naiveproxy/net/socket/udp_socket_posix.h

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2018-01-28 21:32:06 +03:00
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_SOCKET_UDP_SOCKET_POSIX_H_
#define NET_SOCKET_UDP_SOCKET_POSIX_H_
#include <stdint.h>
#include <memory>
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/message_loop/message_loop.h"
#include "base/threading/thread_checker.h"
#include "base/timer/timer.h"
#include "net/base/address_family.h"
#include "net/base/completion_callback.h"
#include "net/base/io_buffer.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_export.h"
#include "net/base/network_change_notifier.h"
#include "net/base/rand_callback.h"
#include "net/log/net_log_with_source.h"
#include "net/socket/datagram_socket.h"
#include "net/socket/diff_serv_code_point.h"
#include "net/socket/socket_descriptor.h"
namespace net {
class IPAddress;
class NetLog;
struct NetLogSource;
class NET_EXPORT UDPSocketPosix {
public:
// Performance helper for NetworkActivityMonitor, it batches
// throughput samples, subject to a byte limit threshold (64 KB) or
// timer (100 ms), whichever comes first. The batching is subject
// to a minimum number of samples (2) required by NQE to update its
// throughput estimate.
class ActivityMonitor {
public:
ActivityMonitor() : bytes_(0), increments_(0) {}
virtual ~ActivityMonitor() {}
// Provided by sent/received subclass.
// Update throughput, but batch to limit overhead of NetworkActivityMonitor.
void Increment(uint32_t bytes);
// For flushing cached values.
void OnClose();
private:
virtual void NetworkActivityMonitorIncrement(uint32_t bytes) = 0;
void Update();
void OnTimerFired();
uint32_t bytes_;
uint32_t increments_;
base::RepeatingTimer timer_;
DISALLOW_COPY_AND_ASSIGN(ActivityMonitor);
};
class SentActivityMonitor : public ActivityMonitor {
public:
~SentActivityMonitor() override {}
private:
void NetworkActivityMonitorIncrement(uint32_t bytes) override;
};
class ReceivedActivityMonitor : public ActivityMonitor {
public:
~ReceivedActivityMonitor() override {}
private:
void NetworkActivityMonitorIncrement(uint32_t bytes) override;
};
UDPSocketPosix(DatagramSocket::BindType bind_type,
const RandIntCallback& rand_int_cb,
net::NetLog* net_log,
const net::NetLogSource& source);
virtual ~UDPSocketPosix();
// Opens the socket.
// Returns a net error code.
int Open(AddressFamily address_family);
// Binds this socket to |network|. All data traffic on the socket will be sent
// and received via |network|. Must be called before Connect(). This call will
// fail if |network| has disconnected. Communication using this socket will
// fail if |network| disconnects.
// Returns a net error code.
int BindToNetwork(NetworkChangeNotifier::NetworkHandle network);
// Connects the socket to connect with a certain |address|.
// Should be called after Open().
// Returns a net error code.
int Connect(const IPEndPoint& address);
// Binds the address/port for this socket to |address|. This is generally
// only used on a server. Should be called after Open().
// Returns a net error code.
int Bind(const IPEndPoint& address);
// Closes the socket.
// TODO(rvargas, hidehiko): Disallow re-Open() after Close().
void Close();
// Copies the remote udp address into |address| and returns a net error code.
int GetPeerAddress(IPEndPoint* address) const;
// Copies the local udp address into |address| and returns a net error code.
// (similar to getsockname)
int GetLocalAddress(IPEndPoint* address) const;
// IO:
// Multiple outstanding read requests are not supported.
// Full duplex mode (reading and writing at the same time) is supported
// Reads from the socket.
// Only usable from the client-side of a UDP socket, after the socket
// has been connected.
int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
// Writes to the socket.
// Only usable from the client-side of a UDP socket, after the socket
// has been connected.
int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
// Reads from a socket and receive sender address information.
// |buf| is the buffer to read data into.
// |buf_len| is the maximum amount of data to read.
// |address| is a buffer provided by the caller for receiving the sender
// address information about the received data. This buffer must be kept
// alive by the caller until the callback is placed.
