naiveproxy/ui/views_bridge_mac/mojo/bridged_native_widget.mojom

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2018-12-10 05:59:24 +03:00
// Copyright 2018 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
module views_bridge_mac.mojom;
import "mojo/public/mojom/base/string16.mojom";
import "ui/base/mojo/ui_base_types.mojom";
import "ui/gfx/geometry/mojo/geometry.mojom";
import "ui/gfx/mojo/ca_layer_params.mojom";
// Ways of changing the visibility of the bridged NSWindow.
enum WindowVisibilityState {
// Hides with -[NSWindow orderOut:].
kHideWindow,
// Shows with -[NSWindow makeKeyAndOrderFront:].
kShowAndActivateWindow,
// Shows with -[NSWindow orderWindow:..]. Orders the window above its parent
// if it has one.
kShowInactive
};
struct BridgedNativeWidgetInitParams {
ui.mojom.ModalType modal_type;
// If true, the underlying window potentially be seen through.
bool is_translucent;
// If true, then the NSWindow is set to have a shadow using
// -[NSWindow setHasShadow:YES].
bool has_window_server_shadow;
// If true, the NSWindow's collection behavior is set to include
// NSWindowCollectionBehaviorParticipatesInCycle (this is not the
// default for NSWindows with NSBorderlessWindowMask).
bool force_into_collection_cycle;
};
// The interface through which a NativeWidgetMac may interact with an NSWindow
// in another process.
interface BridgedNativeWidget {
// Initialize the window's style.
InitWindow(BridgedNativeWidgetInitParams params);
// Initialize the view to display compositor output. This will send the
// current visibility and dimensions (and any future updates) to the
// BridgedNativeWidgetHost.
InitCompositorView();
// Create the NSView to be the content view for the window.
CreateContentView(gfx.mojom.Rect bounds);
// Destroy the content NSView for this window. Note that the window will
// become blank once this has been called.
DestroyContentView();
// Initiate the closing of the window (the closing may be animated or posted
// to be run later).
CloseWindow();
// Immediately close the window (which will have the consequence of deleting
// |this| and its host).
CloseWindowNow();
// Specify initial bounds for the window via |new_bounds| in screen
// coordinates. It is invalid for |new_bounds| to have an empty size and
// non-zero position. The size of the window will be expanded so that the
// content size will be at least |minimum_content_size|. The bounds are offset
// by |parent_offset| (this isn't incorporated directly into |new_bounds| for
// the aforementioned checks of |new_bounds|' position).
SetInitialBounds(gfx.mojom.Rect new_bounds,
gfx.mojom.Size minimum_content_size,
gfx.mojom.Vector2d parent_offset);
// Specify new bounds for the window via |new_bounds| in screen coordinates.
// The size of the window will be expanded so that the content size will be
// at least |minimum_content_size|.
SetBounds(gfx.mojom.Rect new_bounds,
gfx.mojom.Size minimum_content_size);
// Sets the desired visibility of the window and updates the visibility of
// descendant windows where necessary.
SetVisibilityState(WindowVisibilityState new_state);
// Sets the collection behavior so that the window will or will not be visible
// on all spaces.
SetVisibleOnAllSpaces(bool always_visible);
// Called by NativeWidgetMac to initiate a transition to the specified target
// fullscreen state.
SetFullscreen(bool fullscreen);
// Miniaturize or deminiaturize the window.
SetMiniaturized(bool miniaturized);
// Called by NativeWidgetMac when the window size constraints change.
SetSizeConstraints(gfx.mojom.Size min_size,
gfx.mojom.Size max_size,
bool is_resizable,
bool is_maximizable);
// Set the opacity of the NSWindow.
SetOpacity(float opacity);
// Set the content aspect ratio of the NSWindow.
SetContentAspectRatio(gfx.mojom.SizeF aspect_ratio);
// Specify the content to draw in the NSView.
SetCALayerParams(gfx.mojom.CALayerParams ca_layer_params);
// Set the NSWindow's title text.
SetWindowTitle(mojo_base.mojom.String16 title);
// Make the content view be the first responder for the NSWindow.
MakeFirstResponder();
// Clear the touchbar.
ClearTouchBar();
// Acquiring mouse capture first steals capture from any existing
// CocoaMouseCaptureDelegate, then captures all mouse events until released.
AcquireCapture();
ReleaseCapture();
};