naiveproxy/net/http/proxy_client_socket.h

101 lines
4.0 KiB
C
Raw Normal View History

2018-01-28 21:32:06 +03:00
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_HTTP_PROXY_CLIENT_SOCKET_H_
#define NET_HTTP_PROXY_CLIENT_SOCKET_H_
#include <memory>
#include <string>
#include "base/macros.h"
#include "net/base/net_export.h"
#include "net/socket/ssl_client_socket.h"
#include "net/socket/stream_socket.h"
namespace net {
class HostPortPair;
class HttpAuthController;
class HttpStream;
class HttpResponseInfo;
class HttpRequestHeaders;
class HttpAuthController;
class NetLogWithSource;
class NET_EXPORT_PRIVATE ProxyClientSocket : public StreamSocket {
public:
ProxyClientSocket() {}
~ProxyClientSocket() override {}
// Returns the HttpResponseInfo (including HTTP Headers) from
// the response to the CONNECT request.
virtual const HttpResponseInfo* GetConnectResponseInfo() const = 0;
// Transfers ownership of a newly created HttpStream to the caller
// which can be used to read the response body.
virtual std::unique_ptr<HttpStream> CreateConnectResponseStream() = 0;
// Returns the HttpAuthController which can be used
// to interact with an HTTP Proxy Authorization Required (407) request.
virtual const scoped_refptr<HttpAuthController>& GetAuthController() const
= 0;
// If Connect (or its callback) returns PROXY_AUTH_REQUESTED, then an
// auth challenge was received. If the HttpAuthController's HaveAuth()
// method returns true, then the request just needs to be restarted with
// this method to try with those credentials, and new credentials cannot
// be provided. Otherwise, credentials should be added to the
// HttpAuthController before calling RestartWithAuth. Not all
// ProxyClientSocket implementations will be restartable. Such
// implementations should disconnect themselves and return OK.
virtual int RestartWithAuth(const CompletionCallback& callback) = 0;
// Returns true of the connection to the proxy is using SPDY.
virtual bool IsUsingSpdy() const = 0;
// Returns the protocol negotiated with the proxy.
virtual NextProto GetProxyNegotiatedProtocol() const = 0;
protected:
// The HTTP CONNECT method for establishing a tunnel connection is documented
// in draft-luotonen-web-proxy-tunneling-01.txt and RFC 2817, Sections 5.2
// and 5.3.
static void BuildTunnelRequest(const HostPortPair& endpoint,
const HttpRequestHeaders& auth_headers,
const std::string& user_agent,
std::string* request_line,
HttpRequestHeaders* request_headers);
// When an auth challenge (407 response) is received during tunnel
// construction/ this method should be called.
static int HandleProxyAuthChallenge(HttpAuthController* auth,
HttpResponseInfo* response,
const NetLogWithSource& net_log);
// Logs (to the log and in a histogram) a blocked CONNECT response.
static void LogBlockedTunnelResponse(int http_response_code,
bool is_https_proxy);
// When a proxy authentication response is received during tunnel
// construction, this method should be called to strip everything
// but the auth header from the redirect response. If it returns
// false, the response should be discarded and tunnel construction should
// fail.
static bool SanitizeProxyAuth(HttpResponseInfo* response);
// When a redirect (e.g. 302 response) is received during tunnel
// construction, this method should be called to strip everything
// but the Location header from the redirect response. If it returns
// false, the response should be discarded and tunnel construction should
// fail.
static bool SanitizeProxyRedirect(HttpResponseInfo* response);
private:
DISALLOW_COPY_AND_ASSIGN(ProxyClientSocket);
};
} // namespace net
#endif // NET_HTTP_PROXY_CLIENT_SOCKET_H_