64_t total_bytes_read_ = 0;
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int64_t total_bytes_written_ = 0;
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int num_async_reads_and_writes_ = 0;
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NetLogWithSource net_log_;
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IPEndPoint remote_address_;
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base::WeakPtrFactory<FuzzedSocket> weak_factory_;
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DISALLOW_COPY_AND_ASSIGN(FuzzedSocket);
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};
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} // namespace net
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#endif // NET_SOCKET_FUZZED_SOCKET_H_
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