mirror of
https://github.com/klzgrad/naiveproxy.git
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669 lines
22 KiB
C++
669 lines
22 KiB
C++
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// Copyright 2013 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/message_loop/message_loop.h"
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#include <algorithm>
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#include <utility>
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#include "base/bind.h"
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#include "base/callback_helpers.h"
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#include "base/compiler_specific.h"
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#include "base/debug/task_annotator.h"
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#include "base/logging.h"
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#include "base/memory/ptr_util.h"
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#include "base/message_loop/message_loop_task_runner.h"
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#include "base/message_loop/message_pump_default.h"
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#include "base/message_loop/message_pump_for_io.h"
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#include "base/message_loop/message_pump_for_ui.h"
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#include "base/message_loop/sequenced_task_source.h"
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#include "base/run_loop.h"
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#include "base/threading/thread_id_name_manager.h"
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#include "base/threading/thread_task_runner_handle.h"
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#include "base/trace_event/trace_event.h"
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#if defined(OS_MACOSX)
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#include "base/message_loop/message_pump_mac.h"
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#endif
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namespace base {
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namespace {
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MessageLoop::MessagePumpFactory* message_pump_for_ui_factory_ = nullptr;
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std::unique_ptr<MessagePump> ReturnPump(std::unique_ptr<MessagePump> pump) {
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return pump;
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}
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} // namespace
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class MessageLoop::Controller : public SequencedTaskSource::Observer {
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public:
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// Constructs a MessageLoopController which controls |message_loop|, notifying
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// |task_annotator_| when tasks are queued scheduling work on |message_loop|
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// as fits. |message_loop| and |task_annotator_| will not be used after
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// DisconnectFromParent() returns.
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Controller(MessageLoop* message_loop);
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~Controller() override;
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// SequencedTaskSource::Observer:
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void WillQueueTask(PendingTask* task) final;
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void DidQueueTask(bool was_empty) final;
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void StartScheduling();
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// Disconnects |message_loop_| from this Controller instance (DidQueueTask()
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// will no-op from this point forward).
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void DisconnectFromParent();
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// Shares this Controller's TaskAnnotator with MessageLoop as TaskAnnotator
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// requires DidQueueTask(x)/RunTask(x) to be invoked on the same TaskAnnotator
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// instance.
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debug::TaskAnnotator& task_annotator() { return task_annotator_; }
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private:
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// A TaskAnnotator which is owned by this Controller to be able to use it
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// without locking |message_loop_lock_|. It cannot be owned by MessageLoop
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// because this Controller cannot access |message_loop_| safely without the
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// lock. Note: the TaskAnnotator API itself is thread-safe.
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debug::TaskAnnotator task_annotator_;
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// Lock that serializes |message_loop_->ScheduleWork()| and access to all
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// members below.
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base::Lock message_loop_lock_;
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// Points to this Controller's outer MessageLoop instance. Null after
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// DisconnectFromParent().
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MessageLoop* message_loop_;
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// False until StartScheduling() is called.
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bool is_ready_for_scheduling_ = false;
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// True if DidQueueTask() has been called before StartScheduling(); letting it
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// know whether it needs to ScheduleWork() right away or not.
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bool pending_schedule_work_ = false;
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DISALLOW_COPY_AND_ASSIGN(Controller);
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};
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MessageLoop::Controller::Controller(MessageLoop* message_loop)
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: message_loop_(message_loop) {}
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MessageLoop::Controller::~Controller() {
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DCHECK(!message_loop_)
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<< "DisconnectFromParent() needs to be invoked before destruction.";
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}
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void MessageLoop::Controller::WillQueueTask(PendingTask* task) {
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task_annotator_.WillQueueTask("MessageLoop::PostTask", task);
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}
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void MessageLoop::Controller::DidQueueTask(bool was_empty) {
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// Avoid locking if we don't need to schedule.
