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132 lines
3.8 KiB
Plaintext
132 lines
3.8 KiB
Plaintext
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// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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module viz.mojom;
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import "services/viz/public/interfaces/compositing/surface_id.mojom";
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import "services/viz/public/interfaces/compositing/shared_quad_state.mojom";
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import "ui/gfx/geometry/mojo/geometry.mojom";
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import "ui/gfx/mojo/color_space.mojom";
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import "ui/gfx/mojo/transform.mojom";
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struct DebugBorderQuadState {
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// Debug border color.
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uint32 color;
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// Debug border width.
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int32 width;
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};
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struct RenderPassQuadState {
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uint64 render_pass_id;
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// If nonzero, resource id of mask to use when drawing this pass.
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uint32 mask_resource_id;
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// Render surface's normalized mask texture rect.
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gfx.mojom.RectF mask_uv_rect;
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gfx.mojom.Size mask_texture_size;
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// The scale from layer space of the root layer of the render pass to
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// the render pass physical pixels. This scale is applied to the filter
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// parameters for pixel-moving filters. This scale should include
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// content-to-target-space scale, and device pixel ratio.
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gfx.mojom.Vector2dF filters_scale;
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// The offset from the bounds of the root layer to the origin of the
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// original primitive. This used to correctly position crop rects, lights,
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// etc.
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gfx.mojom.PointF filters_origin;
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// Render surface's non-normalized texture rect.
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gfx.mojom.RectF tex_coord_rect;
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bool force_anti_aliasing_off;
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};
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struct SolidColorQuadState {
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uint32 color;
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bool force_anti_aliasing_off;
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};
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struct StreamVideoQuadState {
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uint32 resource_id;
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gfx.mojom.Size resource_size_in_pixels;
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gfx.mojom.Transform matrix;
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};
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struct SurfaceQuadState {
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SurfaceId primary_surface_id;
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SurfaceId? fallback_surface_id;
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uint32 default_background_color;
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bool stretch_content_to_fill_bounds;
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};
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struct TextureQuadState {
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uint32 resource_id;
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gfx.mojom.Size resource_size_in_pixels;
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bool premultiplied_alpha;
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gfx.mojom.PointF uv_top_left;
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gfx.mojom.PointF uv_bottom_right;
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uint32 background_color;
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array<float, 4> vertex_opacity;
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bool y_flipped;
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bool nearest_neighbor;
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bool secure_output_only;
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};
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struct TileQuadState {
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gfx.mojom.RectF tex_coord_rect;
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gfx.mojom.Size texture_size;
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bool swizzle_contents;
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uint32 resource_id;
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bool nearest_neighbor;
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bool force_anti_aliasing_off;
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};
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struct YUVVideoQuadState {
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gfx.mojom.RectF ya_tex_coord_rect;
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gfx.mojom.RectF uv_tex_coord_rect;
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gfx.mojom.Size ya_tex_size;
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gfx.mojom.Size uv_tex_size;
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uint32 y_plane_resource_id;
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uint32 u_plane_resource_id;
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uint32 v_plane_resource_id;
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uint32 a_plane_resource_id;
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float resource_offset;
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float resource_multiplier;
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uint32 bits_per_channel;
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gfx.mojom.ColorSpace video_color_space;
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bool require_overlay;
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};
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union DrawQuadState {
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DebugBorderQuadState debug_border_quad_state;
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RenderPassQuadState render_pass_quad_state;
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SolidColorQuadState solid_color_quad_state;
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StreamVideoQuadState stream_video_quad_state;
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SurfaceQuadState surface_quad_state;
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TextureQuadState texture_quad_state;
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TileQuadState tile_quad_state;
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YUVVideoQuadState yuv_video_quad_state;
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};
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struct DrawQuad {
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// This rect, after applying the quad_transform(), gives the geometry that
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// this quad should draw to. This rect lives in content space.
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gfx.mojom.Rect rect;
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// Allows changing the rect that gets drawn to make it smaller. This value
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// should be clipped to |rect|. This rect lives in content space.
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gfx.mojom.Rect visible_rect;
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// Allows changing the rect that gets drawn to make it smaller. This value
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// should be clipped to |rect|. This rect lives in content space.
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bool needs_blending;
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// Optionally holds a SharedQuadState (transforms etc) shared by multiple
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// quads.
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SharedQuadState? sqs;
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DrawQuadState draw_quad_state;
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};
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