mirror of
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411 lines
14 KiB
C++
411 lines
14 KiB
C++
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// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <stddef.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <map>
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#include "base/command_line.h"
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#include "base/environment.h"
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#include "base/files/file_util.h"
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#include "base/process/launch.h"
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#include "base/strings/string_number_conversions.h"
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#include "base/strings/string_util.h"
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#include "build/build_config.h"
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#include "tools/gn/commands.h"
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#include "tools/gn/filesystem_utils.h"
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#include "tools/gn/input_file.h"
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#include "tools/gn/parse_tree.h"
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#include "tools/gn/setup.h"
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#include "tools/gn/standard_out.h"
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#include "tools/gn/tokenizer.h"
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#include "tools/gn/trace.h"
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#if defined(OS_WIN)
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#include <windows.h>
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#include <shellapi.h>
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#endif
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namespace commands {
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namespace {
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const char kSwitchList[] = "list";
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const char kSwitchShort[] = "short";
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const char kSwitchOverridesOnly[] = "overrides-only";
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bool DoesLineBeginWithComment(const base::StringPiece& line) {
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// Skip whitespace.
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size_t i = 0;
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while (i < line.size() && base::IsAsciiWhitespace(line[i]))
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i++;
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return i < line.size() && line[i] == '#';
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}
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// Returns the offset of the beginning of the line identified by |offset|.
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size_t BackUpToLineBegin(const std::string& data, size_t offset) {
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// Degenerate case of an empty line. Below we'll try to return the
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// character after the newline, but that will be incorrect in this case.
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if (offset == 0 || Tokenizer::IsNewline(data, offset))
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return offset;
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size_t cur = offset;
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do {
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cur--;
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if (Tokenizer::IsNewline(data, cur))
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return cur + 1; // Want the first character *after* the newline.
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} while (cur > 0);
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return 0;
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}
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// Assumes DoesLineBeginWithComment(), this strips the # character from the
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// beginning and normalizes preceeding whitespace.
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std::string StripHashFromLine(const base::StringPiece& line) {
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// Replace the # sign and everything before it with 3 spaces, so that a
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// normal comment that has a space after the # will be indented 4 spaces
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// (which makes our formatting come out nicely). If the comment is indented
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// from there, we want to preserve that indenting.
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return " " + line.substr(line.find('#') + 1).as_string();
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}
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// Tries to find the comment before the setting of the given value.
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void GetContextForValue(const Value& value,
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std::string* location_str,
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std::string* comment) {
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Location location = value.origin()->GetRange().begin();
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const InputFile* file = location.file();
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if (!file)
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return;
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*location_str = file->name().value() + ":" +
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base::IntToString(location.line_number());
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const std::string& data = file->contents();
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size_t line_off =
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Tokenizer::ByteOffsetOfNthLine(data, location.line_number());
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while (line_off > 1) {
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line_off -= 2; // Back up to end of previous line.
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size_t previous_line_offset = BackUpToLineBegin(data, line_off);
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base::StringPiece line(&data[previous_line_offset],
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line_off - previous_line_offset + 1);
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if (!DoesLineBeginWithComment(line))
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break;
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comment->insert(0, StripHashFromLine(line) + "\n");
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line_off = previous_line_offset;
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}
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}
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// Prints the value and origin for a default value. Default values always list
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// an origin and if there is no origin, print a message about it being
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// internally set. Overrides can't be internally set so the location handling
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// is a bit different.
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//
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// The default value also contains the docstring.
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void PrintDefaultValueInfo(base::StringPiece name, const Value& value) {
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OutputString(value.ToString(true) + "\n");
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if (value.origin()) {
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std::string location, comment;
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GetContextForValue(value, &location, &comment);
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OutputString(" From " + location + "\n");
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if (!comment.empty())
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OutputString("\n" + comment);
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} else {
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OutputString(" (Internally set; try `gn help " + name.as_string() +
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"`.)\n");
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}
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}
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// Override value is null if there is no override.
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void PrintArgHelp(const base::StringPiece& name,
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const Args::ValueWithOverride& val) {
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OutputString(name.as_string(), DECORATION_YELLOW);
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OutputString("\n");
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if (val.has_override) {
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// Override present, print both it and the default.
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OutputString(" Current value = " + val.override_value.ToString(true) +
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"\n");
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if (val.override_value.origin()) {
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std::string location, comment;
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GetContextForValue(val.override_value, &location, &comment);
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OutputString(" From " + location + "\n");
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}
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OutputString(" Overridden from the default = ");
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PrintDefaultValueInfo(name, val.default_value);
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} else {
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// No override.
