naiveproxy/tools/gn/filesystem_utils.cc

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2018-02-02 13:49:39 +03:00
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "tools/gn/filesystem_utils.h"
#include <algorithm>
#include "base/files/file_util.h"
#include "base/logging.h"
#include "base/strings/string_util.h"
#include "base/strings/utf_string_conversions.h"
#include "build/build_config.h"
#include "tools/gn/location.h"
#include "tools/gn/settings.h"
#include "tools/gn/source_dir.h"
namespace {
enum DotDisposition {
// The given dot is just part of a filename and is not special.
NOT_A_DIRECTORY,
// The given dot is the current directory.
DIRECTORY_CUR,
// The given dot is the first of a double dot that should take us up one.
DIRECTORY_UP
};
// When we find a dot, this function is called with the character following
// that dot to see what it is. The return value indicates what type this dot is
// (see above). This code handles the case where the dot is at the end of the
// input.
//
// |*consumed_len| will contain the number of characters in the input that
// express what we found.
DotDisposition ClassifyAfterDot(const std::string& path,
size_t after_dot,
size_t* consumed_len) {
if (after_dot == path.size()) {
// Single dot at the end.
*consumed_len = 1;
return DIRECTORY_CUR;
}
if (IsSlash(path[after_dot])) {
// Single dot followed by a slash.
*consumed_len = 2; // Consume the slash
return DIRECTORY_CUR;
}
if (path[after_dot] == '.') {
// Two dots.
if (after_dot + 1 == path.size()) {
// Double dot at the end.
*consumed_len = 2;
return DIRECTORY_UP;
}
if (IsSlash(path[after_dot + 1])) {
// Double dot folowed by a slash.
*consumed_len = 3;
return DIRECTORY_UP;
}
}
// The dots are followed by something else, not a directory.
*consumed_len = 1;
return NOT_A_DIRECTORY;
}
#if defined(OS_WIN)
inline char NormalizeWindowsPathChar(char c) {
if (c == '/')
return '\\';
return base::ToLowerASCII(c);
}
// Attempts to do a case and slash-insensitive comparison of two 8-bit Windows
// paths.
bool AreAbsoluteWindowsPathsEqual(const base::StringPiece& a,
const base::StringPiece& b) {
if (a.size() != b.size())
return false;
// For now, just do a case-insensitive ASCII comparison. We could convert to
// UTF-16 and use ICU if necessary.
for (size_t i = 0; i < a.size(); i++) {
if (NormalizeWindowsPathChar(a[i]) != NormalizeWindowsPathChar(b[i]))
return false;
}
return true;
}
bool DoesBeginWindowsDriveLetter(const base::StringPiece& path) {
if (path.size() < 3)
return false;
// Check colon first, this will generally fail fastest.
if (path[1] != ':')
return false;
// Check drive letter.
if (!base::IsAsciiAlpha(path[0]))
return false;
if (!IsSlash(path[2]))
return false;
return true;
}
#endif
// A wrapper around FilePath.GetComponents that works the way we need. This is
// not super efficient since it does some O(n) transformations on the path. If
// this is called a lot, we might want to optimize.
std::vector<base::FilePath::StringType> GetPathComponents(
const base::FilePath& path) {
std::vector<base::FilePath::StringType> result;
path.GetComponents(&result);
if (result.empty())
return result;
// GetComponents will preserve the "/" at the beginning, which confuses us.
// We don't expect to have relative paths in this function.
// Don't use IsSeparator since we always want to allow backslashes.
if (result[0] == FILE_PATH_LITERAL("/") ||
result[0] == FILE_PATH_LITERAL("\\"))
result.erase(result.begin());
#if defined(OS_WIN)
// On Windows, GetComponents will give us [ "C:", "/", "foo" ], and we
// don't want the slash in there. This doesn't support input like "C:foo"
// which means foo relative to the current directory of the C drive but
// that's basically legacy DOS behavior we don't need to support.
if (result.size() >= 2 && result[1].size() == 1 &&
IsSlash(static_cast<char>(result[1][0])))
result.erase(result.begin() + 1);
#endif
return result;
}
// Provides the equivalent of == for filesystem strings, trying to do
// approximately the right thing with case.
bool FilesystemStringsEqual(const base::FilePath::StringType& a,
const base::FilePath::StringType& b) {
#if defined(OS_WIN)
// Assume case-insensitive filesystems on Windows. We use the CompareString
// function to do a case-insensitive comparison based on the current locale
// (we don't want GN to depend on ICU which is large and requires data
// files). This isn't perfect, but getting this perfectly right is very
// difficult and requires I/O, and this comparison should cover 99.9999% of
// all cases.
