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94 lines
2.6 KiB
Plaintext
94 lines
2.6 KiB
Plaintext
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// Copyright 2015 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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module ui.mojom;
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import "ui/display/mojo/display.mojom";
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import "ui/gfx/geometry/mojo/geometry.mojom";
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enum WindowManagerErrorCode {
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SUCCESS,
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ACCESS_DENIED
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};
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// TODO(sky): seems like this should not be defined in mus, rather in mash.
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// Only thing mus cares about is minimized and that should be expressed
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// differently.
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enum ShowState {
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DEFAULT,
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NORMAL,
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MINIMIZED,
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MAXIMIZED,
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INACTIVE,
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FULLSCREEN,
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};
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const int32 kResizeBehaviorNone = 0;
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const int32 kResizeBehaviorCanResize = 1;
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const int32 kResizeBehaviorCanMaximize = 2;
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const int32 kResizeBehaviorCanMinimize = 4;
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struct FrameDecorationValues {
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gfx.mojom.Insets normal_client_area_insets;
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gfx.mojom.Insets maximized_client_area_insets;
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// Max width needed to display the buttons on the title bar. The buttons are
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// aligned to the trailing edge of the titlebar.
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// TODO(sky): this API is very narrow, and assumes a particular config.
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uint32 max_title_bar_button_width;
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};
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struct WsDisplay {
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display.mojom.Display display;
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FrameDecorationValues frame_decoration_values;
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};
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// Whether a client initiated move loop was started with a mouse event or a
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// touch event.
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enum MoveLoopSource {
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MOUSE,
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TOUCH
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};
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enum WindowType {
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// These constants come from Widget::InitParams. See it for details.
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// TODO: see if we can reduce this set. For example, why do we need both
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// BUBBLE and POPUP.
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WINDOW,
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PANEL,
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WINDOW_FRAMELESS,
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CONTROL,
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POPUP,
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MENU,
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TOOLTIP,
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BUBBLE,
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DRAG,
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UNKNOWN,
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};
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// Used when the window manager explicitly adds a new display.
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struct WmViewportMetrics {
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gfx.mojom.Rect bounds_in_pixels;
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float device_scale_factor;
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float ui_scale_factor;
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};
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// Scale factor applied to cursor movement on external displays.
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// TODO(sky): remove this once classic ash is removed.
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const float kCursorMultiplierForExternalDisplays = 1.2;
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// Used to specify containers (windows) that may block events. There is a pair
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// of these per display.
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struct BlockingContainers {
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// Specifies the window that system modal windows are children of. If there a
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// system modal window in this container, then only events targetted at the
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// system modal window or one if its descendants (including transient windows)
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// are delivered. All others are eaten.
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uint32 system_modal_container_id;
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// If there is no system modal window in |system_modal_container_id|, and
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// this identifies a valid window, then events that fall behind
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// |min_container_id| are ignored.
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uint32 min_container_id;
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};
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