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if (!was_empty)
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return;
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AutoLock auto_lock(message_loop_lock_);
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if (message_loop_ && is_ready_for_scheduling_)
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message_loop_->ScheduleWork();
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else
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pending_schedule_work_ = true;
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}
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void MessageLoop::Controller::StartScheduling() {
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AutoLock lock(message_loop_lock_);
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DCHECK(message_loop_);
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DCHECK(!is_ready_for_scheduling_);
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is_ready_for_scheduling_ = true;
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if (pending_schedule_work_)
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message_loop_->ScheduleWork();
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}
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void MessageLoop::Controller::DisconnectFromParent() {
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AutoLock lock(message_loop_lock_);
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message_loop_ = nullptr;
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}
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//------------------------------------------------------------------------------
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MessageLoop::MessageLoop(Type type)
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: MessageLoop(type, MessagePumpFactoryCallback()) {
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BindToCurrentThread();
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}
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MessageLoop::MessageLoop(std::unique_ptr<MessagePump> pump)
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: MessageLoop(TYPE_CUSTOM, BindOnce(&ReturnPump, std::move(pump))) {
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BindToCurrentThread();
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}
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MessageLoop::~MessageLoop() {
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// If |pump_| is non-null, this message loop has been bound and should be the
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// current one on this thread. Otherwise, this loop is being destructed before
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// it was bound to a thread, so a different message loop (or no loop at all)
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// may be current.
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DCHECK((pump_ && MessageLoopCurrent::IsBoundToCurrentThreadInternal(this)) ||
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(!pump_ && !MessageLoopCurrent::IsBoundToCurrentThreadInternal(this)));
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// iOS just attaches to the loop, it doesn't Run it.
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// TODO(stuartmorgan): Consider wiring up a Detach().
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#if !defined(OS_IOS)
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// There should be no active RunLoops on this thread, unless this MessageLoop
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// isn't bound to the current thread (see other condition at the top of this
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// method).
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DCHECK(
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(!pump_ && !MessageLoopCurrent::IsBoundToCurrentThreadInternal(this)) ||
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!RunLoop::IsRunningOnCurrentThread());
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#endif // !defined(OS_IOS)
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#if defined(OS_WIN)
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if (in_high_res_mode_)
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Time::ActivateHighResolutionTimer(false);
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#endif
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// Clean up any unprocessed tasks, but take care: deleting a task could
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// result in the addition of more tasks (e.g., via DeleteSoon). We set a
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// limit on the number of times we will allow a deleted task to generate more
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// tasks. Normally, we should only pass through this loop once or twice. If
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// we end up hitting the loop limit, then it is probably due to one task that
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// is being stubborn. Inspect the queues to see who is left.
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bool tasks_remain;
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for (int i = 0; i < 100; ++i) {
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DeletePendingTasks();
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// If we end up with empty queues, then break out of the loop.
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tasks_remain = sequenced_task_source_->HasTasks();
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if (!tasks_remain)
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break;
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}
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DCHECK(!tasks_remain);
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// Let interested parties have one last shot at accessing this.
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for (auto& observer : destruction_observers_)
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observer.WillDestroyCurrentMessageLoop();
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thread_task_runner_handle_.reset();
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// Detach this instance's Controller from |this|. After this point,
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// |underlying_task_runner_| may still receive tasks and notify the controller
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// but the controller will no-op (and not use this MessageLoop after free).
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// |underlying_task_runner_| being ref-counted and potentially kept alive by
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// many SingleThreadTaskRunner refs, the best we can do is tell it to shutdown
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// after which it will start returning false to PostTasks that happen-after
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// this point (note that invoking Shutdown() first would not remove the need
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// to DisconnectFromParent() since the controller is invoked *after* a task is
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// enqueued and the incoming queue's lock is released (see
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// MessageLoopTaskRunner::AddToIncomingQueue()).