//
// Note: The documentation for CompareString says it runs fastest on
// null-terminated strings with -1 passed for the length, so we do that here.
// There should not be embedded nulls in filesystem strings.
return ::CompareString(LOCALE_USER_DEFAULT, LINGUISTIC_IGNORECASE,
a.c_str(), -1, b.c_str(), -1) == CSTR_EQUAL;
#else
// Assume case-sensitive filesystems on non-Windows.
return a == b;
#endif
}
// Helper function for computing subdirectories in the build directory
// corresponding to absolute paths. This will try to resolve the absolute
// path as a source-relative path first, and otherwise it creates a
// special subdirectory for absolute paths to keep them from colliding with
// other generated sources and outputs.
void AppendFixedAbsolutePathSuffix(const BuildSettings* build_settings,
const SourceDir& source_dir,
OutputFile* result) {
const std::string& build_dir = build_settings->build_dir().value();
if (base::StartsWith(source_dir.value(), build_dir,
base::CompareCase::SENSITIVE)) {
size_t build_dir_size = build_dir.size();
result->value().append(&source_dir.value()[build_dir_size],
source_dir.value().size() - build_dir_size);
} else {
result->value().append("ABS_PATH");
#if defined(OS_WIN)
// Windows absolute path contains ':' after drive letter. Remove it to
// avoid inserting ':' in the middle of path (eg. "ABS_PATH/C:/").
std::string src_dir_value = source_dir.value();
const auto colon_pos = src_dir_value.find(':');
if (colon_pos != std::string::npos)
src_dir_value.erase(src_dir_value.begin() + colon_pos);
#else
const std::string& src_dir_value = source_dir.value();
#endif
result->value().append(src_dir_value);
}
}
} // namespace
std::string FilePathToUTF8(const base::FilePath::StringType& str) {
#if defined(OS_WIN)
return base::WideToUTF8(str);
#else
return str;
#endif
}
base::FilePath UTF8ToFilePath(const base::StringPiece& sp) {
#if defined(OS_WIN)
return base::FilePath(base::UTF8ToWide(sp));
#else
return base::FilePath(sp.as_string());
#endif
}
size_t FindExtensionOffset(const std::string& path) {
for (int i = static_cast<int>(path.size()); i >= 0; i--) {
if (IsSlash(path[i]))
break;
if (path[i] == '.')
return i + 1;
}
return std::string::npos;
}
base::StringPiece FindExtension(const std::string* path) {
size_t extension_offset = FindExtensionOffset(*path);
if (extension_offset == std::string::npos)
return base::StringPiece();
return base::StringPiece(&path->data()[extension_offset],
path->size() - extension_offset);
}
size_t FindFilenameOffset(const std::string& path) {
for (int i = static_cast<int>(path.size()) - 1; i >= 0; i--) {
if (IsSlash(path[i]))
return i + 1;
}
return 0; // No filename found means everything was the filename.
}
base::StringPiece FindFilename(const std::string* path) {
size_t filename_offset = FindFilenameOffset(*path);
if (filename_offset == 0)
return base::StringPiece(*path); // Everything is the file name.
return base::StringPiece(&(*path).data()[filename_offset],
path->size() - filename_offset);
}
base::StringPiece FindFilenameNoExtension(const std::string* path) {
if (path->empty())
return base::StringPiece();
size_t filename_offset = FindFilenameOffset(*path);
size_t extension_offset = FindExtensionOffset(*path);
size_t name_len;
if (extension_offset == std::string::npos)
name_len = path->size() - filename_offset;
else
name_len = extension_offset - filename_offset - 1;
return base::StringPiece(&(*path).data()[filename_offset], name_len);
}
void RemoveFilename(std::string* path) {
path->resize(FindFilenameOffset(*path));
}
bool EndsWithSlash(const std::string& s) {
return !s.empty() && IsSlash(s[s.size() - 1]);
}
base::StringPiece FindDir(const std::string* path) {
size_t filename_offset = FindFilenameOffset(*path);
if (filename_offset == 0u)
return base::StringPiece();
return base::StringPiece(path->data(), filename_offset);
}
base::StringPiece FindLastDirComponent(const SourceDir& dir) {
const std::string& dir_string = dir.value();
if (dir_string.empty())
return base::StringPiece();
int cur = static_cast<int>(dir_string.size()) - 1;
DCHECK(dir_string[cur] == '/');
int end = cur;
cur--; // Skip before the last slash.
