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167 lines
5.7 KiB
C++
167 lines
5.7 KiB
C++
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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "base/message_loop/message_pump_android.h"
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#include <jni.h>
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#include "base/android/jni_android.h"
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#include "base/android/scoped_java_ref.h"
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#include "base/lazy_instance.h"
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#include "base/logging.h"
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#include "base/message_loop/message_loop.h"
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#include "base/run_loop.h"
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#include "jni/SystemMessageHandler_jni.h"
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using base::android::JavaParamRef;
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using base::android::ScopedJavaLocalRef;
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namespace base {
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MessagePumpForUI::MessagePumpForUI() = default;
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MessagePumpForUI::~MessagePumpForUI() = default;
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// This is called by the java SystemMessageHandler whenever the message queue
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// detects an idle state (as in, control returns to the looper and there are no
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// tasks available to be run immediately).
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// See the comments in DoRunLoopOnce for how this differs from the
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// implementation on other platforms.
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void MessagePumpForUI::DoIdleWork(JNIEnv* env,
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const JavaParamRef<jobject>& obj) {
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delegate_->DoIdleWork();
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}
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void MessagePumpForUI::DoRunLoopOnce(JNIEnv* env,
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const JavaParamRef<jobject>& obj,
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jboolean delayed) {
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if (delayed)
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delayed_scheduled_time_ = base::TimeTicks();
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// If the pump has been aborted, tasks may continue to be queued up, but
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// shouldn't run.
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if (ShouldAbort())
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return;
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// This is based on MessagePumpForUI::DoRunLoop() from desktop.
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// Note however that our system queue is handled in the java side.
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// In desktop we inspect and process a single system message and then
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// we call DoWork() / DoDelayedWork(). This is then wrapped in a for loop and
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// repeated until no work is left to do, at which point DoIdleWork is called.
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// On Android, the java message queue may contain messages for other handlers
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// that will be processed before calling here again.
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// This means that unlike Desktop, we can't wrap a for loop around this
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// function and keep processing tasks until we have no work left to do - we
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// have to return control back to the Android Looper after each message. This
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// also means we have to perform idle detection differently, which is why we
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// add an IdleHandler to the message queue in SystemMessageHandler.java, which
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// calls DoIdleWork whenever control returns back to the looper and there are
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// no tasks queued up to run immediately.
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delegate_->DoWork();
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if (ShouldAbort()) {
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// There is a pending JNI exception, return to Java so that the exception is
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// thrown correctly.
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return;
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}
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base::TimeTicks next_delayed_work_time;
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delegate_->DoDelayedWork(&next_delayed_work_time);
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if (ShouldAbort()) {
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// There is a pending JNI exception, return to Java so that the exception is
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// thrown correctly
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return;
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}
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if (!next_delayed_work_time.is_null())
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ScheduleDelayedWork(next_delayed_work_time);
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}
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void MessagePumpForUI::Run(Delegate* delegate) {
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NOTREACHED() << "UnitTests should rely on MessagePumpForUIStub in"
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" test_stub_android.h";
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}
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void MessagePumpForUI::Start(Delegate* delegate) {
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DCHECK(!quit_);
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delegate_ = delegate;
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run_loop_ = std::make_unique<RunLoop>();
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// Since the RunLoop was just created above, BeforeRun should be guaranteed to
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// return true (it only returns false if the RunLoop has been Quit already).
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if (!run_loop_->BeforeRun())
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NOTREACHED();
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DCHECK(system_message_handler_obj_.is_null());
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JNIEnv* env = base::android::AttachCurrentThread();
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DCHECK(env);
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system_message_handler_obj_.Reset(
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Java_SystemMessageHandler_create(env, reinterpret_cast<jlong>(this)));
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}
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void MessagePumpForUI::Quit() {
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quit_ = true;
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if (!system_message_handler_obj_.is_null()) {
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JNIEnv* env = base::android::AttachCurrentThread();
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DCHECK(env);
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Java_SystemMessageHandler_shutdown(env, system_message_handler_obj_);
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system_message_handler_obj_.Reset();
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}
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if (run_loop_) {
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run_loop_->AfterRun();
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run_loop_ = nullptr;
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}
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}
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void MessagePumpForUI::ScheduleWork() {
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if (quit_)
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return;
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DCHECK(!system_message_handler_obj_.is_null());
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JNIEnv* env = base::android::AttachCurrentThread();
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DCHECK(env);
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Java_SystemMessageHandler_scheduleWork(env, system_message_handler_obj_);
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}
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void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
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if (quit_)
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return;
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// In the java side, |SystemMessageHandler| keeps a single "delayed" message.
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// It's an expensive operation to |removeMessage| there, so this is optimized
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// to avoid those calls.
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//
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// At this stage, |delayed_work_time| can be:
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// 1) The same as previously scheduled: nothing to be done, move along. This
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// is the typical case, since this method is called for every single message.
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//
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// 2) Not previously scheduled: just post a new message in java.
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//
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// 3) Shorter than previously scheduled: far less common. In this case,
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// |removeMessage| and post a new one.
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//
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// 4) Longer than previously scheduled (or null): nothing to be done, move
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// along.
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if (!delayed_scheduled_time_.is_null() &&
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delayed_work_time >= delayed_scheduled_time_) {
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return;
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}
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DCHECK(!delayed_work_time.is_null());
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DCHECK(!system_message_handler_obj_.is_null());
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JNIEnv* env = base::android::AttachCurrentThread();
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DCHECK(env);
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jlong millis =
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(delayed_work_time - TimeTicks::Now()).InMillisecondsRoundedUp();
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delayed_scheduled_time_ = delayed_work_time;
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// Note that we're truncating to milliseconds as required by the java side,
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// even though delayed_work_time is microseconds resolution.
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Java_SystemMessageHandler_scheduleDelayedWork(
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env, system_message_handler_obj_, millis);
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}
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} // namespace base
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