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// Details : while an "in-progress post tasks" refcount in Controller in lieu
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// of |message_loop_lock_| would be an option to handle the "pending post
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// tasks on shutdown" case, |message_loop_lock_| would still be required to
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// serialize ScheduleWork() call and as such that optimization isn't worth it.
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message_loop_controller_->DisconnectFromParent();
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underlying_task_runner_->Shutdown();
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// OK, now make it so that no one can find us.
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if (MessageLoopCurrent::IsBoundToCurrentThreadInternal(this))
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MessageLoopCurrent::UnbindFromCurrentThreadInternal(this);
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}
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// static
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MessageLoopCurrent MessageLoop::current() {
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return MessageLoopCurrent::Get();
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}
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// static
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bool MessageLoop::InitMessagePumpForUIFactory(MessagePumpFactory* factory) {
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if (message_pump_for_ui_factory_)
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return false;
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message_pump_for_ui_factory_ = factory;
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return true;
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}
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// static
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std::unique_ptr<MessagePump> MessageLoop::CreateMessagePumpForType(Type type) {
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if (type == MessageLoop::TYPE_UI) {
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if (message_pump_for_ui_factory_)
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return message_pump_for_ui_factory_();
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#if defined(OS_IOS) || defined(OS_MACOSX)
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return MessagePumpMac::Create();
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#elif defined(OS_NACL) || defined(OS_AIX)
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// Currently NaCl and AIX don't have a UI MessageLoop.
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// TODO(abarth): Figure out if we need this.
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NOTREACHED();
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return nullptr;
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#else
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return std::make_unique<MessagePumpForUI>();
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#endif
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}
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if (type == MessageLoop::TYPE_IO)
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return std::unique_ptr<MessagePump>(new MessagePumpForIO());
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#if defined(OS_ANDROID)
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if (type == MessageLoop::TYPE_JAVA)
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return std::unique_ptr<MessagePump>(new MessagePumpForUI());
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#endif
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DCHECK_EQ(MessageLoop::TYPE_DEFAULT, type);
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#if defined(OS_IOS)
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// On iOS, a native runloop is always required to pump system work.
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return std::make_unique<MessagePumpCFRunLoop>();
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#else
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return std::make_unique<MessagePumpDefault>();
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#endif
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}
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bool MessageLoop::IsType(Type type) const {
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return type_ == type;
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}
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// TODO(gab): Migrate TaskObservers to RunLoop as part of separating concerns
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// between MessageLoop and RunLoop and making MessageLoop a swappable
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// implementation detail. http://crbug.com/703346
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void MessageLoop::AddTaskObserver(TaskObserver* task_observer) {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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task_observers_.push_back(task_observer);
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}
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void MessageLoop::RemoveTaskObserver(TaskObserver* task_observer) {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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auto it =
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std::find(task_observers_.begin(), task_observers_.end(), task_observer);
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DCHECK(it != task_observers_.end());
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task_observers_.erase(it);
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}
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void MessageLoop::SetAddQueueTimeToTasks(bool enable) {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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underlying_task_runner_->SetAddQueueTimeToTasks(enable);
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}
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bool MessageLoop::IsIdleForTesting() {
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// Have unprocessed tasks? (this reloads the work queue if necessary)
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if (sequenced_task_source_->HasTasks())
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return false;
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// Have unprocessed deferred tasks which can be processed at this run-level?
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if (pending_task_queue_.deferred_tasks().HasTasks() &&
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!RunLoop::IsNestedOnCurrentThread()) {
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return false;
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}
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return true;
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}
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//------------------------------------------------------------------------------
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// static
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std::unique_ptr<MessageLoop> MessageLoop::CreateUnbound(
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Type type,
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MessagePumpFactoryCallback pump_factory) {
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return WrapUnique(new MessageLoop(type, std::move(pump_factory)));
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}
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MessageLoop::MessageLoop(Type type, MessagePumpFactoryCallback pump_factory)
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: MessageLoopCurrent(this),
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type_(type),
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pump_factory_(std::move(pump_factory)),
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message_loop_controller_(
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new Controller(this)), // Ownership transferred on the next line.
