naiveproxy/net/base/network_change_notifier_win.cc

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2018-08-11 08:35:24 +03:00
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "net/base/network_change_notifier_win.h"
#include <iphlpapi.h>
#include <winsock2.h>
#include "base/bind.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/message_loop/message_loop.h"
#include "base/metrics/histogram_macros.h"
#include "base/single_thread_task_runner.h"
#include "base/task_runner_util.h"
#include "base/threading/thread.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/time/time.h"
#include "net/base/winsock_init.h"
#include "net/base/winsock_util.h"
#include "net/dns/dns_config_service.h"
namespace net {
namespace {
// Time between NotifyAddrChange retries, on failure.
const int kWatchForAddressChangeRetryIntervalMs = 500;
} // namespace
// Thread on which we can run DnsConfigService, which requires AssertIOAllowed
// to open registry keys and to handle FilePathWatcher updates.
class NetworkChangeNotifierWin::DnsConfigServiceThread : public base::Thread {
public:
DnsConfigServiceThread() : base::Thread("DnsConfigService") {}
~DnsConfigServiceThread() override { Stop(); }
void Init() override {
service_ = DnsConfigService::CreateSystemService();
service_->WatchConfig(base::Bind(&NetworkChangeNotifier::SetDnsConfig));
}
void CleanUp() override { service_.reset(); }
private:
std::unique_ptr<DnsConfigService> service_;
DISALLOW_COPY_AND_ASSIGN(DnsConfigServiceThread);
};
NetworkChangeNotifierWin::NetworkChangeNotifierWin()
: NetworkChangeNotifier(NetworkChangeCalculatorParamsWin()),
is_watching_(false),
sequential_failures_(0),
dns_config_service_thread_(new DnsConfigServiceThread()),
last_computed_connection_type_(RecomputeCurrentConnectionType()),
last_announced_offline_(last_computed_connection_type_ ==
CONNECTION_NONE),
weak_factory_(this) {
memset(&addr_overlapped_, 0, sizeof addr_overlapped_);
addr_overlapped_.hEvent = WSACreateEvent();
}
NetworkChangeNotifierWin::~NetworkChangeNotifierWin() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (is_watching_) {
CancelIPChangeNotify(&addr_overlapped_);
addr_watcher_.StopWatching();
}
WSACloseEvent(addr_overlapped_.hEvent);
}
// static
NetworkChangeNotifier::NetworkChangeCalculatorParams
NetworkChangeNotifierWin::NetworkChangeCalculatorParamsWin() {
NetworkChangeCalculatorParams params;
// Delay values arrived at by simple experimentation and adjusted so as to
// produce a single signal when switching between network connections.
params.ip_address_offline_delay_ = base::TimeDelta::FromMilliseconds(1500);
params.ip_address_online_delay_ = base::TimeDelta::FromMilliseconds(1500);
params.connection_type_offline_delay_ =
base::TimeDelta::FromMilliseconds(1500);
params.connection_type_online_delay_ = base::TimeDelta::FromMilliseconds(500);
return params;
}
// This implementation does not return the actual connection type but merely
// determines if the user is "online" (in which case it returns
// CONNECTION_UNKNOWN) or "offline" (and then it returns CONNECTION_NONE).
// This is challenging since the only thing we can test with certainty is
// whether a *particular* host is reachable.
//
// While we can't conclusively determine when a user is "online", we can at
// least reliably recognize some of the situtations when they are clearly
// "offline". For example, if the user's laptop is not plugged into an ethernet
// network and is not connected to any wireless networks, it must be offline.
//
// There are a number of different ways to implement this on Windows, each with
// their pros and cons. Here is a comparison of various techniques considered:
//
// (1) Use InternetGetConnectedState (wininet.dll). This function is really easy
// to use (literally a one-liner), and runs quickly. The drawback is it adds a
// dependency on the wininet DLL.
//
// (2) Enumerate all of the network interfaces using GetAdaptersAddresses
// (iphlpapi.dll), and assume we are "online" if there is at least one interface
// that is connected, and that interface is not a loopback or tunnel.
//
// Safari on Windows has a fairly simple implementation that does this:
// http://trac.webkit.org/browser/trunk/WebCore/platform/network/win/NetworkStateNotifierWin.cpp.
//
// Mozilla similarly uses this approach:
// http://mxr.mozilla.org/mozilla1.9.2/source/netwerk/system/win32/nsNotifyAddrListener.cpp
//
// The biggest drawback to this approach is it is quite complicated.
// WebKit's implementation for example doesn't seem to test for ICS gateways
// (internet connection sharing), whereas Mozilla's implementation has extra
// code to guess that.