// |callback| is the callback on completion of the RecvFrom.
// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
// If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
// alive until the callback is called.
int RecvFrom(IOBuffer* buf,
int buf_len,
IPEndPoint* address,
const CompletionCallback& callback);
// Sends to a socket with a particular destination.
// |buf| is the buffer to send.
// |buf_len| is the number of bytes to send.
// |address| is the recipient address.
// |callback| is the user callback function to call on complete.
// Returns a net error code, or ERR_IO_PENDING if the IO is in progress.
// If ERR_IO_PENDING is returned, the caller must keep |buf| and |address|
// alive until the callback is called.
int SendTo(IOBuffer* buf,
int buf_len,
const IPEndPoint& address,
const CompletionCallback& callback);
// Sets the receive buffer size (in bytes) for the socket.
// Returns a net error code.
int SetReceiveBufferSize(int32_t size);
// Sets the send buffer size (in bytes) for the socket.
// Returns a net error code.
int SetSendBufferSize(int32_t size);
// Requests that packets sent by this socket not be fragment, either locally
// by the host, or by routers (via the DF bit in the IPv4 packet header).
// May not be supported by all platforms. Returns a return a network error
// code if there was a problem, but the socket will still be usable. Can not
// return ERR_IO_PENDING.
int SetDoNotFragment();
// Returns true if the socket is already connected or bound.
bool is_connected() const { return is_connected_; }
const NetLogWithSource& NetLog() const { return net_log_; }
// Call this to enable SO_REUSEADDR on the underlying socket.
// Should be called between Open() and Bind().
// Returns a net error code.
int AllowAddressReuse();
// Call this to allow or disallow sending and receiving packets to and from
// broadcast addresses.
// Returns a net error code.
int SetBroadcast(bool broadcast);
// Joins the multicast group.
// |group_address| is the group address to join, could be either
// an IPv4 or IPv6 address.
// Returns a net error code.
int JoinGroup(const IPAddress& group_address) const;
// Leaves the multicast group.
// |group_address| is the group address to leave, could be either
// an IPv4 or IPv6 address. If the socket hasn't joined the group,
// it will be ignored.
// It's optional to leave the multicast group before destroying
// the socket. It will be done by the OS.
// Returns a net error code.
int LeaveGroup(const IPAddress& group_address) const;
// Sets interface to use for multicast. If |interface_index| set to 0,
// default interface is used.
// Should be called before Bind().
// Returns a net error code.
int SetMulticastInterface(uint32_t interface_index);
// Sets the time-to-live option for UDP packets sent to the multicast
// group address. The default value of this option is 1.
// Cannot be negative or more than 255.
// Should be called before Bind().
// Returns a net error code.
int SetMulticastTimeToLive(int time_to_live);
// Sets the loopback flag for UDP socket. If this flag is true, the host
// will receive packets sent to the joined group from itself.
// The default value of this option is true.
// Should be called before Bind().
// Returns a net error code.
//
// Note: the behavior of |SetMulticastLoopbackMode| is slightly
// different between Windows and Unix-like systems. The inconsistency only
// happens when there are more than one applications on the same host
// joined to the same multicast group while having different settings on
// multicast loopback mode. On Windows, the applications with loopback off
// will not RECEIVE the loopback packets; while on Unix-like systems, the
// applications with loopback off will not SEND the loopback packets to
// other applications on the same host. See MSDN: http://goo.gl/6vqbj
int SetMulticastLoopbackMode(bool loopback);
// Sets the differentiated services flags on outgoing packets. May not
// do anything on some platforms.