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underlying_task_runner_(MakeRefCounted<internal::MessageLoopTaskRunner>(
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WrapUnique(message_loop_controller_))),
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sequenced_task_source_(underlying_task_runner_.get()),
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task_runner_(underlying_task_runner_) {
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// If type is TYPE_CUSTOM non-null pump_factory must be given.
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DCHECK(type_ != TYPE_CUSTOM || !pump_factory_.is_null());
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// Bound in BindToCurrentThread();
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DETACH_FROM_THREAD(bound_thread_checker_);
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}
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void MessageLoop::BindToCurrentThread() {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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DCHECK(!pump_);
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if (!pump_factory_.is_null())
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pump_ = std::move(pump_factory_).Run();
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else
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pump_ = CreateMessagePumpForType(type_);
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DCHECK(!MessageLoopCurrent::IsSet())
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<< "should only have one message loop per thread";
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MessageLoopCurrent::BindToCurrentThreadInternal(this);
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underlying_task_runner_->BindToCurrentThread();
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message_loop_controller_->StartScheduling();
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SetThreadTaskRunnerHandle();
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thread_id_ = PlatformThread::CurrentId();
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scoped_set_sequence_local_storage_map_for_current_thread_ = std::make_unique<
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internal::ScopedSetSequenceLocalStorageMapForCurrentThread>(
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&sequence_local_storage_map_);
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RunLoop::RegisterDelegateForCurrentThread(this);
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#if defined(OS_ANDROID)
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// On Android, attach to the native loop when there is one.
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if (type_ == TYPE_UI || type_ == TYPE_JAVA)
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static_cast<MessagePumpForUI*>(pump_.get())->Attach(this);
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#endif
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}
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std::string MessageLoop::GetThreadName() const {
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DCHECK_NE(kInvalidThreadId, thread_id_)
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<< "GetThreadName() must only be called after BindToCurrentThread()'s "
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<< "side-effects have been synchronized with this thread.";
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return ThreadIdNameManager::GetInstance()->GetName(thread_id_);
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}
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void MessageLoop::SetTaskRunner(
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scoped_refptr<SingleThreadTaskRunner> task_runner) {
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DCHECK(task_runner);
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if (thread_id_ == kInvalidThreadId) {
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// ThreadTaskRunnerHandle will be set during BindToCurrentThread().
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task_runner_ = std::move(task_runner);
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} else {
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// Once MessageLoop is bound, |task_runner_| may only be altered on the
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// bound thread.
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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DCHECK(task_runner->BelongsToCurrentThread());
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task_runner_ = std::move(task_runner);
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SetThreadTaskRunnerHandle();
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}
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}
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void MessageLoop::Run(bool application_tasks_allowed) {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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if (application_tasks_allowed && !task_execution_allowed_) {
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// Allow nested task execution as explicitly requested.
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DCHECK(RunLoop::IsNestedOnCurrentThread());
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task_execution_allowed_ = true;
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pump_->Run(this);
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task_execution_allowed_ = false;
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} else {
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pump_->Run(this);
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}
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}
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void MessageLoop::Quit() {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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pump_->Quit();
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}
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void MessageLoop::EnsureWorkScheduled() {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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if (sequenced_task_source_->HasTasks())
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pump_->ScheduleWork();
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}
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void MessageLoop::SetThreadTaskRunnerHandle() {
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DCHECK_CALLED_ON_VALID_THREAD(bound_thread_checker_);
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// Clear the previous thread task runner first, because only one can exist at
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// a time.