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OutputString(" Current value (from the default) = ");
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PrintDefaultValueInfo(name, val.default_value);
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}
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}
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int ListArgs(const std::string& build_dir) {
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Setup* setup = new Setup;
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if (!setup->DoSetup(build_dir, false) || !setup->Run())
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return 1;
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Args::ValueWithOverrideMap args =
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setup->build_settings().build_args().GetAllArguments();
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std::string list_value =
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base::CommandLine::ForCurrentProcess()->GetSwitchValueASCII(kSwitchList);
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if (!list_value.empty()) {
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// List just the one specified as the parameter to --list.
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auto found = args.find(list_value);
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if (found == args.end()) {
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Err(Location(), "Unknown build argument.",
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"You asked for \"" + list_value + "\" which I didn't find in any "
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"build file\nassociated with this build.").PrintToStdout();
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return 1;
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}
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// Delete everything from the map except the one requested.
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Args::ValueWithOverrideMap::value_type preserved = *found;
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args.clear();
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args.insert(preserved);
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}
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// Cache this to avoid looking it up for each |arg| in the loops below.
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const bool overrides_only =
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base::CommandLine::ForCurrentProcess()->HasSwitch(kSwitchOverridesOnly);
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if (base::CommandLine::ForCurrentProcess()->HasSwitch(kSwitchShort)) {
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// Short <key>=<current_value> output.
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for (const auto& arg : args) {
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if (overrides_only && !arg.second.has_override)
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continue;
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OutputString(arg.first.as_string());
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OutputString(" = ");
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if (arg.second.has_override)
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OutputString(arg.second.override_value.ToString(true));
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else
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OutputString(arg.second.default_value.ToString(true));
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OutputString("\n");
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}
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return 0;
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}
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// Long output.
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for (const auto& arg : args) {
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if (overrides_only && !arg.second.has_override)
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continue;
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PrintArgHelp(arg.first, arg.second);
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OutputString("\n");
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}
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return 0;
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}
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#if defined(OS_WIN)
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bool RunEditor(const base::FilePath& file_to_edit) {
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SHELLEXECUTEINFO info;
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memset(&info, 0, sizeof(info));
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info.cbSize = sizeof(info);
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info.fMask = SEE_MASK_NOCLOSEPROCESS | SEE_MASK_CLASSNAME;
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info.lpFile = file_to_edit.value().c_str();
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info.nShow = SW_SHOW;
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info.lpClass = L".txt";
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if (!::ShellExecuteEx(&info)) {
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Err(Location(), "Couldn't run editor.",
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"Just edit \"" + FilePathToUTF8(file_to_edit) +
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"\" manually instead.").PrintToStdout();
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return false;
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}
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if (!info.hProcess) {
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// Windows re-used an existing process.
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OutputString("\"" + FilePathToUTF8(file_to_edit) +
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"\" opened in editor, save it and press <Enter> when done.\n");
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getchar();
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} else {
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OutputString("Waiting for editor on \"" + FilePathToUTF8(file_to_edit) +
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"\"...\n");
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::WaitForSingleObject(info.hProcess, INFINITE);
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::CloseHandle(info.hProcess);
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}
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return true;
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}
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#else // POSIX
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bool RunEditor(const base::FilePath& file_to_edit) {
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const char* editor_ptr = getenv("GN_EDITOR");
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if (!editor_ptr)
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editor_ptr = getenv("VISUAL");
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if (!editor_ptr)
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editor_ptr = getenv("EDITOR");
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if (!editor_ptr)
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editor_ptr = "vi";
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std::string cmd(editor_ptr);
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cmd.append(" \"");
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// Its impossible to do this properly since we don't know the user's shell,
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// but quoting and escaping internal quotes should handle 99.999% of all
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// cases.
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std::string escaped_name = file_to_edit.value();
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base::ReplaceSubstringsAfterOffset(&escaped_name, 0, "\"", "\\\"");
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cmd.append(escaped_name);
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cmd.push_back('"');
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OutputString("Waiting for editor on \"" + file_to_edit.value() +
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"\"...\n");
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return system(cmd.c_str()) == 0;
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}
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#endif
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int EditArgsFile(const std::string& build_dir) {
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{
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// Scope the setup. We only use it for some basic state. We'll do the
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// "real" build below in the gen command.
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Setup setup;
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// Don't fill build arguments. We're about to edit the file which supplies
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// these in the first place.
