naiveproxy/net/http/http_network_transaction.h

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2018-02-02 13:49:39 +03:00
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_HTTP_HTTP_NETWORK_TRANSACTION_H_
#define NET_HTTP_HTTP_NETWORK_TRANSACTION_H_
#include <stdint.h>
#include <memory>
#include <string>
#include "base/gtest_prod_util.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/time/time.h"
#include "crypto/ec_private_key.h"
#include "net/base/net_error_details.h"
#include "net/base/net_export.h"
#include "net/base/network_throttle_manager.h"
#include "net/base/request_priority.h"
#include "net/http/http_auth.h"
#include "net/http/http_request_headers.h"
#include "net/http/http_response_info.h"
#include "net/http/http_stream_factory.h"
#include "net/http/http_transaction.h"
#include "net/log/net_log_with_source.h"
#include "net/proxy/proxy_service.h"
#include "net/socket/connection_attempts.h"
#include "net/ssl/channel_id_service.h"
#include "net/ssl/ssl_config_service.h"
#include "net/websockets/websocket_handshake_stream_base.h"
namespace crypto {
class ECPrivateKey;
}
namespace net {
class BidirectionalStreamImpl;
class HttpAuthController;
class HttpNetworkSession;
class HttpStream;
class HttpStreamRequest;
class IOBuffer;
class ProxyInfo;
class SSLPrivateKey;
struct HttpRequestInfo;
class NET_EXPORT_PRIVATE HttpNetworkTransaction
: public HttpTransaction,
public HttpStreamRequest::Delegate,
public NetworkThrottleManager::ThrottleDelegate {
public:
HttpNetworkTransaction(RequestPriority priority,
HttpNetworkSession* session);
~HttpNetworkTransaction() override;
// HttpTransaction methods:
int Start(const HttpRequestInfo* request_info,
const CompletionCallback& callback,
const NetLogWithSource& net_log) override;
int RestartIgnoringLastError(const CompletionCallback& callback) override;
int RestartWithCertificate(scoped_refptr<X509Certificate> client_cert,
scoped_refptr<SSLPrivateKey> client_private_key,
const CompletionCallback& callback) override;
int RestartWithAuth(const AuthCredentials& credentials,
const CompletionCallback& callback) override;
bool IsReadyToRestartForAuth() override;
int Read(IOBuffer* buf,
int buf_len,
const CompletionCallback& callback) override;
void StopCaching() override;
bool GetFullRequestHeaders(HttpRequestHeaders* headers) const override;
int64_t GetTotalReceivedBytes() const override;
int64_t GetTotalSentBytes() const override;
void DoneReading() override;
const HttpResponseInfo* GetResponseInfo() const override;
LoadState GetLoadState() const override;
void SetQuicServerInfo(QuicServerInfo* quic_server_info) override;
bool GetLoadTimingInfo(LoadTimingInfo* load_timing_info) const override;
bool GetRemoteEndpoint(IPEndPoint* endpoint) const override;
void PopulateNetErrorDetails(NetErrorDetails* details) const override;
void SetPriority(RequestPriority priority) override;
void SetWebSocketHandshakeStreamCreateHelper(
WebSocketHandshakeStreamBase::CreateHelper* create_helper) override;
void SetBeforeNetworkStartCallback(
const BeforeNetworkStartCallback& callback) override;
void SetBeforeHeadersSentCallback(
const BeforeHeadersSentCallback& callback) override;
void SetRequestHeadersCallback(RequestHeadersCallback callback) override;
void SetResponseHeadersCallback(ResponseHeadersCallback callback) override;
int ResumeNetworkStart() override;
// HttpStreamRequest::Delegate methods:
void OnStreamReady(const SSLConfig& used_ssl_config,
const ProxyInfo& used_proxy_info,
std::unique_ptr<HttpStream> stream) override;
void OnBidirectionalStreamImplReady(
const SSLConfig& used_ssl_config,
const ProxyInfo& used_proxy_info,
std::unique_ptr<BidirectionalStreamImpl> stream) override;
void OnWebSocketHandshakeStreamReady(
const SSLConfig& used_ssl_config,
const ProxyInfo& used_proxy_info,
std::unique_ptr<WebSocketHandshakeStreamBase> stream) override;
void OnStreamFailed(int status,
const NetErrorDetails& net_error_details,
const SSLConfig& used_ssl_config) override;
void OnCertificateError(int status,
const SSLConfig& used_ssl_config,
const SSLInfo& ssl_info) override;
void OnNeedsProxyAuth(const HttpResponseInfo& response_info,
const SSLConfig& used_ssl_config,
const ProxyInfo& used_proxy_info,
HttpAuthController* auth_controller) override;
void OnNeedsClientAuth(const SSLConfig& used_ssl_config,
SSLCertRequestInfo* cert_info) override;
void OnHttpsProxyTunnelResponse(const HttpResponseInfo& response_info,
const SSLConfig& used_ssl_config,
const ProxyInfo& used_proxy_info,
std::unique_ptr<HttpStream> stream) override;
void OnQuicBroken() override;
void GetConnectionAttempts(ConnectionAttempts* out) const override;
// NetworkThrottleManager::Delegate methods:
void OnThrottleUnblocked(NetworkThrottleManager::Throttle* throttle) override;
private:
FRIEND_TEST_ALL_PREFIXES(HttpNetworkTransactionTest, ResetStateForRestart);
FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateReceived);
FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateSent);
FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, WindowUpdateOverflow);
FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest, FlowControlStallResume);
FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest,
FlowControlStallResumeAfterSettings);
FRIEND_TEST_ALL_PREFIXES(SpdyNetworkTransactionTest,
FlowControlNegativeSendWindowSize);
enum State {
STATE_THROTTLE,
STATE_THROTTLE_COMPLETE,
STATE_NOTIFY_BEFORE_CREATE_STREAM,
STATE_CREATE_STREAM,
STATE_CREATE_STREAM_COMPLETE,
STATE_INIT_STREAM,
STATE_INIT_STREAM_COMPLETE,
STATE_GENERATE_PROXY_AUTH_TOKEN,
STATE_GENERATE_PROXY_AUTH_TOKEN_COMPLETE,
STATE_GENERATE_SERVER_AUTH_TOKEN,
STATE_GENERATE_SERVER_AUTH_TOKEN_COMPLETE,
STATE_GET_PROVIDED_TOKEN_BINDING_KEY,
STATE_GET_PROVIDED_TOKEN_BINDING_KEY_COMPLETE,
STATE_GET_REFERRED_TOKEN_BINDING_KEY,
STATE_GET_REFERRED_TOKEN_BINDING_KEY_COMPLETE,
STATE_INIT_REQUEST_BODY,
STATE_INIT_REQUEST_BODY_COMPLETE,
STATE_BUILD_REQUEST,
STATE_BUILD_REQUEST_COMPLETE,
STATE_SEND_REQUEST,
STATE_SEND_REQUEST_COMPLETE,
STATE_READ_HEADERS,
STATE_READ_HEADERS_COMPLETE,
STATE_READ_BODY,
STATE_READ_BODY_COMPLETE,
STATE_DRAIN_BODY_FOR_AUTH_RESTART,
STATE_DRAIN_BODY_FOR_AUTH_RESTART_COMPLETE,
STATE_NONE
};
bool IsSecureRequest() const;
bool IsTokenBindingEnabled() const;
void RecordTokenBindingSupport() const;
// Returns true if the request is using an HTTP(S) proxy without being
// tunneled via the CONNECT method.
bool UsingHttpProxyWithoutTunnel() const;
void DoCallback(int result);
void OnIOComplete(int result);
// Runs the state transition loop.
int DoLoop(int result);
// Each of these methods corresponds to a State value. Those with an input
// argument receive the result from the previous state. If a method returns
// ERR_IO_PENDING, then the result from OnIOComplete will be passed to the
// next state method as the result arg.