for (; cur >= 0; cur--) {
if (dir_string[cur] == '/')
return base::StringPiece(&dir_string[cur + 1], end - cur - 1);
}
return base::StringPiece(&dir_string[0], end);
}
bool IsStringInOutputDir(const SourceDir& output_dir, const std::string& str) {
// This check will be wrong for all proper prefixes "e.g. "/output" will
// match "/out" but we don't really care since this is just a sanity check.
const std::string& dir_str = output_dir.value();
return str.compare(0, dir_str.length(), dir_str) == 0;
}
bool EnsureStringIsInOutputDir(const SourceDir& output_dir,
const std::string& str,
const ParseNode* origin,
Err* err) {
if (IsStringInOutputDir(output_dir, str))
return true; // Output directory is hardcoded.
*err = Err(origin, "File is not inside output directory.",
"The given file should be in the output directory. Normally you would "
"specify\n\"$target_out_dir/foo\" or "
"\"$target_gen_dir/foo\". I interpreted this as\n\""
+ str + "\".");
return false;
}
bool IsPathAbsolute(const base::StringPiece& path) {
if (path.empty())
return false;
if (!IsSlash(path[0])) {
#if defined(OS_WIN)
// Check for Windows system paths like "C:\foo".
if (path.size() > 2 && path[1] == ':' && IsSlash(path[2]))
return true;
#endif
return false; // Doesn't begin with a slash, is relative.
}
// Double forward slash at the beginning means source-relative (we don't
// allow backslashes for denoting this).
if (path.size() > 1 && path[1] == '/')
return false;
return true;
}
bool IsPathSourceAbsolute(const base::StringPiece& path) {
return (path.size() >= 2 && path[0] == '/' && path[1] == '/');
}
bool MakeAbsolutePathRelativeIfPossible(const base::StringPiece& source_root,
const base::StringPiece& path,
std::string* dest) {
DCHECK(IsPathAbsolute(source_root));
DCHECK(IsPathAbsolute(path));
dest->clear();
if (source_root.size() > path.size())
return false; // The source root is longer: the path can never be inside.
#if defined(OS_WIN)
// Source root should be canonical on Windows. Note that the initial slash
// must be forward slash, but that the other ones can be either forward or
// backward.
DCHECK(source_root.size() > 2 && source_root[0] != '/' &&
source_root[1] == ':' && IsSlash(source_root[2]));
size_t after_common_index = std::string::npos;
if (DoesBeginWindowsDriveLetter(path)) {
// Handle "C:\foo"
if (AreAbsoluteWindowsPathsEqual(source_root,
path.substr(0, source_root.size())))
after_common_index = source_root.size();
else
return false;
} else if (path[0] == '/' && source_root.size() <= path.size() - 1 &&
DoesBeginWindowsDriveLetter(path.substr(1))) {
// Handle "/C:/foo"
if (AreAbsoluteWindowsPathsEqual(source_root,
path.substr(1, source_root.size())))
after_common_index = source_root.size() + 1;
else
return false;
} else {
return false;
}
// If we get here, there's a match and after_common_index identifies the
// part after it.