// Returns a net error code.
int SetDiffServCodePoint(DiffServCodePoint dscp);
// Resets the thread to be used for thread-safety checks.
void DetachFromThread();
private:
enum SocketOptions {
SOCKET_OPTION_MULTICAST_LOOP = 1 << 0
};
class ReadWatcher : public base::MessageLoopForIO::Watcher {
public:
explicit ReadWatcher(UDPSocketPosix* socket) : socket_(socket) {}
// MessageLoopForIO::Watcher methods
void OnFileCanReadWithoutBlocking(int /* fd */) override;
void OnFileCanWriteWithoutBlocking(int /* fd */) override {}
private:
UDPSocketPosix* const socket_;
DISALLOW_COPY_AND_ASSIGN(ReadWatcher);
};
class WriteWatcher : public base::MessageLoopForIO::Watcher {
public:
explicit WriteWatcher(UDPSocketPosix* socket) : socket_(socket) {}
// MessageLoopForIO::Watcher methods
void OnFileCanReadWithoutBlocking(int /* fd */) override {}
void OnFileCanWriteWithoutBlocking(int /* fd */) override;
private:
UDPSocketPosix* const socket_;
DISALLOW_COPY_AND_ASSIGN(WriteWatcher);
};
void DoReadCallback(int rv);
void DoWriteCallback(int rv);
void DidCompleteRead();
void DidCompleteWrite();
// Handles stats and logging. |result| is the number of bytes transferred, on
// success, or the net error code on failure. On success, LogRead takes in a
// sockaddr and its length, which are mandatory, while LogWrite takes in an
// optional IPEndPoint.
void LogRead(int result,
const char* bytes,
socklen_t addr_len,
const sockaddr* addr);
void LogWrite(int result, const char* bytes, const IPEndPoint* address);
// Same as SendTo(), except that address is passed by pointer
// instead of by reference. It is called from Write() with |address|
// set to NULL.
int SendToOrWrite(IOBuffer* buf,
int buf_len,
const IPEndPoint* address,
const CompletionCallback& callback);
int InternalConnect(const IPEndPoint& address);
int InternalRecvFrom(IOBuffer* buf, int buf_len, IPEndPoint* address);
int InternalSendTo(IOBuffer* buf, int buf_len, const IPEndPoint* address);
// Applies |socket_options_| to |socket_|. Should be called before
// Bind().
int SetMulticastOptions();
int DoBind(const IPEndPoint& address);
// Binds to a random port on |address|.
int RandomBind(const IPAddress& address);
int socket_;
int addr_family_;
bool is_connected_;
// Bitwise-or'd combination of SocketOptions. Specifies the set of
// options that should be applied to |socket_| before Bind().
int socket_options_;
// Multicast interface.
uint32_t multicast_interface_;
// Multicast socket options cached for SetMulticastOption.
// Cannot be used after Bind().
int multicast_time_to_live_;
// How to do source port binding, used only when UDPSocket is part of
// UDPClientSocket, since UDPServerSocket provides Bind.
DatagramSocket::BindType bind_type_;
// PRNG function for generating port numbers.
RandIntCallback rand_int_cb_;
// These are mutable since they're just cached copies to make
// GetPeerAddress/GetLocalAddress smarter.
mutable std::unique_ptr<IPEndPoint> local_address_;
mutable std::unique_ptr<IPEndPoint> remote_address_;
// The socket's posix wrappers
base::MessageLoopForIO::FileDescriptorWatcher read_socket_watcher_;
base::MessageLoopForIO::FileDescriptorWatcher write_socket_watcher_;
// The corresponding watchers for reads and writes.
ReadWatcher read_watcher_;
WriteWatcher write_watcher_;
// The buffer used by InternalRead() to retry Read requests
scoped_refptr<IOBuffer> read_buf_;
int read_buf_len_;
IPEndPoint* recv_from_address_;
// The buffer used by InternalWrite() to retry Write requests
scoped_refptr<IOBuffer> write_buf_;
int write_buf_len_;
std::unique_ptr<IPEndPoint> send_to_address_;
// External callback; called when read is complete.
CompletionCallback read_callback_;
// External callback; called when write is complete.
CompletionCallback write_callback_;
NetLogWithSource net_log_;
// Network that this socket is bound to via BindToNetwork().
NetworkChangeNotifier::NetworkHandle bound_network_;
// These are used to lower the overhead updating activity monitor.
SentActivityMonitor sent_activity_monitor_;
ReceivedActivityMonitor received_activity_monitor_;
THREAD_CHECKER(thread_checker_);
DISALLOW_COPY_AND_ASSIGN(UDPSocketPosix);
};
} // namespace net
#endif // NET_SOCKET_UDP_SOCKET_POSIX_H_