int DoThrottle();
int DoThrottleComplete();
int DoNotifyBeforeCreateStream();
int DoCreateStream();
int DoCreateStreamComplete(int result);
int DoInitStream();
int DoInitStreamComplete(int result);
int DoGenerateProxyAuthToken();
int DoGenerateProxyAuthTokenComplete(int result);
int DoGenerateServerAuthToken();
int DoGenerateServerAuthTokenComplete(int result);
int DoGetProvidedTokenBindingKey();
int DoGetProvidedTokenBindingKeyComplete(int result);
int DoGetReferredTokenBindingKey();
int DoGetReferredTokenBindingKeyComplete(int result);
int DoInitRequestBody();
int DoInitRequestBodyComplete(int result);
int DoBuildRequest();
int DoBuildRequestComplete(int result);
int DoSendRequest();
int DoSendRequestComplete(int result);
int DoReadHeaders();
int DoReadHeadersComplete(int result);
int DoReadBody();
int DoReadBodyComplete(int result);
int DoDrainBodyForAuthRestart();
int DoDrainBodyForAuthRestartComplete(int result);
int BuildRequestHeaders(bool using_http_proxy_without_tunnel);
int BuildTokenBindingHeader(std::string* out);
// Writes a log message to help debugging in the field when we block a proxy
// response to a CONNECT request.
void LogBlockedTunnelResponse(int response_code) const;
// Called to handle a client certificate request.
int HandleCertificateRequest(int error);
// Called wherever ERR_HTTP_1_1_REQUIRED or
// ERR_PROXY_HTTP_1_1_REQUIRED has to be handled.
int HandleHttp11Required(int error);
// Called to possibly handle a client authentication error.
void HandleClientAuthError(int error);
// Called to possibly recover from an SSL handshake error. Sets next_state_
// and returns OK if recovering from the error. Otherwise, the same error
// code is returned.
int HandleSSLHandshakeError(int error);
// Called to possibly recover from the given error. Sets next_state_ and
// returns OK if recovering from the error. Otherwise, the same error code
// is returned.
int HandleIOError(int error);
// Gets the response headers from the HttpStream.
HttpResponseHeaders* GetResponseHeaders() const;
// Called when the socket is unexpectedly closed. Returns true if the request
// should be resent in case of a socket reuse/close race.
bool ShouldResendRequest() const;
// Returns true if there have already been |kMaxRetryAttempts| retries for
// HTTP2 or QUIC network errors, and no further retries should be attempted.
bool HasExceededMaxRetries() const;
// Resets the connection and the request headers for resend. Called when
// ShouldResendRequest() is true.
void ResetConnectionAndRequestForResend();
// Sets up the state machine to restart the transaction with auth.
void PrepareForAuthRestart(HttpAuth::Target target);
// Called when we don't need to drain the response body or have drained it.
// Resets |connection_| unless |keep_alive| is true, then calls
// ResetStateForRestart. Sets |next_state_| appropriately.
void DidDrainBodyForAuthRestart(bool keep_alive);
// Resets the members of the transaction so it can be restarted.
void ResetStateForRestart();
// Resets the members of the transaction, except |stream_|, which needs
// to be maintained for multi-round auth.
void ResetStateForAuthRestart();
// Caches network error details from the stream if available
// and resets the stream.
void CacheNetErrorDetailsAndResetStream();
// Returns true if we should try to add a Proxy-Authorization header
bool ShouldApplyProxyAuth() const;
// Returns true if we should try to add an Authorization header.
bool ShouldApplyServerAuth() const;
// Handles HTTP status code 401 or 407.
// HandleAuthChallenge() returns a network error code, or OK on success.
// May update |pending_auth_target_| or |response_.auth_challenge|.
int HandleAuthChallenge();
// Returns true if we have auth credentials for the given target.
bool HaveAuth(HttpAuth::Target target) const;
// Get the {scheme, host, path, port} for the authentication target
GURL AuthURL(HttpAuth::Target target) const;
// Returns true if this transaction is for a WebSocket handshake
bool ForWebSocketHandshake() const;
void SetStream(HttpStream* stream);
void CopyConnectionAttemptsFromStreamRequest();
// Returns true if response "Content-Encoding" headers respect
// "Accept-Encoding".
bool ContentEncodingsValid() const;
scoped_refptr<HttpAuthController>
auth_controllers_[HttpAuth::AUTH_NUM_TARGETS];
// Whether this transaction is waiting for proxy auth, server auth, or is
// not waiting for any auth at all. |pending_auth_target_| is read and
// cleared by RestartWithAuth().