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thread_task_runner_handle_.reset();
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thread_task_runner_handle_.reset(new ThreadTaskRunnerHandle(task_runner_));
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}
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bool MessageLoop::ProcessNextDelayedNonNestableTask() {
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if (RunLoop::IsNestedOnCurrentThread())
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return false;
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||
|
|
||
|
while (pending_task_queue_.deferred_tasks().HasTasks()) {
|
||
|
PendingTask pending_task = pending_task_queue_.deferred_tasks().Pop();
|
||
|
if (!pending_task.task.IsCancelled()) {
|
||
|
RunTask(&pending_task);
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void MessageLoop::RunTask(PendingTask* pending_task) {
|
||
|
DCHECK(task_execution_allowed_);
|
||
|
|
||
|
// Execute the task and assume the worst: It is probably not reentrant.
|
||
|
task_execution_allowed_ = false;
|
||
|
|
||
|
TRACE_TASK_EXECUTION("MessageLoop::RunTask", *pending_task);
|
||
|
|
||
|
for (TaskObserver* task_observer : task_observers_)
|
||
|
task_observer->WillProcessTask(*pending_task);
|
||
|
message_loop_controller_->task_annotator().RunTask("MessageLoop::PostTask",
|
||
|
pending_task);
|
||
|
for (TaskObserver* task_observer : task_observers_)
|
||
|
task_observer->DidProcessTask(*pending_task);
|
||
|
|
||
|
task_execution_allowed_ = true;
|
||
|
}
|
||
|
|
||
|
bool MessageLoop::DeferOrRunPendingTask(PendingTask pending_task) {
|
||
|
if (pending_task.nestable == Nestable::kNestable ||
|
||
|
!RunLoop::IsNestedOnCurrentThread()) {
|
||
|
RunTask(&pending_task);
|
||
|
// Show that we ran a task (Note: a new one might arrive as a
|
||
|
// consequence!).
|
||
|
return true;
|
||
|
}
|
||
|
|
||
|
// We couldn't run the task now because we're in a nested run loop
|
||
|
// and the task isn't nestable.
|
||
|
pending_task_queue_.deferred_tasks().Push(std::move(pending_task));
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
void MessageLoop::DeletePendingTasks() {
|
||
|
// Delete all currently pending tasks but not tasks potentially posted from
|
||
|
// their destructors. See ~MessageLoop() for the full logic mitigating against
|
||
|
// infite loops when clearing pending tasks. The ScopedClosureRunner below
|
||
|
// will be bound to a task posted at the end of the queue. After it is posted,
|
||
|
// tasks will be deleted one by one, when the bound ScopedClosureRunner is
|
||
|
// deleted and sets |deleted_all_originally_pending|, we know we've deleted
|
||
|
// all originally pending tasks.
|
||
|
bool deleted_all_originally_pending = false;
|
||
|
ScopedClosureRunner capture_deleted_all_originally_pending(BindOnce(
|
||
|
[](bool* deleted_all_originally_pending) {
|
||
|
*deleted_all_originally_pending = true;
|
||
|
},
|
||
|
Unretained(&deleted_all_originally_pending)));
|
||
|
sequenced_task_source_->InjectTask(
|
||
|
BindOnce([](ScopedClosureRunner) {},
|
||
|
std::move(capture_deleted_all_originally_pending)));
|
||
|
|
||
|
while (!deleted_all_originally_pending) {
|
||
|
PendingTask pending_task = sequenced_task_source_->TakeTask();
|
||
|
|
||
|
// New delayed tasks should be deleted after older ones.
|
||
|
if (!pending_task.delayed_run_time.is_null())
|
||
|
pending_task_queue_.delayed_tasks().Push(std::move(pending_task));
|
||
|
}
|
||
|
|
||
|
pending_task_queue_.deferred_tasks().Clear();
|
||
|
// TODO(robliao): Determine if we can move delayed task destruction before
|
||
|
// deferred tasks to maintain the MessagePump DoWork, DoDelayedWork, and
|
||
|
// DoIdleWork processing order.