// The base may or may not have a trailing slash, so skip all slashes from
// the path after our prefix match.
size_t first_after_slash = after_common_index;
while (first_after_slash < path.size() && IsSlash(path[first_after_slash]))
first_after_slash++;
dest->assign("//"); // Result is source root relative.
dest->append(&path.data()[first_after_slash],
path.size() - first_after_slash);
return true;
#else
// On non-Windows this is easy. Since we know both are absolute, just do a
// prefix check.
if (path.substr(0, source_root.size()) == source_root) {
// The base may or may not have a trailing slash, so skip all slashes from
// the path after our prefix match.
size_t first_after_slash = source_root.size();
while (first_after_slash < path.size() && IsSlash(path[first_after_slash]))
first_after_slash++;
dest->assign("//"); // Result is source root relative.
dest->append(&path.data()[first_after_slash],
path.size() - first_after_slash);
return true;
}
return false;
#endif
}
void NormalizePath(std::string* path, const base::StringPiece& source_root) {
char* pathbuf = path->empty() ? nullptr : &(*path)[0];
// top_index is the first character we can modify in the path. Anything
// before this indicates where the path is relative to.
size_t top_index = 0;
bool is_relative = true;
if (!path->empty() && pathbuf[0] == '/') {
is_relative = false;
if (path->size() > 1 && pathbuf[1] == '/') {
// Two leading slashes, this is a path into the source dir.
top_index = 2;
} else {
// One leading slash, this is a system-absolute path.
top_index = 1;
}
}
size_t dest_i = top_index;
for (size_t src_i = top_index; src_i < path->size(); /* nothing */) {
if (pathbuf[src_i] == '.') {
if (src_i == 0 || IsSlash(pathbuf[src_i - 1])) {
// Slash followed by a dot, see if it's something special.
size_t consumed_len;
switch (ClassifyAfterDot(*path, src_i + 1, &consumed_len)) {
case NOT_A_DIRECTORY:
// Copy the dot to the output, it means nothing special.
pathbuf[dest_i++] = pathbuf[src_i++];
break;
case DIRECTORY_CUR:
// Current directory, just skip the input.
src_i += consumed_len;
break;
case DIRECTORY_UP:
// Back up over previous directory component. If we're already
// at the top, preserve the "..".
if (dest_i > top_index) {
// The previous char was a slash, remove it.
dest_i--;
}
if (dest_i == top_index) {
if (is_relative) {
// We're already at the beginning of a relative input, copy the
// ".." and continue. We need the trailing slash if there was
// one before (otherwise we're at the end of the input).
pathbuf[dest_i++] = '.';
pathbuf[dest_i++] = '.';
if (consumed_len == 3)
pathbuf[dest_i++] = '/';
// This also makes a new "root" that we can't delete by going
// up more levels. Otherwise "../.." would collapse to
// nothing.
top_index = dest_i;
} else if (top_index == 2 && !source_root.empty()) {
// |path| was passed in as a source-absolute path. Prepend
// |source_root| to make |path| absolute. |source_root| must not
// end with a slash unless we are at root.
DCHECK(source_root.size() == 1u ||
!IsSlash(source_root[source_root.size() - 1u]));
size_t source_root_len = source_root.size();
#if defined(OS_WIN)
// On Windows, if the source_root does not start with a slash,
// append one here for consistency.
if (!IsSlash(source_root[0])) {
path->insert(0, "/" + source_root.as_string());
source_root_len++;
} else {
path->insert(0, source_root.data(), source_root_len);
}
// Normalize slashes in source root portion.
for (size_t i = 0; i < source_root_len; ++i) {
if ((*path)[i] == '\\')
(*path)[i] = '/';
}
#else
path->insert(0, source_root.data(), source_root_len);
#endif
// |path| is now absolute, so |top_index| is 1. |dest_i| and
// |src_i| should be incremented to keep the same relative
// position. Comsume the leading "//" by decrementing |dest_i|.
top_index = 1;
pathbuf = &(*path)[0];
dest_i += source_root_len - 2;
src_i += source_root_len;
// Just find the previous slash or the beginning of input.
while (dest_i > 0 && !IsSlash(pathbuf[dest_i - 1]))
dest_i--;
}
// Otherwise we're at the beginning of a system-absolute path, or
// a source-absolute path for which we don't know the absolute
// path. Don't allow ".." to go up another level, and just eat it.