HttpAuth::Target pending_auth_target_;
CompletionCallback io_callback_;
CompletionCallback callback_;
HttpNetworkSession* session_;
NetLogWithSource net_log_;
// Reset to null at the start of the Read state machine.
const HttpRequestInfo* request_;
// The requested URL.
GURL url_;
RequestPriority priority_;
HttpResponseInfo response_;
// |proxy_info_| is the ProxyInfo used by the HttpStreamRequest.
ProxyInfo proxy_info_;
std::unique_ptr<HttpStreamRequest> stream_request_;
std::unique_ptr<HttpStream> stream_;
// True if we've validated the headers that the stream parser has returned.
bool headers_valid_;
SSLConfig server_ssl_config_;
SSLConfig proxy_ssl_config_;
// Keys to use for signing message in Token Binding header.
std::unique_ptr<crypto::ECPrivateKey> provided_token_binding_key_;
std::unique_ptr<crypto::ECPrivateKey> referred_token_binding_key_;
// Object to manage lookup of |provided_token_binding_key_| and
// |referred_token_binding_key_|.
ChannelIDService::Request token_binding_request_;
HttpRequestHeaders request_headers_;
// The size in bytes of the buffer we use to drain the response body that
// we want to throw away. The response body is typically a small error
// page just a few hundred bytes long.
static const int kDrainBodyBufferSize = 1024;
// User buffer and length passed to the Read method.
scoped_refptr<IOBuffer> read_buf_;
int read_buf_len_;
// Total number of bytes received on all destroyed HttpStreams for this
// transaction.
int64_t total_received_bytes_;
// Total number of bytes sent on all destroyed HttpStreams for this
// transaction.
int64_t total_sent_bytes_;
// When the transaction started / finished sending the request, including
// the body, if present.
base::TimeTicks send_start_time_;
base::TimeTicks send_end_time_;
// The next state in the state machine.
State next_state_;
// True when the tunnel is in the process of being established - we can't
// read from the socket until the tunnel is done.
bool establishing_tunnel_;
// Enable pooling to a SpdySession with matching IP and certificate
// even if the SpdySessionKey is different.
bool enable_ip_based_pooling_;
// Enable using alternative services for the request.
bool enable_alternative_services_;
// When a request is retried because of errors with the alternative service,
// this will store the alternative service used.
AlternativeService retried_alternative_service_;
// The helper object to use to create WebSocketHandshakeStreamBase
// objects. Only relevant when establishing a WebSocket connection.
WebSocketHandshakeStreamBase::CreateHelper*
websocket_handshake_stream_base_create_helper_;
BeforeNetworkStartCallback before_network_start_callback_;
BeforeHeadersSentCallback before_headers_sent_callback_;
RequestHeadersCallback request_headers_callback_;
ResponseHeadersCallback response_headers_callback_;
ConnectionAttempts connection_attempts_;
IPEndPoint remote_endpoint_;
// Network error details for this transaction.
NetErrorDetails net_error_details_;
// Communicate lifetime of transaction to the throttler, and
// throttled state to the transaction.
std::unique_ptr<NetworkThrottleManager::Throttle> throttle_;
// Number of retries made for network errors like ERR_SPDY_PING_FAILED,
// ERR_SPDY_SERVER_REFUSED_STREAM, ERR_QUIC_HANDSHAKE_FAILED and
// ERR_QUIC_PROTOCOL_ERROR. Currently we stop after 3 tries
// (including the initial request) and fail the request.
// This count excludes retries on reused sockets since a well
// behaved server may time those out and thus the number
// of times we can retry a request on reused sockets is limited.
size_t retry_attempts_;
DISALLOW_COPY_AND_ASSIGN(HttpNetworkTransaction);
};
} // namespace net
#endif // NET_HTTP_HTTP_NETWORK_TRANSACTION_H_