//
// (3) The method used in this file comes from google talk, and is similar to
// method (2). The main difference is it enumerates the winsock namespace
// providers rather than the actual adapters.
//
// I ran some benchmarks comparing the performance of each on my Windows 7
// workstation. Here is what I found:
// * Approach (1) was pretty much zero-cost after the initial call.
// * Approach (2) took an average of 3.25 milliseconds to enumerate the
// adapters.
// * Approach (3) took an average of 0.8 ms to enumerate the providers.
//
// In terms of correctness, all three approaches were comparable for the simple
// experiments I ran... However none of them correctly returned "offline" when
// executing 'ipconfig /release'.
//
NetworkChangeNotifier::ConnectionType
NetworkChangeNotifierWin::RecomputeCurrentConnectionType() const {
EnsureWinsockInit();
// The following code was adapted from:
// http://src.chromium.org/viewvc/chrome/trunk/src/chrome/common/net/notifier/base/win/async_network_alive_win32.cc?view=markup&pathrev=47343
// The main difference is we only call WSALookupServiceNext once, whereas
// the earlier code would traverse the entire list and pass LUP_FLUSHPREVIOUS
// to skip past the large results.
HANDLE ws_handle;
WSAQUERYSET query_set = {0};
query_set.dwSize = sizeof(WSAQUERYSET);
query_set.dwNameSpace = NS_NLA;
// Initiate a client query to iterate through the
// currently connected networks.
if (0 != WSALookupServiceBegin(&query_set, LUP_RETURN_ALL,
&ws_handle)) {
LOG(ERROR) << "WSALookupServiceBegin failed with: " << WSAGetLastError();
return NetworkChangeNotifier::CONNECTION_UNKNOWN;
}
bool found_connection = false;
// Retrieve the first available network. In this function, we only
// need to know whether or not there is network connection.
// Allocate 256 bytes for name, it should be enough for most cases.
// If the name is longer, it is OK as we will check the code returned and
// set correct network status.
char result_buffer[sizeof(WSAQUERYSET) + 256] = {0};
DWORD length = sizeof(result_buffer);
reinterpret_cast<WSAQUERYSET*>(&result_buffer[0])->dwSize =
sizeof(WSAQUERYSET);
int result = WSALookupServiceNext(
ws_handle,
LUP_RETURN_NAME,
&length,
reinterpret_cast<WSAQUERYSET*>(&result_buffer[0]));
if (result == 0) {
// Found a connection!
found_connection = true;
} else {
DCHECK_EQ(SOCKET_ERROR, result);
result = WSAGetLastError();
// Error code WSAEFAULT means there is a network connection but the
// result_buffer size is too small to contain the results. The
// variable "length" returned from WSALookupServiceNext is the minimum
// number of bytes required. We do not need to retrieve detail info,
// it is enough knowing there was a connection.
if (result == WSAEFAULT) {
found_connection = true;
} else if (result == WSA_E_NO_MORE || result == WSAENOMORE) {
// There was nothing to iterate over!
} else {
LOG(WARNING) << "WSALookupServiceNext() failed with:" << result;
}
}
result = WSALookupServiceEnd(ws_handle);
LOG_IF(ERROR, result != 0)
<< "WSALookupServiceEnd() failed with: " << result;
// TODO(droger): Return something more detailed than CONNECTION_UNKNOWN.
return found_connection ? ConnectionTypeFromInterfaces()
: NetworkChangeNotifier::CONNECTION_NONE;
}
void NetworkChangeNotifierWin::RecomputeCurrentConnectionTypeOnDnsThread(
base::Callback<void(ConnectionType)> reply_callback) const {
// Unretained is safe in this call because this object owns the thread and the
// thread is stopped in this object's destructor.
base::PostTaskAndReplyWithResult(
dns_config_service_thread_->message_loop()->task_runner().get(),
FROM_HERE,
base::Bind(&NetworkChangeNotifierWin::RecomputeCurrentConnectionType,
base::Unretained(this)),
reply_callback);
}
NetworkChangeNotifier::ConnectionType
NetworkChangeNotifierWin::GetCurrentConnectionType() const {
base::AutoLock auto_lock(last_computed_connection_type_lock_);
return last_computed_connection_type_;
}
void NetworkChangeNotifierWin::SetCurrentConnectionType(
ConnectionType connection_type) {
base::AutoLock auto_lock(last_computed_connection_type_lock_);
last_computed_connection_type_ = connection_type;
}
void NetworkChangeNotifierWin::OnObjectSignaled(HANDLE object) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(is_watching_);
is_watching_ = false;
// Start watching for the next address change.