} else {
// Just find the previous slash or the beginning of input.
while (dest_i > 0 && !IsSlash(pathbuf[dest_i - 1]))
dest_i--;
}
src_i += consumed_len;
}
} else {
// Dot not preceeded by a slash, copy it literally.
pathbuf[dest_i++] = pathbuf[src_i++];
}
} else if (IsSlash(pathbuf[src_i])) {
if (src_i > 0 && IsSlash(pathbuf[src_i - 1])) {
// Two slashes in a row, skip over it.
src_i++;
} else {
// Just one slash, copy it, normalizing to foward slash.
pathbuf[dest_i] = '/';
dest_i++;
src_i++;
}
} else {
// Input nothing special, just copy it.
pathbuf[dest_i++] = pathbuf[src_i++];
}
}
path->resize(dest_i);
}
void ConvertPathToSystem(std::string* path) {
#if defined(OS_WIN)
for (size_t i = 0; i < path->size(); i++) {
if ((*path)[i] == '/')
(*path)[i] = '\\';
}
#endif
}
std::string MakeRelativePath(const std::string& input,
const std::string& dest) {
#if defined(OS_WIN)
// Make sure that absolute |input| path starts with a slash if |dest| path
// does. Otherwise skipping common prefixes won't work properly. Ensure the
// same for |dest| path too.
if (IsPathAbsolute(input) && !IsSlash(input[0]) && IsSlash(dest[0])) {
std::string corrected_input(1, dest[0]);
corrected_input.append(input);
return MakeRelativePath(corrected_input, dest);
}
if (IsPathAbsolute(dest) && !IsSlash(dest[0]) && IsSlash(input[0])) {
std::string corrected_dest(1, input[0]);
corrected_dest.append(dest);
return MakeRelativePath(input, corrected_dest);
}
// Make sure that both absolute paths use the same drive letter case.
if (IsPathAbsolute(input) && IsPathAbsolute(dest) && input.size() > 1 &&
dest.size() > 1) {
int letter_pos = base::IsAsciiAlpha(input[0]) ? 0 : 1;
if (input[letter_pos] != dest[letter_pos] &&
base::ToUpperASCII(input[letter_pos]) ==
base::ToUpperASCII(dest[letter_pos])) {
std::string corrected_input = input;
corrected_input[letter_pos] = dest[letter_pos];
return MakeRelativePath(corrected_input, dest);
}
}
#endif
std::string ret;
// Skip the common prefixes of the source and dest as long as they end in
// a [back]slash.
size_t common_prefix_len = 0;
size_t max_common_length = std::min(input.size(), dest.size());
for (size_t i = common_prefix_len; i < max_common_length; i++) {
if (IsSlash(input[i]) && IsSlash(dest[i]))
common_prefix_len = i + 1;
else if (input[i] != dest[i])
break;
}
// Invert the dest dir starting from the end of the common prefix.
for (size_t i = common_prefix_len; i < dest.size(); i++) {
if (IsSlash(dest[i]))
ret.append("../");
}
// Append any remaining unique input.
ret.append(&input[common_prefix_len], input.size() - common_prefix_len);
// If the result is still empty, the paths are the same.
if (ret.empty())
ret.push_back('.');
return ret;
}
std::string RebasePath(const std::string& input,
const SourceDir& dest_dir,
const base::StringPiece& source_root) {
std::string ret;
DCHECK(source_root.empty() || !source_root.ends_with("/"));
bool input_is_source_path = (input.size() >= 2 &&
input[0] == '/' && input[1] == '/');
if (!source_root.empty() &&
(!input_is_source_path || !dest_dir.is_source_absolute())) {
std::string input_full;
std::string dest_full;
if (input_is_source_path) {
source_root.AppendToString(&input_full);
input_full.push_back('/');
input_full.append(input, 2, std::string::npos);
} else {
input_full.append(input);
}
if (dest_dir.is_source_absolute()) {
source_root.AppendToString(&dest_full);
dest_full.push_back('/');
dest_full.append(dest_dir.value(), 2, std::string::npos);
} else {
#if defined(OS_WIN)
// On Windows, SourceDir system-absolute paths start
// with /, e.g. "/C:/foo/bar".
const std::string& value = dest_dir.value();
if (value.size() > 2 && value[2] == ':')
dest_full.append(dest_dir.value().substr(1));
else
dest_full.append(dest_dir.value());
#else
dest_full.append(dest_dir.value());
#endif
}
bool remove_slash = false;
if (!EndsWithSlash(input_full)) {
input_full.push_back('/');
remove_slash = true;
}
ret = MakeRelativePath(input_full, dest_full);
if (remove_slash && ret.size() > 1)
ret.resize(ret.size() - 1);
return ret;
}
ret = MakeRelativePath(input, dest_dir.value());
return ret;
}
std::string DirectoryWithNoLastSlash(const SourceDir& dir) {
std::string ret;
if (dir.value().empty()) {
// Just keep input the same.