|
||
|
pending_task_queue_.delayed_tasks().Clear();
|
||
|
}
|
||
|
|
||
|
void MessageLoop::ScheduleWork() {
|
||
|
pump_->ScheduleWork();
|
||
|
}
|
||
|
|
||
|
TimeTicks MessageLoop::CapAtOneDay(TimeTicks next_run_time) {
|
||
|
return std::min(next_run_time, recent_time_ + TimeDelta::FromDays(1));
|
||
|
}
|
||
|
|
||
|
bool MessageLoop::DoWork() {
|
||
|
if (!task_execution_allowed_)
|
||
|
return false;
|
||
|
|
||
|
// Execute oldest task.
|
||
|
while (sequenced_task_source_->HasTasks()) {
|
||
|
PendingTask pending_task = sequenced_task_source_->TakeTask();
|
||
|
if (pending_task.task.IsCancelled())
|
||
|
continue;
|
||
|
|
||
|
if (!pending_task.delayed_run_time.is_null()) {
|
||
|
int sequence_num = pending_task.sequence_num;
|
||
|
TimeTicks delayed_run_time = pending_task.delayed_run_time;
|
||
|
pending_task_queue_.delayed_tasks().Push(std::move(pending_task));
|
||
|
// If we changed the topmost task, then it is time to reschedule.
|
||
|
if (pending_task_queue_.delayed_tasks().Peek().sequence_num ==
|
||
|
sequence_num) {
|
||
|
pump_->ScheduleDelayedWork(delayed_run_time);
|
||
|
}
|
||
|
} else if (DeferOrRunPendingTask(std::move(pending_task))) {
|
||
|
return true;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Nothing happened.
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
bool MessageLoop::DoDelayedWork(TimeTicks* next_delayed_work_time) {
|
||
|
if (!task_execution_allowed_ ||
|
||
|
!pending_task_queue_.delayed_tasks().HasTasks()) {
|
||
|
*next_delayed_work_time = TimeTicks();
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
// When we "fall behind", there will be a lot of tasks in the delayed work
|
||
|
// queue that are ready to run. To increase efficiency when we fall behind,
|
||
|
// we will only call Time::Now() intermittently, and then process all tasks
|
||
|
// that are ready to run before calling it again. As a result, the more we
|
||
|
// fall behind (and have a lot of ready-to-run delayed tasks), the more
|
||
|
// efficient we'll be at handling the tasks.
|
||
|
|
||
|
TimeTicks next_run_time =
|
||
|
pending_task_queue_.delayed_tasks().Peek().delayed_run_time;
|
||
|
|
||
|
if (next_run_time > recent_time_) {
|
||
|
recent_time_ = TimeTicks::Now(); // Get a better view of Now();
|
||
|
if (next_run_time > recent_time_) {
|
||
|
*next_delayed_work_time = CapAtOneDay(next_run_time);
|
||
|
return false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
PendingTask pending_task = pending_task_queue_.delayed_tasks().Pop();
|
||
|
|
||
|
if (pending_task_queue_.delayed_tasks().HasTasks()) {
|
||
|
*next_delayed_work_time = CapAtOneDay(
|
||
|
pending_task_queue_.delayed_tasks().Peek().delayed_run_time);
|
||
|
}
|
||
|
|
||
|
return DeferOrRunPendingTask(std::move(pending_task));
|
||
|
}
|
||
|
|
||
|
bool MessageLoop::DoIdleWork() {
|
||
|
if (ProcessNextDelayedNonNestableTask())
|
||
|
return true;
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
bool need_high_res_timers = false;
|
||
|
#endif
|
||
|
|
||
|
// Do not report idle metrics if about to quit the loop and/or in a nested
|
||
|
// loop where |!task_execution_allowed_|. In the former case, the loop isn't
|
||
|
// going to sleep and in the latter case DoDelayedWork() will not actually do
|
||
|
// the work this is prepping for.