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setup.set_fill_arguments(false);
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if (!setup.DoSetup(build_dir, true))
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return 1;
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// Ensure the file exists. Need to normalize path separators since on
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// Windows they can come out as forward slashes here, and that confuses some
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// of the commands.
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BuildSettings build_settings = setup.build_settings();
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base::FilePath arg_file =
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build_settings.GetFullPath(setup.GetBuildArgFile())
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.NormalizePathSeparators();
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if (!base::PathExists(arg_file)) {
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std::string argfile_default_contents =
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"# Build arguments go here.\n"
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"# See \"gn args <out_dir> --list\" for available build "
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"arguments.\n";
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SourceFile template_path = build_settings.arg_file_template_path();
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if (!template_path.is_null()) {
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base::FilePath full_path =
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build_settings.GetFullPath(template_path).NormalizePathSeparators();
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if (!base::PathExists(full_path)) {
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Err err =
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Err(Location(), std::string("Can't load arg_file_template:\n ") +
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template_path.value());
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err.PrintToStdout();
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return 1;
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}
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// Ignore the return code; if the read fails (unlikely), we'll just
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// use the default contents.
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base::ReadFileToString(full_path, &argfile_default_contents);
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}
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#if defined(OS_WIN)
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// Use Windows lineendings for this file since it will often open in
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// Notepad which can't handle Unix ones.
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base::ReplaceSubstringsAfterOffset(
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&argfile_default_contents, 0, "\n", "\r\n");
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#endif
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base::CreateDirectory(arg_file.DirName());
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base::WriteFile(arg_file, argfile_default_contents.c_str(),
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static_cast<int>(argfile_default_contents.size()));
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}
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ScopedTrace editor_trace(TraceItem::TRACE_SETUP, "Waiting for editor");
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if (!RunEditor(arg_file))
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return 1;
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}
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// Now do a normal "gen" command.
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OutputString("Generating files...\n");
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std::vector<std::string> gen_commands;
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gen_commands.push_back(build_dir);
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return RunGen(gen_commands);
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}
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} // namespace
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const char kArgs[] = "args";
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const char kArgs_HelpShort[] =
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"args: Display or configure arguments declared by the build.";
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const char kArgs_Help[] =
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R"(gn args <out_dir> [--list] [--short] [--args] [--overrides-only]
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See also "gn help buildargs" for a more high-level overview of how
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build arguments work.
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Usage
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gn args <out_dir>
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Open the arguments for the given build directory in an editor. If the
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given build directory doesn't exist, it will be created and an empty args
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file will be opened in the editor. You would type something like this
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into that file:
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enable_doom_melon=false
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os="android"
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To find your editor on Posix, GN will search the environment variables in
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order: GN_EDITOR, VISUAL, and EDITOR. On Windows GN will open the command
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associated with .txt files.
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Note: you can edit the build args manually by editing the file "args.gn"
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in the build directory and then running "gn gen <out_dir>".
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gn args <out_dir> --list[=<exact_arg>] [--short] [--overrides-only]
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Lists all build arguments available in the current configuration, or, if
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an exact_arg is specified for the list flag, just that one build
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argument.
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The output will list the declaration location, current value for the
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build, default value (if different than the current value), and comment
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preceeding the declaration.
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If --short is specified, only the names and current values will be
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printed.
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If --overrides-only is specified, only the names and current values of
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arguments that have been overridden (i.e. non-default arguments) will
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be printed. Overrides come from the <out_dir>/args.gn file and //.gn
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Examples
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gn args out/Debug
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Opens an editor with the args for out/Debug.
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gn args out/Debug --list --short
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Prints all arguments with their default values for the out/Debug
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build.
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gn args out/Debug --list --short --overrides-only
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Prints overridden arguments for the out/Debug build.
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gn args out/Debug --list=target_cpu
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Prints information about the "target_cpu" argument for the "
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"out/Debug
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build.
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gn args --list --args="os=\"android\" enable_doom_melon=true"
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Prints all arguments with the default values for a build with the
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given arguments set (which may affect the values of other
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arguments).
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)";
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int RunArgs(const std::vector<std::string>& args) {
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if (args.size() != 1) {
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Err(Location(), "Exactly one build dir needed.",
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"Usage: \"gn args <out_dir>\"\n"
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"Or see \"gn help args\" for more variants.").PrintToStdout();
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return 1;
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}
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if (base::CommandLine::ForCurrentProcess()->HasSwitch(kSwitchList))
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return ListArgs(args[0]);
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return EditArgsFile(args[0]);
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}
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} // namespace commands
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