} else if (dir.value() == "/") {
ret.assign("/.");
} else if (dir.value() == "//") {
ret.assign("//.");
} else {
ret.assign(dir.value());
ret.resize(ret.size() - 1);
}
return ret;
}
SourceDir SourceDirForPath(const base::FilePath& source_root,
const base::FilePath& path) {
std::vector<base::FilePath::StringType> source_comp =
GetPathComponents(source_root);
std::vector<base::FilePath::StringType> path_comp =
GetPathComponents(path);
// See if path is inside the source root by looking for each of source root's
// components at the beginning of path.
bool is_inside_source;
if (path_comp.size() < source_comp.size() || source_root.empty()) {
// Too small to fit.
is_inside_source = false;
} else {
is_inside_source = true;
for (size_t i = 0; i < source_comp.size(); i++) {
if (!FilesystemStringsEqual(source_comp[i], path_comp[i])) {
is_inside_source = false;
break;
}
}
}
std::string result_str;
size_t initial_path_comp_to_use;
if (is_inside_source) {
// Construct a source-relative path beginning in // and skip all of the
// shared directories.
result_str = "//";
initial_path_comp_to_use = source_comp.size();
} else {
// Not inside source code, construct a system-absolute path.
result_str = "/";
initial_path_comp_to_use = 0;
}
for (size_t i = initial_path_comp_to_use; i < path_comp.size(); i++) {
result_str.append(FilePathToUTF8(path_comp[i]));
result_str.push_back('/');
}
return SourceDir(result_str);
}
SourceDir SourceDirForCurrentDirectory(const base::FilePath& source_root) {
base::FilePath cd;
base::GetCurrentDirectory(&cd);
return SourceDirForPath(source_root, cd);
}
std::string GetOutputSubdirName(const Label& toolchain_label, bool is_default) {
// The default toolchain has no subdir.
if (is_default)
return std::string();
// For now just assume the toolchain name is always a valid dir name. We may
// want to clean up the in the future.
return toolchain_label.name() + "/";
}
bool ContentsEqual(const base::FilePath& file_path, const std::string& data) {
// Compare file and stream sizes first. Quick and will save us some time if
// they are different sizes.
int64_t file_size;
if (!base::GetFileSize(file_path, &file_size) ||
static_cast<size_t>(file_size) != data.size()) {
return false;
}
std::string file_data;
file_data.resize(file_size);
if (!base::ReadFileToString(file_path, &file_data))
return false;
return file_data == data;
}
bool WriteFileIfChanged(const base::FilePath& file_path,
const std::string& data,
Err* err) {
if (ContentsEqual(file_path, data))
return true;
return WriteFile(file_path, data, err);
}
bool WriteFile(const base::FilePath& file_path, const std::string& data,
Err* err) {
// Create the directory if necessary.
if (!base::CreateDirectory(file_path.DirName())) {
if (err) {
*err =
Err(Location(), "Unable to create directory.",
"I was using \"" + FilePathToUTF8(file_path.DirName()) + "\".");
}
return false;
}
int size = static_cast<int>(data.size());
bool write_success = false;
#if defined(OS_WIN)
// On Windows, provide a custom implementation of base::WriteFile. Sometimes
// the base version fails, especially on the bots. The guess is that Windows
// Defender or other antivirus programs still have the file open (after
// checking for the read) when the write happens immediately after. This
// version opens with FILE_SHARE_READ (normally not what you want when
// replacing the entire contents of the file) which lets us continue even if
// another program has the file open for reading. See http://crbug.com/468437
base::win::ScopedHandle file(::CreateFile(file_path.value().c_str(),
GENERIC_WRITE, FILE_SHARE_READ,
NULL, CREATE_ALWAYS, 0, NULL));
if (file.IsValid()) {
DWORD written;
BOOL result = ::WriteFile(file.Get(), data.c_str(), size, &written, NULL);
if (result) {
if (static_cast<int>(written) == size) {
write_success = true;
} else {
// Didn't write all the bytes.