|
||
|
if (ShouldQuitWhenIdle()) {
|
||
|
pump_->Quit();
|
||
|
} else if (task_execution_allowed_) {
|
||
|
// Only track idle metrics in MessageLoopForUI to avoid too much contention
|
||
|
// logging the histogram (https://crbug.com/860801) -- there's typically
|
||
|
// only one UI thread per process and, for practical purposes, restricting
|
||
|
// the MessageLoop diagnostic metrics to it yields similar information.
|
||
|
if (type_ == TYPE_UI)
|
||
|
pending_task_queue_.ReportMetricsOnIdle();
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
// On Windows we activate the high resolution timer so that the wait
|
||
|
// _if_ triggered by the timer happens with good resolution. If we don't
|
||
|
// do this the default resolution is 15ms which might not be acceptable
|
||
|
// for some tasks.
|
||
|
need_high_res_timers = pending_task_queue_.HasPendingHighResolutionTasks();
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
if (in_high_res_mode_ != need_high_res_timers) {
|
||
|
in_high_res_mode_ = need_high_res_timers;
|
||
|
Time::ActivateHighResolutionTimer(in_high_res_mode_);
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
// When we return we will do a kernel wait for more tasks.
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
#if !defined(OS_NACL)
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
// MessageLoopForUI
|
||
|
|
||
|
MessageLoopForUI::MessageLoopForUI(Type type) : MessageLoop(type) {
|
||
|
#if defined(OS_ANDROID)
|
||
|
DCHECK(type == TYPE_UI || type == TYPE_JAVA);
|
||
|
#else
|
||
|
DCHECK_EQ(type, TYPE_UI);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
// static
|
||
|
MessageLoopCurrentForUI MessageLoopForUI::current() {
|
||
|
return MessageLoopCurrentForUI::Get();
|
||
|
}
|
||
|
|
||
|
// static
|
||
|
bool MessageLoopForUI::IsCurrent() {
|
||
|
return MessageLoopCurrentForUI::IsSet();
|
||
|
}
|
||
|
|
||
|
#if defined(OS_IOS)
|
||
|
void MessageLoopForUI::Attach() {
|
||
|
static_cast<MessagePumpUIApplication*>(pump_.get())->Attach(this);
|
||
|
}
|
||
|
#endif // defined(OS_IOS)
|
||
|
|
||
|
#if defined(OS_ANDROID)
|
||
|
void MessageLoopForUI::Abort() {
|
||
|
static_cast<MessagePumpForUI*>(pump_.get())->Abort();
|
||
|
}
|
||
|
|
||
|
bool MessageLoopForUI::IsAborted() {
|
||
|
return static_cast<MessagePumpForUI*>(pump_.get())->IsAborted();
|
||
|
}
|
||
|
|
||
|
void MessageLoopForUI::QuitWhenIdle(base::OnceClosure callback) {
|
||
|
static_cast<MessagePumpForUI*>(pump_.get())
|
||
|
->QuitWhenIdle(std::move(callback));
|
||
|
}
|
||
|
#endif // defined(OS_ANDROID)
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
void MessageLoopForUI::EnableWmQuit() {
|
||
|
static_cast<MessagePumpForUI*>(pump_.get())->EnableWmQuit();
|
||
|
}
|
||
|
#endif // defined(OS_WIN)
|
||
|
|
||
|
#endif // !defined(OS_NACL)
|
||
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
// MessageLoopForIO
|
||
|
|
||
|
// static
|
||
|
MessageLoopCurrentForIO MessageLoopForIO::current() {
|
||
|
return MessageLoopCurrentForIO::Get();
|
||
|
}
|
||
|
|
||
|
// static
|
||
|
bool MessageLoopForIO::IsCurrent() {
|
||
|
return MessageLoopCurrentForIO::IsSet();
|
||
|
}
|
||
|
|
||
|
} // namespace base
|