mirror of
https://github.com/klzgrad/naiveproxy.git
synced 2024-12-11 06:36:11 +03:00
125 lines
4.8 KiB
C
125 lines
4.8 KiB
C
|
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
|
||
|
// Use of this source code is governed by a BSD-style license that can be
|
||
|
// found in the LICENSE file.
|
||
|
|
||
|
// ConditionVariable wraps pthreads condition variable synchronization or, on
|
||
|
// Windows, simulates it. This functionality is very helpful for having
|
||
|
// several threads wait for an event, as is common with a thread pool managed
|
||
|
// by a master. The meaning of such an event in the (worker) thread pool
|
||
|
// scenario is that additional tasks are now available for processing. It is
|
||
|
// used in Chrome in the DNS prefetching system to notify worker threads that
|
||
|
// a queue now has items (tasks) which need to be tended to. A related use
|
||
|
// would have a pool manager waiting on a ConditionVariable, waiting for a
|
||
|
// thread in the pool to announce (signal) that there is now more room in a
|
||
|
// (bounded size) communications queue for the manager to deposit tasks, or,
|
||
|
// as a second example, that the queue of tasks is completely empty and all
|
||
|
// workers are waiting.
|
||
|
//
|
||
|
// USAGE NOTE 1: spurious signal events are possible with this and
|
||
|
// most implementations of condition variables. As a result, be
|
||
|
// *sure* to retest your condition before proceeding. The following
|
||
|
// is a good example of doing this correctly:
|
||
|
//
|
||
|
// while (!work_to_be_done()) Wait(...);
|
||
|
//
|
||
|
// In contrast do NOT do the following:
|
||
|
//
|
||
|
// if (!work_to_be_done()) Wait(...); // Don't do this.
|
||
|
//
|
||
|
// Especially avoid the above if you are relying on some other thread only
|
||
|
// issuing a signal up *if* there is work-to-do. There can/will
|
||
|
// be spurious signals. Recheck state on waiting thread before
|
||
|
// assuming the signal was intentional. Caveat caller ;-).
|
||
|
//
|
||
|
// USAGE NOTE 2: Broadcast() frees up all waiting threads at once,
|
||
|
// which leads to contention for the locks they all held when they
|
||
|
// called Wait(). This results in POOR performance. A much better
|
||
|
// approach to getting a lot of threads out of Wait() is to have each
|
||
|
// thread (upon exiting Wait()) call Signal() to free up another
|
||
|
// Wait'ing thread. Look at condition_variable_unittest.cc for
|
||
|
// both examples.
|
||
|
//
|
||
|
// Broadcast() can be used nicely during teardown, as it gets the job
|
||
|
// done, and leaves no sleeping threads... and performance is less
|
||
|
// critical at that point.
|
||
|
//
|
||
|
// The semantics of Broadcast() are carefully crafted so that *all*
|
||
|
// threads that were waiting when the request was made will indeed
|
||
|
// get signaled. Some implementations mess up, and don't signal them
|
||
|
// all, while others allow the wait to be effectively turned off (for
|
||
|
// a while while waiting threads come around). This implementation
|
||
|
// appears correct, as it will not "lose" any signals, and will guarantee
|
||
|
// that all threads get signaled by Broadcast().
|
||
|
//
|
||
|
// This implementation offers support for "performance" in its selection of
|
||
|
// which thread to revive. Performance, in direct contrast with "fairness,"
|
||
|
// assures that the thread that most recently began to Wait() is selected by
|
||
|
// Signal to revive. Fairness would (if publicly supported) assure that the
|
||
|
// thread that has Wait()ed the longest is selected. The default policy
|
||
|
// may improve performance, as the selected thread may have a greater chance of
|
||
|
// having some of its stack data in various CPU caches.
|
||
|
//
|
||
|
// For a discussion of the many very subtle implementation details, see the FAQ
|
||
|
// at the end of condition_variable_win.cc.
|
||
|
|
||
|
#ifndef BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
|
||
|
#define BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
|
||
|
|
||
|
#include "base/base_export.h"
|
||
|
#include "base/logging.h"
|
||
|
#include "base/macros.h"
|
||
|
#include "base/synchronization/lock.h"
|
||
|
#include "build/build_config.h"
|
||
|
|
||
|
#if defined(OS_POSIX)
|
||
|
#include <pthread.h>
|
||
|
#endif
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
#include <windows.h>
|
||
|
#endif
|
||
|
|
||
|
namespace base {
|
||
|
|
||
|
class TimeDelta;
|
||
|
|
||
|
class BASE_EXPORT ConditionVariable {
|
||
|
public:
|
||
|
// Construct a cv for use with ONLY one user lock.
|
||
|
explicit ConditionVariable(Lock* user_lock);
|
||
|
|
||
|
~ConditionVariable();
|
||
|
|
||
|
// Wait() releases the caller's critical section atomically as it starts to
|
||
|
// sleep, and the reacquires it when it is signaled. The wait functions are
|
||
|
// susceptible to spurious wakeups. (See usage note 1 for more details.)
|
||
|
void Wait();
|
||
|
void TimedWait(const TimeDelta& max_time);
|
||
|
|
||
|
// Broadcast() revives all waiting threads. (See usage note 2 for more
|
||
|
// details.)
|
||
|
void Broadcast();
|
||
|
// Signal() revives one waiting thread.
|
||
|
void Signal();
|
||
|
|
||
|
private:
|
||
|
|
||
|
#if defined(OS_WIN)
|
||
|
CONDITION_VARIABLE cv_;
|
||
|
SRWLOCK* const srwlock_;
|
||
|
#elif defined(OS_POSIX)
|
||
|
pthread_cond_t condition_;
|
||
|
pthread_mutex_t* user_mutex_;
|
||
|
#endif
|
||
|
|
||
|
#if DCHECK_IS_ON() && (defined(OS_WIN) || defined(OS_POSIX))
|
||
|
base::Lock* const user_lock_; // Needed to adjust shadow lock state on wait.
|
||
|
#endif
|
||
|
|
||
|
DISALLOW_COPY_AND_ASSIGN(ConditionVariable);
|
||
|
};
|
||
|
|
||
|
} // namespace base
|
||
|
|
||
|
#endif // BASE_SYNCHRONIZATION_CONDITION_VARIABLE_H_
|