LOG(ERROR) << "wrote" << written << " bytes to "
<< base::UTF16ToUTF8(file_path.value()) << " expected "
<< size;
}
} else {
// WriteFile failed.
PLOG(ERROR) << "writing file " << base::UTF16ToUTF8(file_path.value())
<< " failed";
}
} else {
PLOG(ERROR) << "CreateFile failed for path "
<< base::UTF16ToUTF8(file_path.value());
}
#else
write_success = base::WriteFile(file_path, data.c_str(), size) == size;
#endif
if (!write_success && err) {
*err = Err(Location(), "Unable to write file.",
"I was writing \"" + FilePathToUTF8(file_path) + "\".");
}
return write_success;
}
BuildDirContext::BuildDirContext(const Target* target)
: BuildDirContext(target->settings()) {
}
BuildDirContext::BuildDirContext(const Settings* settings)
: BuildDirContext(settings->build_settings(),
settings->toolchain_label(),
settings->is_default()) {
}
BuildDirContext::BuildDirContext(const Scope* execution_scope)
: BuildDirContext(execution_scope->settings()) {
}
BuildDirContext::BuildDirContext(const Scope* execution_scope,
const Label& toolchain_label)
: BuildDirContext(execution_scope->settings()->build_settings(),
toolchain_label,
execution_scope->settings()->default_toolchain_label() ==
toolchain_label) {
}
BuildDirContext::BuildDirContext(const BuildSettings* in_build_settings,
const Label& in_toolchain_label,
bool in_is_default_toolchain)
: build_settings(in_build_settings),
toolchain_label(in_toolchain_label),
is_default_toolchain(in_is_default_toolchain) {
}
SourceDir GetBuildDirAsSourceDir(const BuildDirContext& context,
BuildDirType type) {
return GetBuildDirAsOutputFile(context, type).AsSourceDir(
context.build_settings);
}
OutputFile GetBuildDirAsOutputFile(const BuildDirContext& context,
BuildDirType type) {
OutputFile result(GetOutputSubdirName(context.toolchain_label,
context.is_default_toolchain));
DCHECK(result.value().empty() || result.value().back() == '/');
if (type == BuildDirType::GEN)
result.value().append("gen/");
else if (type == BuildDirType::OBJ)
result.value().append("obj/");
return result;
}
SourceDir GetSubBuildDirAsSourceDir(const BuildDirContext& context,
const SourceDir& source_dir,
BuildDirType type) {
return GetSubBuildDirAsOutputFile(context, source_dir, type)
.AsSourceDir(context.build_settings);
}
OutputFile GetSubBuildDirAsOutputFile(const BuildDirContext& context,
const SourceDir& source_dir,
BuildDirType type) {
DCHECK(type != BuildDirType::TOOLCHAIN_ROOT);
OutputFile result = GetBuildDirAsOutputFile(context, type);
if (source_dir.is_source_absolute()) {
// The source dir is source-absolute, so we trim off the two leading
// slashes to append to the toolchain object directory.
result.value().append(&source_dir.value()[2],
source_dir.value().size() - 2);
} else {
// System-absolute.
AppendFixedAbsolutePathSuffix(context.build_settings, source_dir, &result);
}
return result;
}
SourceDir GetBuildDirForTargetAsSourceDir(const Target* target,
BuildDirType type) {
return GetSubBuildDirAsSourceDir(
BuildDirContext(target), target->label().dir(), type);
}
OutputFile GetBuildDirForTargetAsOutputFile(const Target* target,
BuildDirType type) {
return GetSubBuildDirAsOutputFile(
BuildDirContext(target), target->label().dir(), type);
}
SourceDir GetScopeCurrentBuildDirAsSourceDir(const Scope* scope,
BuildDirType type) {
if (type == BuildDirType::TOOLCHAIN_ROOT)
return GetBuildDirAsSourceDir(BuildDirContext(scope), type);
return GetSubBuildDirAsSourceDir(
BuildDirContext(scope), scope->GetSourceDir(), type);
}