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97 lines
3.5 KiB
C
97 lines
3.5 KiB
C
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// Copyright 2014 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef NET_SOCKET_UNIX_DOMAIN_SERVER_SOCKET_POSIX_H_
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#define NET_SOCKET_UNIX_DOMAIN_SERVER_SOCKET_POSIX_H_
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#include <stdint.h>
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#include <sys/types.h>
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#include <memory>
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#include <string>
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#include "base/callback.h"
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#include "base/macros.h"
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#include "build/build_config.h"
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#include "net/base/completion_once_callback.h"
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#include "net/base/net_export.h"
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#include "net/socket/server_socket.h"
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#include "net/socket/socket_descriptor.h"
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namespace net {
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class SocketPosix;
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// A server socket that uses unix domain socket as the transport layer.
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// Supports abstract namespaces on Linux and Android.
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class NET_EXPORT UnixDomainServerSocket : public ServerSocket {
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public:
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// Credentials of a peer process connected to the socket.
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struct NET_EXPORT Credentials {
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#if defined(OS_LINUX) || defined(OS_ANDROID) || defined(OS_FUCHSIA)
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// Linux and Fuchsia provide more information about the connected peer
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// than Windows/OS X. It's useful for permission-based authorization on
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// Android.
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pid_t process_id;
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#endif
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uid_t user_id;
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gid_t group_id;
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};
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// Callback that returns whether the already connected client, identified by
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// its credentials, is allowed to keep the connection open. Note that
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// the socket is closed immediately in case the callback returns false.
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typedef base::Callback<bool (const Credentials&)> AuthCallback;
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UnixDomainServerSocket(const AuthCallback& auth_callack,
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bool use_abstract_namespace);
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~UnixDomainServerSocket() override;
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// Gets credentials of peer to check permissions.
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static bool GetPeerCredentials(SocketDescriptor socket_fd,
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Credentials* credentials);
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// ServerSocket implementation.
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int Listen(const IPEndPoint& address, int backlog) override;
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int ListenWithAddressAndPort(const std::string& address_string,
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uint16_t port,
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int backlog) override;
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int GetLocalAddress(IPEndPoint* address) const override;
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int Accept(std::unique_ptr<StreamSocket>* socket,
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CompletionOnceCallback callback) override;
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// Creates a server socket, binds it to the specified |socket_path| and
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// starts listening for incoming connections with the specified |backlog|.
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int BindAndListen(const std::string& socket_path, int backlog);
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// Accepts an incoming connection on |listen_socket_|, but passes back
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// a raw SocketDescriptor instead of a StreamSocket.
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int AcceptSocketDescriptor(SocketDescriptor* socket_descriptor,
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CompletionOnceCallback callback);
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private:
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// A callback to wrap the setting of the out-parameter to Accept().
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// This allows the internal machinery of that call to be implemented in
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// a manner that's agnostic to the caller's desired output.
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typedef base::Callback<void(std::unique_ptr<SocketPosix>)> SetterCallback;
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int DoAccept(const SetterCallback& setter_callback);
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void AcceptCompleted(const SetterCallback& setter_callback,
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int rv);
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bool AuthenticateAndGetStreamSocket(const SetterCallback& setter_callback);
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std::unique_ptr<SocketPosix> listen_socket_;
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const AuthCallback auth_callback_;
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CompletionOnceCallback callback_;
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const bool use_abstract_namespace_;
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std::unique_ptr<SocketPosix> accept_socket_;
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DISALLOW_COPY_AND_ASSIGN(UnixDomainServerSocket);
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};
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} // namespace net
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#endif // NET_SOCKET_UNIX_DOMAIN_SERVER_SOCKET_POSIX_H_
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