WatchForAddressChange();
RecomputeCurrentConnectionTypeOnDnsThread(base::Bind(
&NetworkChangeNotifierWin::NotifyObservers, weak_factory_.GetWeakPtr()));
}
void NetworkChangeNotifierWin::NotifyObservers(ConnectionType connection_type) {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
SetCurrentConnectionType(connection_type);
NotifyObserversOfIPAddressChange();
// Calling GetConnectionType() at this very moment is likely to give
// the wrong result, so we delay that until a little bit later.
//
// The one second delay chosen here was determined experimentally
// by adamk on Windows 7.
// If after one second we determine we are still offline, we will
// delay again.
offline_polls_ = 0;
timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this,
&NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange);
}
void NetworkChangeNotifierWin::WatchForAddressChange() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
DCHECK(!is_watching_);
// NotifyAddrChange occasionally fails with ERROR_OPEN_FAILED for unknown
// reasons. More rarely, it's also been observed failing with
// ERROR_NO_SYSTEM_RESOURCES. When either of these happens, we retry later.
if (!WatchForAddressChangeInternal()) {
++sequential_failures_;
// TODO(mmenke): If the UMA histograms indicate that this fixes
// http://crbug.com/69198, remove this histogram and consider reducing the
// retry interval.
if (sequential_failures_ == 2000) {
UMA_HISTOGRAM_COUNTS_10000("Net.NotifyAddrChangeFailures",
sequential_failures_);
}
base::ThreadTaskRunnerHandle::Get()->PostDelayedTask(
FROM_HERE, base::Bind(&NetworkChangeNotifierWin::WatchForAddressChange,
weak_factory_.GetWeakPtr()),
base::TimeDelta::FromMilliseconds(
kWatchForAddressChangeRetryIntervalMs));
return;
}
// Treat the transition from NotifyAddrChange failing to succeeding as a
// network change event, since network changes were not being observed in
// that interval.
if (sequential_failures_ > 0) {
RecomputeCurrentConnectionTypeOnDnsThread(
base::Bind(&NetworkChangeNotifierWin::NotifyObservers,
weak_factory_.GetWeakPtr()));
}
if (sequential_failures_ < 2000) {
UMA_HISTOGRAM_COUNTS_10000("Net.NotifyAddrChangeFailures",
sequential_failures_);
}
is_watching_ = true;
sequential_failures_ = 0;
}
bool NetworkChangeNotifierWin::WatchForAddressChangeInternal() {
DCHECK_CALLED_ON_VALID_THREAD(thread_checker_);
if (!dns_config_service_thread_->IsRunning()) {
dns_config_service_thread_->StartWithOptions(
base::Thread::Options(base::MessageLoop::TYPE_IO, 0));
}
ResetEventIfSignaled(addr_overlapped_.hEvent);
HANDLE handle = NULL;
DWORD ret = NotifyAddrChange(&handle, &addr_overlapped_);
if (ret != ERROR_IO_PENDING)
return false;
addr_watcher_.StartWatchingOnce(addr_overlapped_.hEvent, this);
return true;
}
void NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange() {
RecomputeCurrentConnectionTypeOnDnsThread(base::Bind(
&NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChangeImpl,
weak_factory_.GetWeakPtr()));
}
void NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChangeImpl(
ConnectionType connection_type) {
SetCurrentConnectionType(connection_type);
bool current_offline = IsOffline();
offline_polls_++;
// If we continue to appear offline, delay sending out the notification in
// case we appear to go online within 20 seconds. UMA histogram data shows
// we may not detect the transition to online state after 1 second but within
// 20 seconds we generally do.
if (last_announced_offline_ && current_offline && offline_polls_ <= 20) {
timer_.Start(FROM_HERE, base::TimeDelta::FromSeconds(1), this,
&NetworkChangeNotifierWin::NotifyParentOfConnectionTypeChange);
return;
}
if (last_announced_offline_)
UMA_HISTOGRAM_CUSTOM_COUNTS("NCN.OfflinePolls", offline_polls_, 1, 50, 50);
last_announced_offline_ = current_offline;
NotifyObserversOfConnectionTypeChange();
double max_bandwidth_mbps = 0.0;
ConnectionType max_connection_type = CONNECTION_NONE;
GetCurrentMaxBandwidthAndConnectionType(&max_bandwidth_mbps,
&max_connection_type);
NotifyObserversOfMaxBandwidthChange(max_bandwidth_mbps, max_connection_type);
}
} // namespace net